James R
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4ad360155f
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Fix nonpacked to packed cast for OpenGL
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
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2020-04-11 22:10:05 -07:00 |
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Wolfy
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da2a640c6c
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Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
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2020-04-11 23:47:25 -05:00 |
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Hannu Hanhi
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3a654bb7d9
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Fix comment
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2020-04-11 13:27:18 -05:00 |
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Hannu Hanhi
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7bac42f9b2
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Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
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2020-04-11 13:27:17 -05:00 |
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Jaime Passos
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76967e46bb
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destroy hw_glide.h because no modern GPU supports such API
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2019-03-21 18:23:40 -03:00 |
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Jaime Passos
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1cfdd07ee0
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gl4
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2019-03-17 22:27:50 -03:00 |
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Monster Iestyn
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32077897b6
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Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
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2018-10-27 19:58:51 +01:00 |
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Alam Ed Arias
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6fbdf37b18
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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