Commit graph

10 commits

Author SHA1 Message Date
James R
4ad360155f Fix nonpacked to packed cast for OpenGL
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
da2a640c6c Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
3a654bb7d9 Fix comment 2020-04-11 13:27:18 -05:00
Hannu Hanhi
7bac42f9b2 Don't repeatedly look for texture files that don't exist. This fixes performance issues with models. 2020-04-11 13:27:17 -05:00
Jaime Passos
76967e46bb destroy hw_glide.h because no modern GPU supports such API 2019-03-21 18:23:40 -03:00
Jaime Passos
1cfdd07ee0 gl4 2019-03-17 22:27:50 -03:00
Monster Iestyn
32077897b6 Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Alam Ed Arias
6fbdf37b18 Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
Alam Ed Arias
f03e591f64 change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00