TehRealSalt
7b01a6c46e
Less strict item respawn requirement
2017-11-05 01:49:31 -05:00
TehRealSalt
a9c1b3e747
Everything.
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- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
bb35f222c9
1 tid duration on drifting too
2017-11-04 21:58:21 +00:00
Sryder13
51af54d0ff
Voices for when you hit someone else
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Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
33beff0d5f
Slow and Fast states use 1 tic duration animation
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Disable adjusting of frame speed (can be re-enabled through MAINCFG if people want it for whatever reason)
2017-11-04 17:49:14 +00:00
Sryder13
c9ddb7a4b5
Re-add lost player vibration frames
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Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af
New player frameangle used instead of mobj angle for players
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Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
Sryder13
28ec48c02c
Make the bump and item throw graphics fullbright.
2017-11-04 13:33:38 +00:00
Sryder13
8315ccd475
Change player collision again, they bounce away from each other naturally
...
Need to meddle and test with a "minimum bounce" still
2017-11-04 13:19:06 +00:00
Louis-Antoine
67aba2648c
Fix download freezes (well, most of them)
2017-11-03 22:58:47 +01:00
TehRealSalt
1dcdaf0c44
I actually didn't do any of this right!! Whoops!!
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Also made red shells dumb in battle mode
2017-11-02 21:40:06 -04:00
TehRealSalt
2cbef008c8
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
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# Conflicts:
# src/k_kart.c
2017-11-02 21:03:14 -04:00
Sryder13
e5a32eb699
New collision mechanics, player's transfer their speed along movement when they collide, then bounce off at a set speed away depending on weight from each other
2017-11-03 00:43:51 +00:00
TehRealSalt
9a822fae80
Balloon stealing! Mushroom is back!
2017-11-02 20:43:03 -04:00
TehRealSalt
d0a455c7dd
More tinkering with the item list
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Increased item variety (triple reds added with same chances as star &
megashroom, triple bananas are back), and the deadliest items should be
less likely due to more weight on the weak items. Doesn't add up to 20
anymore, though; will likely be fixed when balloon-based items get
implemented.
2017-11-02 01:18:16 -04:00
TehRealSalt
b7432cd154
Change draw order
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Lakitu is a bottom
2017-11-02 00:41:04 -04:00
TehRealSalt
9522e1b95e
CHECK indicator
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Turn it off with the kartcheck console var
2017-11-02 00:35:10 -04:00
TehRealSalt
cc01d2c3f0
Balloon revamp
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Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
4fce06d80e
Dang it.
2017-11-01 16:24:40 -04:00
TehRealSalt
ec429ff425
k_poweritemtimer
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Prevents you from getting stars or megashrooms too soon after one
another. Should only be set in Battle Mode only
2017-11-01 16:24:27 -04:00
Sryder13
e60b3e1b88
Move Player collision check into the regular collision checking
2017-11-01 18:40:32 +00:00
Monster Iestyn
d61105fcce
Merge branch 'master' into next
2017-11-01 18:36:48 +00:00
Monster Iestyn
b63bd97b1a
Merge branch 'md2-interpolation-fix' into 'master'
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MD2 interpolation fix
Closes #28
See merge request STJr/SRB2!212
2017-11-01 13:34:34 -04:00
TehRealSalt
b4a1ad4ef2
Just bumped timer
2017-10-31 16:14:17 -04:00
Monster Iestyn
2b1fb67a5f
DrawMD2i: change duration and tics to INT32, fix up any related code
2017-10-30 19:12:51 +00:00
Steel Titanium
97445f941a
Add command to restart the audio system
2017-10-29 01:09:34 -04:00
Steel Titanium
799a819ee9
Merge remote-tracking branch 'upstream/master' into window_center_fix
2017-10-29 00:00:11 -04:00
Alam Ed Arias
6a639dd717
Merge branch 'master' into md2-interpolation-fix
2017-10-28 18:47:20 -04:00
Alam Ed Arias
d2f922a981
Merge branch 'master' into next
2017-10-28 18:46:10 -04:00
Alam Ed Arias
cf10b55be0
Win32: pragma hell
2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332
Win32: just ignore format overflows
2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b
Win32: all fails of DD and try more to stop format-overflow errors
2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db
Win32: try to fix up CD printf code
2017-10-28 18:13:59 -04:00
Alam Ed Arias
365879d06f
libs: Updated SDL2-Mixer to 2.0.2
2017-10-28 18:03:18 -04:00
Alam Ed Arias
e1492ae3f0
libs: EOL fun of SDL2
2017-10-28 17:53:15 -04:00
Alam Ed Arias
b7d0896c83
libs: updated SDL2 to 2.0.7
2017-10-28 17:50:36 -04:00
Sryder13
48e0d64525
More changes to thrown items, higher gravity and fly faster
2017-10-28 02:44:25 +01:00
Alam Ed Arias
daf442f17b
Appvendor: -Wno-error=suggest-attribute=noreturn
2017-10-27 21:31:02 -04:00
Alam Ed Arias
f6af81be59
Appvendor: -Wno-tautological-compare
2017-10-27 21:25:52 -04:00
Alam Ed Arias
264fc2f3c7
Appveyor: remove error
2017-10-27 21:14:52 -04:00
Alam Ed Arias
c160241f1b
Appveyor: stuff warnings switchs
2017-10-27 20:59:18 -04:00
Alam Ed Arias
bdfdd868c7
Appveyor: let see what is the command line
2017-10-27 20:30:15 -04:00
Alam Ed Arias
ce40c00b7a
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
Monster Iestyn
365cd305d7
Make appveyor config use GCC72=1 instead of GCC63=1
2017-10-27 17:41:23 +01:00
TehRealSalt
4a02e166a1
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:39:02 -04:00
TehRealSalt
f271d1bd76
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:37:23 -04:00
TehRealSalt
b127c02e2c
Maybe message fix
2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
2017-10-27 00:02:05 +01:00
Sryder13
a00123e663
Item Throw distance/height experimentation
2017-10-27 00:01:59 +01:00
Sryder13
bd55a295bd
Skin colours for MD2s
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This isn't amazing, until I implement something better (probably not until 2.2) it will have to do
2017-10-26 20:57:36 +01:00