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Fix download freezes (well, most of them)
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parent
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2 changed files with 13 additions and 11 deletions
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@ -3120,16 +3120,19 @@ static boolean SV_AddWaitingPlayers(void)
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{
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newplayer = true;
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// search for a free playernum
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// we can't use playeringame since it is not updated here
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for (; newplayernum < MAXPLAYERS; newplayernum++)
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{
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for (n = 0; n < MAXNETNODES; n++)
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if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
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if (netgame)
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newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
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else
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// search for a free playernum
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// we can't use playeringame since it is not updated here
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for (; newplayernum < MAXPLAYERS; newplayernum++)
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{
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for (n = 0; n < MAXNETNODES; n++)
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if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
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break;
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if (n == MAXNETNODES)
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break;
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if (n == MAXNETNODES)
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break;
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}
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}
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// should never happen since we check the playernum
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// before accepting the join
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@ -498,8 +498,7 @@ static void cleanupnodes(void)
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// Why can't I start at zero?
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for (j = 1; j < MAXNETNODES; j++)
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//if (!(nodeingame[j] || SV_SendingFile(j)))
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if (!nodeingame[j])
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if (!(nodeingame[j] || SV_SendingFile(j)))
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nodeconnected[j] = false;
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}
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