Now they run wipe logic to wait the same amount of
time that clients do, without actually rendering anything.
Previously, the server would start the new map immediately,
and clients would frameskip up to the server when they were done wiping.
- Further divide the 2 screens' functionality; the first screen is purely for match results, the second screen is purely for rank results. (only time/score is on the first page, only rank and rank increase is on the second page, instead of time/score and rank increase being on the first page, then rank increase carries over to the rank page...)
- The page switch now happens at exactly the halfway point of the intermission timer
- It now uses a cool picture of the view buffer, like SRB2 SP, except faded, instead of the previous intermission tile.
- Fixed an issue with the previous commit.
* Fix all the bugs with skin not being set properly or kept synchronised with the multiplayer setup in record attack.
* Reduce the amount of flashing on the voting screen.
- MT_FALLINGROCK bumps you instead of spinning you out! RIP annoying af apples
- Made some Battle-related messages only happen in netgames
- Messed with the timing on the intro