TehRealSalt
0543d8e0fa
Better menus
2018-06-14 20:18:29 -04:00
TehRealSalt
118721ebc1
Random items poof instead of sparkle
...
Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt
a417b57bc7
Fixed Battle arrows
2018-06-11 00:59:20 -04:00
TehRealSalt
9b3751b30c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
TehRealSalt
e39de53fa2
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
TehRealSalt
0fc113e6dd
actnum is now a 2 character long string
...
For Cloud Cradle Zone, Act K
2018-06-05 01:34:05 -04:00
TehRealSalt
4c0f64ff4f
Merge branch 'master' into sonicitems
2018-05-31 19:47:50 -04:00
TehRealSalt
240f037b27
A couple of RA-related things
...
An unlockables/time emblems update, the stats screen shows all maps without needing to visit each one, and respawning is enabled in Record Attack now
2018-05-30 22:53:06 -04:00
TehRealSalt
762a8f6087
Merge remote-tracking branch 'srb2public/next'
2018-05-30 17:11:02 -04:00
TehRealSalt
609258baa6
Restore gc_camrotate
...
Sorry if this breaks everyone's configs again :V
2018-05-30 16:54:59 -04:00
TehRealSalt
00e913bbcc
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
# src/k_kart.h
# src/lua_baselib.c
# src/p_inter.c
# src/p_spec.c
2018-03-31 00:44:03 -04:00
TehRealSalt
e9c2b09c24
Forgot to remove some debug stuff
2018-03-29 12:01:04 -04:00
TehRealSalt
cde733f850
Finished checklist
2018-03-29 11:43:56 -04:00
TehRealSalt
d4fba3be49
:(
2018-03-29 01:14:47 -04:00
TehRealSalt
84a5fac5e9
Start of a better unlockable checklist
...
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
jameds
a431197921
Fixed "invalid pointer" error when passing "" to Command_connect().
2018-03-22 21:21:26 -07:00
TehRealSalt
e5798f7490
Rename fake item to eggman monitor
2018-03-13 21:07:08 -04:00
TehRealSalt
375f9a9291
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/k_kart.c
# src/p_enemy.c
# src/p_inter.c
# src/p_map.c
# src/p_user.c
# src/sounds.c
# src/sounds.h
# src/y_inter.c
2018-03-12 00:58:13 -04:00
TehRealSalt
517fcd4366
Better gamepad axis support
2018-03-11 18:07:28 -04:00
TehRealSalt
10f04aea52
Disable "Play Credits" if you're in a game
...
I have no clue if it'd break or not if you used this in a netgame (my
gut feeling is "it would break"), but even if it worked it'd be stupid
:V
2018-03-09 20:57:13 -05:00
TehRealSalt
53ef60584b
Adjusted Sonic's stats
...
(also made new characters default to 5-5 instead of using Sonic's stats)
2018-03-05 20:14:50 -05:00
TehRealSalt
23d19e39da
whoop, minor thing
2018-03-04 18:57:34 -05:00
TehRealSalt
4d62fbf509
Unlock all cheat no longer sets game modified if it can't find anything to unlock
...
Sound test is also in the Options menu now.
2018-03-04 18:42:06 -05:00
TehRealSalt
94b1ce7ce3
And a few more fixes that went under my nose
...
For later: fix sound test in the options menu, make the cheat notif
sound only play if it can unlock something
2018-03-01 19:07:07 -05:00
TehRealSalt
1a6730fb72
Some unlockable stuff
...
- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
2018-03-01 19:00:16 -05:00
TehRealSalt
581e231a3e
sonicitems porting, Part 2
...
BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
2018-02-13 18:13:27 -05:00
TehRealSalt
3e7fbad490
Porting over some things from sonicitems
2018-02-13 16:48:09 -05:00
TehRealSalt
00d2038d61
Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
...
# Conflicts:
# src/k_kart.c
(Also I added some extra music for voting, because I forgot I didn't
commit the merge :V)
2018-02-11 12:18:25 -05:00
TehRealSalt
2889687d1d
New invincibility effect, grow/shrink stuff
...
Whenever grow/shrink effects get made, I'll remove the Mario-style
stuttered growth and whatever else needs doing beyond that
2018-02-10 01:19:33 -05:00
TehRealSalt
ec84b46bb4
P != M
2018-02-08 18:14:56 -05:00
TehRealSalt
8c2bdfd006
Belp
...
- Minimap heads that aren't yours are transparent
- Minimap has a visibility slider
- Bomb stuff renamed to Mine
2018-02-07 22:33:27 -05:00
TehRealSalt
cbff4bbf44
So much
...
- Renamed fucking everything
- Threw out all of the item code because it looks at me funny
2018-02-05 18:55:52 -05:00
TehRealSalt
202ad11b43
Merge remote-tracking branch 'refs/remotes/origin/master' into democracy
2018-01-29 19:20:23 -05:00
TehRealSalt
5b9a9faae7
Minor adjustments for a taller thin font
2018-01-28 20:37:53 -05:00
TehRealSalt
41f09816ce
Functional, ready for netgame!
2018-01-27 23:52:01 -05:00
TehRealSalt
33350eb2a8
Spectator-only looking, fixed crosshairs
2018-01-24 16:53:20 -05:00
TehRealSalt
f6cfcd4f89
Restructured some ticcmd stuff, temporary keyboard defaults, commented out mouse options menu
...
No more weapon number buttons, button constants reordered, and BT_JUMP
renamed to BT_DRIFT, and removed a lot of commented out stuff or stuff
we didn't need. Spectator-only support for looking up/down soon.
Keyboard defaults are just what I use, plan on adjusting it further
after more feedback
2018-01-24 02:45:06 -05:00
TehRealSalt
6f1dda7b7a
Instead of player->laptime, lets add curlap
...
Since lap time will only ever be used locally, it makes more sense to
just use one variable instead of a player struct variable
2018-01-21 21:03:44 -05:00
TehRealSalt
672c4b5298
Record best lap time in Record Attack
...
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
2018-01-21 19:15:26 -05:00
TehRealSalt
abfefd3d51
No more analog mode
...
It doesn't work well in SRB2Kart :V
Also fixed the player setup name field's _ being 8 px too far to the
right
2018-01-16 21:58:48 -05:00
TehRealSalt
db09f7b3d6
Lots of changes
...
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-15 22:31:14 -05:00
Sryder13
d317164a22
Our quit screen is 640x400
...
There's a small fix for V_DrawFixedPatch that makes it account for scale when blacking out the rest of the screen, for when scale is 50% or 25%, but can theoretically work with any scale
2018-01-15 21:02:33 +00:00
TehRealSalt
4d207e9037
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
TehRealSalt
0dfd7fc41e
some joystick fixes
...
Turns out P3/P4 controllers are broken (and still are)
2017-12-24 08:20:58 -05:00
TehRealSalt
59976d3ce8
More post processor support, HUD tweaks, SP new game fix
...
Mirror Mode minimap, growing position nums, and general reorganization.
Some stuff needs more work but I'm exhausted rn
2017-12-19 01:55:33 -05:00
TehRealSalt
5db276173e
Merge remote-tracking branch 'origin/quads' into quads
...
# Conflicts:
# src/k_kart.c
2017-12-18 21:11:59 -05:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
Wolfy
2e26e79934
Fix 3P and 4P configuration screens
...
They don't crash anymore!
2017-12-18 04:56:38 -06:00
TehRealSalt
0393e24fa6
A lot lol
...
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Wolfy
fb976ab26c
more quad stuff
2017-12-11 00:12:38 -06:00
Wolfy
15751dfd47
initial quad stuff (does not work)
2017-12-08 01:30:39 -06:00
wolfy852
854e93cdc7
Unified menu items, fix some compile warnings
2017-12-03 19:00:31 -06:00
wolfy852
8de9c46b68
Merge branch 'multi-admin' into battle
...
# Conflicts:
# src/k_kart.c
2017-12-03 16:32:44 -06:00
TehRealSalt
bab5c60315
Further improved player setup
...
Now has all of the features, maybe needs spacing tweaks
2017-11-28 16:57:38 -05:00
TehRealSalt
198685582f
Previous EXE: The Better Edition
...
- Improve balloon-based items. Much more distinguished differences
between the different ranks
- Reverted Feather strafing. You can now just... properly move in the
air, if you're using a Feather or a Bounce Pad.
- Bounce pads are now stronger while using speed items.
- Fixed the long standing bug about offroad & ziplines working when
you're on FOFs above them. This is a tricky subject, so please report
any issues you may come across related to this.
- Shells should no longer travel to Mars, nor will they when using
bounce pads. They should now do a gentle hop.
- :WIP: new MP Player Setup screen, now shows character stats. Will
later feature the list of characters in a row of icons, and a backported
2.2 color selector with toast's permission
- Renamed "Match" to "Battle" :p
- Yet MORE minor cases where kartspeed & kartweight were being read as
fixed_t when they're freakin' UINT8's, people!
2017-11-28 01:13:23 -05:00
Wolfy
25599ff813
Multiple admins
2017-11-10 23:34:37 -06:00
Wolfy
a551ecc166
Reorganize the control setup menu, update controls to reflect kart
2017-10-26 01:43:02 -05:00
TehRealSalt
10aa83e614
More minor adjustments
...
- Display the skin's realname in RA menus
- Can no longer set your skincolor to none on the RA menu
- Edited several color names to fit within 14 characters
2017-10-21 13:22:54 -04:00
TehRealSalt
a3b976b9b2
Whoops, forgot to save two files ^^;
2017-10-20 22:02:25 -04:00
TehRealSalt
94aedc1f78
Change color in menu, replay support for specific staff ghosts
...
Todo: replace the vague number with the demo's recorded player name
2017-10-20 22:01:07 -04:00
TehRealSalt
eda571e2d3
Really minor tweaks
2017-10-17 23:55:44 -04:00
TehRealSalt
3994008d31
More score/rings cleanup, hide some hud elements, and most importantly: staff ghosts!
...
Would be nice to have an option to directly replay a specific staff
ghost, but this should be fine for now
2017-10-17 23:14:51 -04:00
TehRealSalt
e770f82ad7
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 16:36:29 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
...
# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
cce7b4374a
Merge remote-tracking branch 'refs/remotes/origin/zarrotsu' into attack-is-back
2017-10-17 00:45:30 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
...
# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
TehRealSalt
4ed0511013
Some cleanup
...
No longer save score/rings, use the Race tally as a placeholder
replacement for the butchered vanilla one
2017-10-16 20:23:26 -04:00
Alam Ed Arias
01602fa1f1
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Monster Iestyn
c43b41815f
Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
2017-03-02 14:28:52 +00:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
ZTsukei
7b7a6e5458
Added fancypants mega shroom, fixed drift boosting
2017-02-19 12:19:02 -05:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
...
# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
Inuyasha
c277125fe7
modifier key status made globally accessible
...
now also properly handles L/R simultaneous presses
2016-11-02 15:23:22 -07:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
Inuyasha
44df9358dd
If the game becomes modified during a record attack run, end it
...
RA menu can be opened if the game is modified, but Start can't be selected. (Obvious reason: so scripts to display info can be used easier)
Fixed the stupid background for messages in the Record Attack menu, it was bugging me
2016-08-19 22:18:43 -07:00
ZTsukei
4112d44529
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Alam Ed Arias
9e196613a0
gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:23:46 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
5aea82ec91
Some drawing code cleanup
...
Fixed mashing buttons during fades causing crashes,
messed up behavior, record attack anywhere,
all the damn stupid bugs that it caused, basically
2016-04-06 18:01:01 -07:00
ZTsukei
fbdb98c8b1
Menu toggles. Doesn't work yet.
2016-02-27 11:11:14 -05:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
...
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2a01a8ec7c104748c2f510e350aa457)
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Alam Ed Arias
f4886657c1
clang: fixup a few clang warnings
2016-02-05 22:12:12 -05:00
Inuyasha
06dea3ab78
Branch and revision information in builds
...
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-01-14 07:46:27 -08:00
Monster Iestyn
775ccde424
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
2015-09-01 22:56:45 -04:00
Monster Iestyn
0f038f9a3b
Add M_Options(0); to F4/F5/F7 code to prevent them going to Main Menu instead of SP/MP pause menus when the latter should be shown
2015-09-01 12:45:26 +01:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00