TehRealSalt
005e01850d
Fix magnet & star
2017-11-11 22:29:38 -05:00
Sryder13
3eb3a74b5d
Merge branch 'battle' of http://git.magicalgirl.moe/KartKrew/Kart.git into battle
2017-11-11 03:28:39 +00:00
Sryder13
1f6877e1e7
Don't allow the player to respawn on a mapthing if it will collide them with another player
...
Mainly effects battle where match starts are used, race will be effected at the beginning of races though
2017-11-11 03:28:20 +00:00
TehRealSalt
c5920b431f
Lots of misc stuff
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- Bomb overlay is invisible during comeback timer, and flickers back in
when it's almost up
- Show comeback timer on HUD
- Feather is stronger & has more gravity
- Option to use SMK star alarm instead of overlapping music
- Using P_MobjDamage normally on players now defaults to normal spinout
instead of shell's instant stop
- Some general gametype case fixes (most notably, being able to spin
people out in Race using a mushroom)
2017-11-10 21:10:01 -05:00
TehRealSalt
890637c4ab
Expose some functions to Lua
2017-11-07 18:35:05 -05:00
TehRealSalt
cacc9ee97f
Made Frantic Mode work in Battle Mode & provide more silly results
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Also fixed flashing
2017-11-07 15:04:21 -05:00
TehRealSalt
01afd52ad0
Bounce pad sector type
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Uses Ice/Sludge sector effect (new friction doesn't need it)
2017-11-07 02:36:27 -05:00
TehRealSalt
7fcca8f2d1
Added feather
2017-11-07 00:57:42 -05:00
TehRealSalt
7eb9f56741
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
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# Conflicts:
# src/p_mobj.c
2017-11-06 17:44:32 -05:00
TehRealSalt
bd7e5bc313
HUD shenanigans
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In battle because it messes with CHECK, and also I'm too lazy to switch
branches
2017-11-06 17:31:52 -05:00
Sryder13
8f532b48ef
Various held and thrown items tweaks
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"Missile" items are spawned on the ground and should follow slopes when the player is on the ground
Forwards thrown items should work in reverse gravity
Dropped items are dropped slightly closer (depends on player and item radius) and have their position set correctly
Held items are held closer (depends on player and item radius)
2017-11-06 15:27:15 +00:00
TehRealSalt
7eb4a958f7
More adjustments
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- Comeback timer gets higher the more you get hit
- Your ghost appears over the bomb
- Speed & accel is set to worst while a bomb
- CHECK range scales with kartcc
2017-11-05 23:18:58 -05:00
TehRealSalt
8756293906
Minor fixes
2017-11-05 20:41:54 -05:00
TehRealSalt
98afcbbd5a
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
2017-11-05 16:45:31 -05:00
TehRealSalt
9bea44e5c1
Fix this garbage
2017-11-05 16:34:12 -05:00
Sryder13
3d11e2ae28
Increase minimum bounce
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Don't run xy bouncing if objects are directly ontop of each other
Don't run xy bouncing if objects are moving away from each other
Move z bouncing to be done first so that returning from xy collision doesn't stop it
2017-11-05 21:33:22 +00:00
TehRealSalt
a0b8eff8f1
fuck OFF stepmove dick
2017-11-05 12:29:19 -05:00
Sryder13
351670513d
Give explosion particle mobjs the target of who spawned it (bomb thrower, blue lightning user)
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So that explosion particles can trigger voice lines (and not crash) and add points for players in battle
Also don't play voice lines when you hit yourself
2017-11-05 17:15:19 +00:00
Sryder13
10818f254b
Minimum bounce speed
2017-11-05 16:46:26 +00:00
Sryder13
5054ce72e0
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
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# Conflicts:
# src/d_player.h
# src/k_kart.h
# src/lua_playerlib.c
2017-11-05 14:51:52 +00:00
TehRealSalt
57b4d73ec2
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
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# Conflicts:
# src/k_kart.h
2017-11-05 02:19:05 -05:00
TehRealSalt
c0ed28e828
why didn't this merge before??
2017-11-05 02:17:13 -05:00
TehRealSalt
d3e888cc44
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
...
# Conflicts:
# src/d_player.h
# src/k_kart.c
# src/k_kart.h
# src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
TehRealSalt
7b01a6c46e
Less strict item respawn requirement
2017-11-05 01:49:31 -05:00
TehRealSalt
a9c1b3e747
Everything.
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- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
bb35f222c9
1 tid duration on drifting too
2017-11-04 21:58:21 +00:00
Sryder13
51af54d0ff
Voices for when you hit someone else
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Not totally sure on them, but it's worth a try, would make it more obvious when you hit someone with a trap item in battle anyway
2017-11-04 20:42:01 +00:00
Sryder13
33beff0d5f
Slow and Fast states use 1 tic duration animation
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Disable adjusting of frame speed (can be re-enabled through MAINCFG if people want it for whatever reason)
2017-11-04 17:49:14 +00:00
Sryder13
c9ddb7a4b5
Re-add lost player vibration frames
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Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af
New player frameangle used instead of mobj angle for players
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Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
Sryder13
28ec48c02c
Make the bump and item throw graphics fullbright.
2017-11-04 13:33:38 +00:00
Sryder13
8315ccd475
Change player collision again, they bounce away from each other naturally
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Need to meddle and test with a "minimum bounce" still
2017-11-04 13:19:06 +00:00
TehRealSalt
1dcdaf0c44
I actually didn't do any of this right!! Whoops!!
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Also made red shells dumb in battle mode
2017-11-02 21:40:06 -04:00
TehRealSalt
2cbef008c8
Merge remote-tracking branch 'refs/remotes/origin/gameplay-tweaks' into battle
...
# Conflicts:
# src/k_kart.c
2017-11-02 21:03:14 -04:00
Sryder13
e5a32eb699
New collision mechanics, player's transfer their speed along movement when they collide, then bounce off at a set speed away depending on weight from each other
2017-11-03 00:43:51 +00:00
TehRealSalt
9a822fae80
Balloon stealing! Mushroom is back!
2017-11-02 20:43:03 -04:00
TehRealSalt
d0a455c7dd
More tinkering with the item list
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Increased item variety (triple reds added with same chances as star &
megashroom, triple bananas are back), and the deadliest items should be
less likely due to more weight on the weak items. Doesn't add up to 20
anymore, though; will likely be fixed when balloon-based items get
implemented.
2017-11-02 01:18:16 -04:00
TehRealSalt
b7432cd154
Change draw order
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Lakitu is a bottom
2017-11-02 00:41:04 -04:00
TehRealSalt
9522e1b95e
CHECK indicator
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Turn it off with the kartcheck console var
2017-11-02 00:35:10 -04:00
TehRealSalt
cc01d2c3f0
Balloon revamp
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Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
4fce06d80e
Dang it.
2017-11-01 16:24:40 -04:00
TehRealSalt
ec429ff425
k_poweritemtimer
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Prevents you from getting stars or megashrooms too soon after one
another. Should only be set in Battle Mode only
2017-11-01 16:24:27 -04:00
Sryder13
e60b3e1b88
Move Player collision check into the regular collision checking
2017-11-01 18:40:32 +00:00
TehRealSalt
b4a1ad4ef2
Just bumped timer
2017-10-31 16:14:17 -04:00
Sryder13
48e0d64525
More changes to thrown items, higher gravity and fly faster
2017-10-28 02:44:25 +01:00
TehRealSalt
4a02e166a1
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:39:02 -04:00
TehRealSalt
f271d1bd76
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
2017-10-26 19:37:23 -04:00
TehRealSalt
b127c02e2c
Maybe message fix
2017-10-26 19:37:13 -04:00
Sryder13
bda85bea4a
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into gameplay-tweaks
2017-10-27 00:02:05 +01:00
Sryder13
a00123e663
Item Throw distance/height experimentation
2017-10-27 00:01:59 +01:00