etqw-sdk/source/game/effects/FootPrints.h

23 lines
553 B
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_FOOTPRINTS_H__
#define __GAME_FOOTPRINTS_H__
class sdFootPrintManager {
public:
virtual void Init( void ) = 0;
virtual void Deinit( void ) = 0;
virtual bool AddFootPrint( const idVec3 & point, const idVec3 &forward, const idVec3 &up, bool right ) = 0;
virtual void Think( void ) = 0;
virtual renderEntity_t* GetRenderEntity( void ) = 0;
virtual int GetModelHandle( void ) = 0;
};
extern sdFootPrintManager *footPrintManager;
#endif //__GAME_FOOTPRINTS_H__