// Copyright (C) 2007 Id Software, Inc. // #ifndef __GAME_FOOTPRINTS_H__ #define __GAME_FOOTPRINTS_H__ class sdFootPrintManager { public: virtual void Init( void ) = 0; virtual void Deinit( void ) = 0; virtual bool AddFootPrint( const idVec3 & point, const idVec3 &forward, const idVec3 &up, bool right ) = 0; virtual void Think( void ) = 0; virtual renderEntity_t* GetRenderEntity( void ) = 0; virtual int GetModelHandle( void ) = 0; }; extern sdFootPrintManager *footPrintManager; #endif //__GAME_FOOTPRINTS_H__