23 lines
553 B
C
23 lines
553 B
C
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// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __GAME_FOOTPRINTS_H__
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#define __GAME_FOOTPRINTS_H__
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class sdFootPrintManager {
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public:
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virtual void Init( void ) = 0;
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virtual void Deinit( void ) = 0;
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virtual bool AddFootPrint( const idVec3 & point, const idVec3 &forward, const idVec3 &up, bool right ) = 0;
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virtual void Think( void ) = 0;
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virtual renderEntity_t* GetRenderEntity( void ) = 0;
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virtual int GetModelHandle( void ) = 0;
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};
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extern sdFootPrintManager *footPrintManager;
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#endif //__GAME_FOOTPRINTS_H__
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