etqw-sdk/base/sounds/weapons.sndshd

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///////////////////////////
// Weapons Sound Shaders //
///////////////////////////
sound sounds/weapons/misc/overheat {
compression wav
volume -10
sounds/weapons/misc/overheat.wav
}
sound sounds/weapons/misc/ammo_warning {
sounds/weapons/misc/low_ammo.wav
}
sound sounds/weapons/misc/dryfire {
volume -5
sounds/weapons/misc/dry_fire.wav
}
sound sounds/weapons/misc/nostroy {
sounds/weapons/misc/nostroy.wav
}
sound sounds/weapons/misc/mode_switch {
volume -10
no_dups
sounds/weapons/misc/mode_switch_01.wav
sounds/weapons/misc/mode_switch_02.wav
sounds/weapons/misc/mode_switch_03.wav
}
sound sounds/weapons/misc/sniper {
volume -5
sounds/weapons/misc/sniper_by.wav
}
sound sounds/weapons/misc/target_track_long {
volume -20
sounds/weapons/misc/target_track_long.wav
}
sound sounds/weapons/misc/target_track_short {
volume -20
sounds/weapons/misc/target_track_short.wav
}
sound sounds/weapons/misc/target_lock {
volume -20
sounds/weapons/misc/target_lock.wav
}
sound sounds/weapons/misc/target_lock_alarm {
volume -10
sounds/weapons/misc/target_lock_alarm.wav
}
sound sounds/weapons/misc/brass {
compression wav
maxDistance 25
sounds/deployable_brass_loop_01.wav
}
sound sounds/weapons/misc/brass_stop {
compression wav
maxDistance 25
sounds/deployable_brass_stop_01.wav
}
sound sounds/weapons/misc/tracer {
compression wav
volume -10
maxDistance 20
no_dups
sounds/weapons/misc/tracer_01.wav
sounds/weapons/misc/tracer_02.wav
sounds/weapons/misc/tracer_03.wav
sounds/weapons/misc/tracer_04.wav
sounds/weapons/misc/tracer_05.wav
sounds/weapons/misc/tracer_06.wav
sounds/weapons/misc/tracer_07.wav
sounds/weapons/misc/tracer_08.wav
sounds/weapons/misc/tracer_09.wav
}
sound sounds/weapons/misc/shrapnel {
compression wav
volume -5
farDistance 10
maxDistance 50
no_dups
sounds/weapons/misc/shrapnel_01.wav
sounds/weapons/misc/shrapnel_02.wav
sounds/weapons/misc/shrapnel_03.wav
sounds/weapons/misc/shrapnel_04.wav
sounds/weapons/misc/shrapnel_05.wav
sounds/weapons/misc/shrapnel_06.wav
sounds/weapons/misc/shrapnel_07.wav
sounds/weapons/misc/shrapnel_08.wav
sounds/weapons/misc/shrapnel_09.wav
}
sound sounds/weapons/misc/casing {
compression wav
volume -15
maxDistance 25
lowPriority
occlude_once
no_dups
sounds/weapons/misc/casing_01.wav
sounds/weapons/misc/casing_02.wav
sounds/weapons/misc/casing_03.wav
sounds/weapons/misc/casing_04.wav
sounds/weapons/misc/casing_05.wav
sounds/weapons/misc/casing_06.wav
sounds/weapons/misc/casing_07.wav
sounds/weapons/misc/casing_08.wav
sounds/weapons/misc/casing_09.wav
sounds/weapons/misc/casing_10.wav
}