148 lines
2.7 KiB
Text
148 lines
2.7 KiB
Text
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///////////////////////////
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// Weapons Sound Shaders //
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///////////////////////////
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sound sounds/weapons/misc/overheat {
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compression wav
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volume -10
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sounds/weapons/misc/overheat.wav
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}
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sound sounds/weapons/misc/ammo_warning {
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sounds/weapons/misc/low_ammo.wav
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}
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sound sounds/weapons/misc/dryfire {
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volume -5
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sounds/weapons/misc/dry_fire.wav
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}
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sound sounds/weapons/misc/nostroy {
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sounds/weapons/misc/nostroy.wav
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}
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sound sounds/weapons/misc/mode_switch {
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volume -10
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no_dups
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sounds/weapons/misc/mode_switch_01.wav
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sounds/weapons/misc/mode_switch_02.wav
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sounds/weapons/misc/mode_switch_03.wav
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}
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sound sounds/weapons/misc/sniper {
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volume -5
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sounds/weapons/misc/sniper_by.wav
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}
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sound sounds/weapons/misc/target_track_long {
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volume -20
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sounds/weapons/misc/target_track_long.wav
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}
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sound sounds/weapons/misc/target_track_short {
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volume -20
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sounds/weapons/misc/target_track_short.wav
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}
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sound sounds/weapons/misc/target_lock {
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volume -20
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sounds/weapons/misc/target_lock.wav
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}
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sound sounds/weapons/misc/target_lock_alarm {
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volume -10
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sounds/weapons/misc/target_lock_alarm.wav
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}
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sound sounds/weapons/misc/brass {
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compression wav
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maxDistance 25
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sounds/deployable_brass_loop_01.wav
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}
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sound sounds/weapons/misc/brass_stop {
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compression wav
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maxDistance 25
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sounds/deployable_brass_stop_01.wav
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}
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sound sounds/weapons/misc/tracer {
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compression wav
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volume -10
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maxDistance 20
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no_dups
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sounds/weapons/misc/tracer_01.wav
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sounds/weapons/misc/tracer_02.wav
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sounds/weapons/misc/tracer_03.wav
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sounds/weapons/misc/tracer_04.wav
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sounds/weapons/misc/tracer_05.wav
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sounds/weapons/misc/tracer_06.wav
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sounds/weapons/misc/tracer_07.wav
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sounds/weapons/misc/tracer_08.wav
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sounds/weapons/misc/tracer_09.wav
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}
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sound sounds/weapons/misc/shrapnel {
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compression wav
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volume -5
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farDistance 10
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maxDistance 50
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no_dups
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sounds/weapons/misc/shrapnel_01.wav
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sounds/weapons/misc/shrapnel_02.wav
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sounds/weapons/misc/shrapnel_03.wav
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sounds/weapons/misc/shrapnel_04.wav
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sounds/weapons/misc/shrapnel_05.wav
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sounds/weapons/misc/shrapnel_06.wav
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sounds/weapons/misc/shrapnel_07.wav
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sounds/weapons/misc/shrapnel_08.wav
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sounds/weapons/misc/shrapnel_09.wav
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}
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sound sounds/weapons/misc/casing {
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compression wav
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volume -15
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maxDistance 25
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lowPriority
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occlude_once
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no_dups
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sounds/weapons/misc/casing_01.wav
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sounds/weapons/misc/casing_02.wav
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sounds/weapons/misc/casing_03.wav
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sounds/weapons/misc/casing_04.wav
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sounds/weapons/misc/casing_05.wav
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sounds/weapons/misc/casing_06.wav
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sounds/weapons/misc/casing_07.wav
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sounds/weapons/misc/casing_08.wav
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sounds/weapons/misc/casing_09.wav
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sounds/weapons/misc/casing_10.wav
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}
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