/////////////////////////// // Weapons Sound Shaders // /////////////////////////// sound sounds/weapons/misc/overheat { compression wav volume -10 sounds/weapons/misc/overheat.wav } sound sounds/weapons/misc/ammo_warning { sounds/weapons/misc/low_ammo.wav } sound sounds/weapons/misc/dryfire { volume -5 sounds/weapons/misc/dry_fire.wav } sound sounds/weapons/misc/nostroy { sounds/weapons/misc/nostroy.wav } sound sounds/weapons/misc/mode_switch { volume -10 no_dups sounds/weapons/misc/mode_switch_01.wav sounds/weapons/misc/mode_switch_02.wav sounds/weapons/misc/mode_switch_03.wav } sound sounds/weapons/misc/sniper { volume -5 sounds/weapons/misc/sniper_by.wav } sound sounds/weapons/misc/target_track_long { volume -20 sounds/weapons/misc/target_track_long.wav } sound sounds/weapons/misc/target_track_short { volume -20 sounds/weapons/misc/target_track_short.wav } sound sounds/weapons/misc/target_lock { volume -20 sounds/weapons/misc/target_lock.wav } sound sounds/weapons/misc/target_lock_alarm { volume -10 sounds/weapons/misc/target_lock_alarm.wav } sound sounds/weapons/misc/brass { compression wav maxDistance 25 sounds/deployable_brass_loop_01.wav } sound sounds/weapons/misc/brass_stop { compression wav maxDistance 25 sounds/deployable_brass_stop_01.wav } sound sounds/weapons/misc/tracer { compression wav volume -10 maxDistance 20 no_dups sounds/weapons/misc/tracer_01.wav sounds/weapons/misc/tracer_02.wav sounds/weapons/misc/tracer_03.wav sounds/weapons/misc/tracer_04.wav sounds/weapons/misc/tracer_05.wav sounds/weapons/misc/tracer_06.wav sounds/weapons/misc/tracer_07.wav sounds/weapons/misc/tracer_08.wav sounds/weapons/misc/tracer_09.wav } sound sounds/weapons/misc/shrapnel { compression wav volume -5 farDistance 10 maxDistance 50 no_dups sounds/weapons/misc/shrapnel_01.wav sounds/weapons/misc/shrapnel_02.wav sounds/weapons/misc/shrapnel_03.wav sounds/weapons/misc/shrapnel_04.wav sounds/weapons/misc/shrapnel_05.wav sounds/weapons/misc/shrapnel_06.wav sounds/weapons/misc/shrapnel_07.wav sounds/weapons/misc/shrapnel_08.wav sounds/weapons/misc/shrapnel_09.wav } sound sounds/weapons/misc/casing { compression wav volume -15 maxDistance 25 lowPriority occlude_once no_dups sounds/weapons/misc/casing_01.wav sounds/weapons/misc/casing_02.wav sounds/weapons/misc/casing_03.wav sounds/weapons/misc/casing_04.wav sounds/weapons/misc/casing_05.wav sounds/weapons/misc/casing_06.wav sounds/weapons/misc/casing_07.wav sounds/weapons/misc/casing_08.wav sounds/weapons/misc/casing_09.wav sounds/weapons/misc/casing_10.wav }