etqw-sdk/base/sounds/ui.sndshd

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// UI Sounds
sound sounds/ui/main/select_01 {
volume -8
sounds/ui/main/select_04.wav
}
sound sounds/ui/weapons/click {
volume -15
sounds/guis/click.wav
}
sound sounds/ui/weapons/accept {
volume -15
sounds/guis/click.wav
}
sound sounds/ui/main/mouseover {
volume -15
sounds/ui/main/highlight_01.wav
// sounds/ui/main/highlight_02.wav
}
sound sounds/ui/main/click {
volume -15
sounds/ui/main/click_01.wav
}
sound sounds/ui/main/cancel {
volume -15
// sounds/ui/main/cancel_01.wav
sounds/ui/main/cancel_02.wav
}
sound sounds/ui/main/error {
volume -15
// sounds/ui/main/error_01.wav
sounds/ui/main/error_02.wav
// sounds/ui/main/error_03.wav
}
sound sounds/ui/main/open {
volume -15
// sounds/ui/main/open_01.wav
// sounds/ui/main/open_02.wav
// sounds/ui/main/open_03.wav
sounds/ui/main/open_04.wav
}
sound sounds/ui/main/close {
volume -15
// sounds/ui/main/close_01.wav
// sounds/ui/main/close_02.wav
// sounds/ui/main/close_03.wav
sounds/ui/main/close_04.wav
}
// bad: low health, low ammo
sound sounds/ui/main/bad {
volume -10
sounds/ui/main/bad_02a.wav
}
// cannot: not enough power bar, no ammo left, can't perform that operation
sound sounds/ui/main/cannot {
volume 0
sounds/ui/main/cannot_01.wav
}
// gdf command map transition swoosh
sound sounds/ui/main/cmtrans_gdf {
volume -2
sounds/ui/main/cmtrans_gdf_01.wav
}
// strogg command map transition swoosh
sound sounds/ui/main/cmtrans_strogg {
volume -2
sounds/ui/main/cmtrans_strogg_01.wav
}
// good: campaign rewards, proficiency rating increases, unlocked rewards, completed missions etc
sound sounds/ui/main/good {
volume 0
sounds/ui/main/good_01.wav
}
// very good: persisten rewards, rank promotions, honours
sound sounds/ui/main/verygood {
volume 0
sounds/ui/main/verygood_01.wav
}
// interaction: simple click when you select things in limbo menu etc
sound sounds/ui/main/interaction {
volume 0
sounds/ui/main/interaction_01.wav
}
// neutral: new tooltip popup
sound sounds/ui/main/neutral {
volume -11
sounds/ui/main/neutral_01.wav
//sounds/ui/main/neutral_02.wav // think this one is too annoying
}