145 lines
2.2 KiB
Plaintext
145 lines
2.2 KiB
Plaintext
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// UI Sounds
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sound sounds/ui/main/select_01 {
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volume -8
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sounds/ui/main/select_04.wav
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}
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sound sounds/ui/weapons/click {
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volume -15
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sounds/guis/click.wav
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}
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sound sounds/ui/weapons/accept {
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volume -15
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sounds/guis/click.wav
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}
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sound sounds/ui/main/mouseover {
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volume -15
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sounds/ui/main/highlight_01.wav
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// sounds/ui/main/highlight_02.wav
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}
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sound sounds/ui/main/click {
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volume -15
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sounds/ui/main/click_01.wav
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}
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sound sounds/ui/main/cancel {
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volume -15
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// sounds/ui/main/cancel_01.wav
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sounds/ui/main/cancel_02.wav
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}
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sound sounds/ui/main/error {
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volume -15
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// sounds/ui/main/error_01.wav
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sounds/ui/main/error_02.wav
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// sounds/ui/main/error_03.wav
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}
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sound sounds/ui/main/open {
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volume -15
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// sounds/ui/main/open_01.wav
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// sounds/ui/main/open_02.wav
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// sounds/ui/main/open_03.wav
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sounds/ui/main/open_04.wav
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}
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sound sounds/ui/main/close {
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volume -15
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// sounds/ui/main/close_01.wav
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// sounds/ui/main/close_02.wav
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// sounds/ui/main/close_03.wav
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sounds/ui/main/close_04.wav
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}
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// bad: low health, low ammo
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sound sounds/ui/main/bad {
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volume -10
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sounds/ui/main/bad_02a.wav
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}
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// cannot: not enough power bar, no ammo left, can't perform that operation
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sound sounds/ui/main/cannot {
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volume 0
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sounds/ui/main/cannot_01.wav
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}
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// gdf command map transition swoosh
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sound sounds/ui/main/cmtrans_gdf {
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volume -2
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sounds/ui/main/cmtrans_gdf_01.wav
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}
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// strogg command map transition swoosh
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sound sounds/ui/main/cmtrans_strogg {
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volume -2
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sounds/ui/main/cmtrans_strogg_01.wav
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}
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// good: campaign rewards, proficiency rating increases, unlocked rewards, completed missions etc
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sound sounds/ui/main/good {
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volume 0
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sounds/ui/main/good_01.wav
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}
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// very good: persisten rewards, rank promotions, honours
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sound sounds/ui/main/verygood {
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volume 0
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sounds/ui/main/verygood_01.wav
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}
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// interaction: simple click when you select things in limbo menu etc
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sound sounds/ui/main/interaction {
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volume 0
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sounds/ui/main/interaction_01.wav
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}
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// neutral: new tooltip popup
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sound sounds/ui/main/neutral {
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volume -11
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sounds/ui/main/neutral_01.wav
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//sounds/ui/main/neutral_02.wav // think this one is too annoying
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}
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