etqw-sdk/base/sounds/icarus.sndshd

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////////////
// Icarus //
////////////
sound sounds/vehicles/icarus/bomb_fire {
minDistance 5
maxDistance 35
volume 0
//sounds/vehicles/icarus/bomb_launch.wav
sounds/vehicles/icarus/bomb_launch_03.wav
sounds/vehicles/icarus/bomb_launch_04.wav
}
sound sounds/vehicles/icarus/bomb_fly {
volume -5
looping
sounds/vehicles/icarus/bomb_fly_01.wav
sounds/vehicles/icarus/bomb_fly_02.wav
sounds/vehicles/icarus/bomb_fly_03.wav
}
sound sounds/vehicles/icarus/bomb_detonate {
minDistance 25
maxDistance 100
volume 2
unclamped
sounds/vehicles/icarus/detonation_01.wav
sounds/vehicles/icarus/detonation_02.wav
sounds/vehicles/icarus/detonation_03.wav
}
sound sounds/vehicles/icarus/jet {
volume -35
minDistance 10
maxDistance 80
looping
leadin
sounds/vehicles/icarus/jet_start.wav
sounds/vehicles/icarus/jet_loop.wav
}
sound sounds/vehicles/icarus/jet_stop {
volume -25
maxDistance 80
sounds/vehicles/icarus/jet_stop.wav
}
sound sounds/vehicles/icarus/idle {
minDistance 5
maxDistance 80
looping
leadin
sounds/vehicles/icarus/idle_06_start.wav
sounds/vehicles/icarus/idle_06.wav
}
sound sounds/vehicles/icarus/stop {
minDistance 5
maxDistance 80
sounds/vehicles/icarus/idle_06_stop.wav
}
sound sounds/vehicles/icarus/fall {
maxDistance 30
sounds/players/footsteps/metal_jump.wav
}
sound sounds/vehicles/icarus/jump {
volume -25
maxDistance 80
sounds/vehicles/icarus/jump.wav
}