//////////// // Icarus // //////////// sound sounds/vehicles/icarus/bomb_fire { minDistance 5 maxDistance 35 volume 0 //sounds/vehicles/icarus/bomb_launch.wav sounds/vehicles/icarus/bomb_launch_03.wav sounds/vehicles/icarus/bomb_launch_04.wav } sound sounds/vehicles/icarus/bomb_fly { volume -5 looping sounds/vehicles/icarus/bomb_fly_01.wav sounds/vehicles/icarus/bomb_fly_02.wav sounds/vehicles/icarus/bomb_fly_03.wav } sound sounds/vehicles/icarus/bomb_detonate { minDistance 25 maxDistance 100 volume 2 unclamped sounds/vehicles/icarus/detonation_01.wav sounds/vehicles/icarus/detonation_02.wav sounds/vehicles/icarus/detonation_03.wav } sound sounds/vehicles/icarus/jet { volume -35 minDistance 10 maxDistance 80 looping leadin sounds/vehicles/icarus/jet_start.wav sounds/vehicles/icarus/jet_loop.wav } sound sounds/vehicles/icarus/jet_stop { volume -25 maxDistance 80 sounds/vehicles/icarus/jet_stop.wav } sound sounds/vehicles/icarus/idle { minDistance 5 maxDistance 80 looping leadin sounds/vehicles/icarus/idle_06_start.wav sounds/vehicles/icarus/idle_06.wav } sound sounds/vehicles/icarus/stop { minDistance 5 maxDistance 80 sounds/vehicles/icarus/idle_06_stop.wav } sound sounds/vehicles/icarus/fall { maxDistance 30 sounds/players/footsteps/metal_jump.wav } sound sounds/vehicles/icarus/jump { volume -25 maxDistance 80 sounds/vehicles/icarus/jump.wav }