88 lines
No EOL
1.5 KiB
Text
88 lines
No EOL
1.5 KiB
Text
////////////
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// Icarus //
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////////////
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sound sounds/vehicles/icarus/bomb_fire {
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minDistance 5
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maxDistance 35
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volume 0
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//sounds/vehicles/icarus/bomb_launch.wav
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sounds/vehicles/icarus/bomb_launch_03.wav
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sounds/vehicles/icarus/bomb_launch_04.wav
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}
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sound sounds/vehicles/icarus/bomb_fly {
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volume -5
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looping
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sounds/vehicles/icarus/bomb_fly_01.wav
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sounds/vehicles/icarus/bomb_fly_02.wav
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sounds/vehicles/icarus/bomb_fly_03.wav
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}
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sound sounds/vehicles/icarus/bomb_detonate {
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minDistance 25
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maxDistance 100
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volume 2
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unclamped
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sounds/vehicles/icarus/detonation_01.wav
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sounds/vehicles/icarus/detonation_02.wav
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sounds/vehicles/icarus/detonation_03.wav
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}
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sound sounds/vehicles/icarus/jet {
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volume -35
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minDistance 10
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maxDistance 80
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looping
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leadin
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sounds/vehicles/icarus/jet_start.wav
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sounds/vehicles/icarus/jet_loop.wav
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}
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sound sounds/vehicles/icarus/jet_stop {
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volume -25
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maxDistance 80
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sounds/vehicles/icarus/jet_stop.wav
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}
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sound sounds/vehicles/icarus/idle {
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minDistance 5
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maxDistance 80
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looping
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leadin
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sounds/vehicles/icarus/idle_06_start.wav
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sounds/vehicles/icarus/idle_06.wav
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}
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sound sounds/vehicles/icarus/stop {
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minDistance 5
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maxDistance 80
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sounds/vehicles/icarus/idle_06_stop.wav
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}
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sound sounds/vehicles/icarus/fall {
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maxDistance 30
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sounds/players/footsteps/metal_jump.wav
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}
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sound sounds/vehicles/icarus/jump {
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volume -25
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maxDistance 80
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sounds/vehicles/icarus/jump.wav
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} |