216 lines
3.9 KiB
Plaintext
216 lines
3.9 KiB
Plaintext
sound sounds/weapons/assaultrifle/bringup {
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maxDistance 15
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volume -15
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sounds/weapons/assaultrifle/bringup_02.wav
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}
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sound sounds/weapons/assaultrifle/greneject_01 {
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maxDistance 25
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volume -5
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sounds/weapons/smg/greneject_01.wav
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}
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sound sounds/weapons/assaultrifle/greneject_02 {
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maxDistance 25
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volume -9
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sounds/weapons/smg/greneject_02.wav
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}
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sound sounds/weapons/assaultrifle/grenload_01 {
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maxDistance 25
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volume -5
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sounds/weapons/shotgun/shell_06.wav
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}
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sound sounds/weapons/assaultrifle/movement_01 {
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maxDistance 25
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volume -5
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sounds/weapons/smg/rmovement_01.wav
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}
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sound sounds/weapons/assaultrifle/movement_02 {
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maxDistance 25
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volume -5
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sounds/weapons/smg/rmovement_02.wav
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}
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sound sounds/weapons/assaultrifle/zoomin_01 {
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maxDistance 25
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volume -18
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sounds/weapons/smg/cmovement_03.wav
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}
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sound sounds/weapons/assaultrifle/zoomout_01 {
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maxDistance 25
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volume -18
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sounds/weapons/smg/cmovement_01.wav
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}
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sound sounds/weapons/assaultrifle/movement_03 {
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maxDistance 25
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sounds/weapons/smg/rmovement_03.wav
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}
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sound sounds/weapons/assaultrifle/fire {
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compression wav
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volume -3
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maxDistance 75
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antiPrivate
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occlude_once
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// sounds/weapons/assaultrifle/new_01.wav
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// sounds/weapons/assaultrifle/new_03.wav
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sounds/weapons/assaultrifle/new_05.wav
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}
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sound sounds/weapons/assaultrifle/fire/far {
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compression wav
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volume -10
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maxDistance 150
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occlude_once
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sounds/weapons/assaultrifle/fire_far.wav
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}
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sound sounds/weapons/assaultrifle/fire/local {
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compression wav
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private
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no_dups
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occlude_once
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// sounds/weapons/assaultrifle/new_local_01.wav
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// sounds/weapons/assaultrifle/new_local_02.wav
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// sounds/weapons/assaultrifle/new_local_03.wav
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// sounds/weapons/assaultrifle/new_local_04.wav
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// sounds/weapons/assaultrifle/new_local_05.wav
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// sounds/weapons/assaultrifle/new_local_06.wav
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// sounds/weapons/assaultrifle/new_local_07.wav
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// sounds/weapons/assaultrifle/new_local_08.wav
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// sounds/weapons/assaultrifle/new_local_09.wav
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sounds/weapons/assaultrifle/new_local_10.wav
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// sounds/weapons/assaultrifle/new_local_11.wav
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sounds/weapons/assaultrifle/new_local_12.wav
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sounds/weapons/assaultrifle/new_local_13.wav
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// sounds/weapons/assaultrifle/new_local_14.wav
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}
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sound sounds/weapons/assaultrifle/gren/fire {
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compression wav
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maxDistance 75
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antiPrivate
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occlude_once
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sounds/weapons/assaultrifle/fire_gren.wav
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}
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sound sounds/weapons/assaultrifle/gren/fire/far {
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compression wav
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volume -10
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maxDistance 150
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occlude_once
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sounds/weapons/assaultrifle/fire_gren_far.wav
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}
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sound sounds/weapons/assaultrifle/gren/fire/local {
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compression wav
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private
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occlude_once
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sounds/weapons/assaultrifle/fire_gren_local.wav
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}
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sound sounds/weapons/assaultrifle/gren/eject {
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volume -17
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maxDistance 20
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sounds/weapons/assaultrifle/casing_01.wav
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sounds/weapons/assaultrifle/casing_02.wav
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sounds/weapons/assaultrifle/casing_03.wav
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}
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sound sounds/weapons/assaultrifle/gren/reload {
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volume -10
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maxDistance 20
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sounds/weapons/assaultrifle/reload_gren.wav
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}
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sound sounds/weapons/assaultrifle/reload {
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volume -10
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maxDistance 20
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sounds/weapons/assaultrifle/reload.wav
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}
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sound sounds/weapons/assaultrifle/cock {
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volume -10
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maxDistance 20
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sounds/weapons/assaultrifle/cock.wav
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}
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sound sounds/weapons/assaultrifle/safe {
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volume -10
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sounds/weapons/assaultrifle/safe.wav
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}
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sound sounds/weapons/assaultrifle/mech {
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volume -20
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maxDistance 20
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sounds/weapons/assaultrifle/mech.wav
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}
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sound sounds/weapons/assaultrifle/sights/up {
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volume -20
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sounds/weapons/assaultrifle/sights_up.wav
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}
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sound sounds/weapons/assaultrifle/sights/down {
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volume -20
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sounds/weapons/assaultrifle/sights_down.wav
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}
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sound sounds/weapons/assaultrifle/raise {
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volume -15
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sounds/weapons/assaultrifle/raise.wav
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}
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