etqw-sdk/base/sounds/assaultrifle.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/assaultrifle/bringup {
maxDistance 15
volume -15
sounds/weapons/assaultrifle/bringup_02.wav
}
sound sounds/weapons/assaultrifle/greneject_01 {
maxDistance 25
volume -5
sounds/weapons/smg/greneject_01.wav
}
sound sounds/weapons/assaultrifle/greneject_02 {
maxDistance 25
volume -9
sounds/weapons/smg/greneject_02.wav
}
sound sounds/weapons/assaultrifle/grenload_01 {
maxDistance 25
volume -5
sounds/weapons/shotgun/shell_06.wav
}
sound sounds/weapons/assaultrifle/movement_01 {
maxDistance 25
volume -5
sounds/weapons/smg/rmovement_01.wav
}
sound sounds/weapons/assaultrifle/movement_02 {
maxDistance 25
volume -5
sounds/weapons/smg/rmovement_02.wav
}
sound sounds/weapons/assaultrifle/zoomin_01 {
maxDistance 25
volume -18
sounds/weapons/smg/cmovement_03.wav
}
sound sounds/weapons/assaultrifle/zoomout_01 {
maxDistance 25
volume -18
sounds/weapons/smg/cmovement_01.wav
}
sound sounds/weapons/assaultrifle/movement_03 {
maxDistance 25
sounds/weapons/smg/rmovement_03.wav
}
sound sounds/weapons/assaultrifle/fire {
compression wav
volume -3
maxDistance 75
antiPrivate
occlude_once
// sounds/weapons/assaultrifle/new_01.wav
// sounds/weapons/assaultrifle/new_03.wav
sounds/weapons/assaultrifle/new_05.wav
}
sound sounds/weapons/assaultrifle/fire/far {
compression wav
volume -10
maxDistance 150
occlude_once
sounds/weapons/assaultrifle/fire_far.wav
}
sound sounds/weapons/assaultrifle/fire/local {
compression wav
private
no_dups
occlude_once
// sounds/weapons/assaultrifle/new_local_01.wav
// sounds/weapons/assaultrifle/new_local_02.wav
// sounds/weapons/assaultrifle/new_local_03.wav
// sounds/weapons/assaultrifle/new_local_04.wav
// sounds/weapons/assaultrifle/new_local_05.wav
// sounds/weapons/assaultrifle/new_local_06.wav
// sounds/weapons/assaultrifle/new_local_07.wav
// sounds/weapons/assaultrifle/new_local_08.wav
// sounds/weapons/assaultrifle/new_local_09.wav
sounds/weapons/assaultrifle/new_local_10.wav
// sounds/weapons/assaultrifle/new_local_11.wav
sounds/weapons/assaultrifle/new_local_12.wav
sounds/weapons/assaultrifle/new_local_13.wav
// sounds/weapons/assaultrifle/new_local_14.wav
}
sound sounds/weapons/assaultrifle/gren/fire {
compression wav
maxDistance 75
antiPrivate
occlude_once
sounds/weapons/assaultrifle/fire_gren.wav
}
sound sounds/weapons/assaultrifle/gren/fire/far {
compression wav
volume -10
maxDistance 150
occlude_once
sounds/weapons/assaultrifle/fire_gren_far.wav
}
sound sounds/weapons/assaultrifle/gren/fire/local {
compression wav
private
occlude_once
sounds/weapons/assaultrifle/fire_gren_local.wav
}
sound sounds/weapons/assaultrifle/gren/eject {
volume -17
maxDistance 20
sounds/weapons/assaultrifle/casing_01.wav
sounds/weapons/assaultrifle/casing_02.wav
sounds/weapons/assaultrifle/casing_03.wav
}
sound sounds/weapons/assaultrifle/gren/reload {
volume -10
maxDistance 20
sounds/weapons/assaultrifle/reload_gren.wav
}
sound sounds/weapons/assaultrifle/reload {
volume -10
maxDistance 20
sounds/weapons/assaultrifle/reload.wav
}
sound sounds/weapons/assaultrifle/cock {
volume -10
maxDistance 20
sounds/weapons/assaultrifle/cock.wav
}
sound sounds/weapons/assaultrifle/safe {
volume -10
sounds/weapons/assaultrifle/safe.wav
}
sound sounds/weapons/assaultrifle/mech {
volume -20
maxDistance 20
sounds/weapons/assaultrifle/mech.wav
}
sound sounds/weapons/assaultrifle/sights/up {
volume -20
sounds/weapons/assaultrifle/sights_up.wav
}
sound sounds/weapons/assaultrifle/sights/down {
volume -20
sounds/weapons/assaultrifle/sights_down.wav
}
sound sounds/weapons/assaultrifle/raise {
volume -15
sounds/weapons/assaultrifle/raise.wav
}