sound sounds/weapons/assaultrifle/bringup { maxDistance 15 volume -15 sounds/weapons/assaultrifle/bringup_02.wav } sound sounds/weapons/assaultrifle/greneject_01 { maxDistance 25 volume -5 sounds/weapons/smg/greneject_01.wav } sound sounds/weapons/assaultrifle/greneject_02 { maxDistance 25 volume -9 sounds/weapons/smg/greneject_02.wav } sound sounds/weapons/assaultrifle/grenload_01 { maxDistance 25 volume -5 sounds/weapons/shotgun/shell_06.wav } sound sounds/weapons/assaultrifle/movement_01 { maxDistance 25 volume -5 sounds/weapons/smg/rmovement_01.wav } sound sounds/weapons/assaultrifle/movement_02 { maxDistance 25 volume -5 sounds/weapons/smg/rmovement_02.wav } sound sounds/weapons/assaultrifle/zoomin_01 { maxDistance 25 volume -18 sounds/weapons/smg/cmovement_03.wav } sound sounds/weapons/assaultrifle/zoomout_01 { maxDistance 25 volume -18 sounds/weapons/smg/cmovement_01.wav } sound sounds/weapons/assaultrifle/movement_03 { maxDistance 25 sounds/weapons/smg/rmovement_03.wav } sound sounds/weapons/assaultrifle/fire { compression wav volume -3 maxDistance 75 antiPrivate occlude_once // sounds/weapons/assaultrifle/new_01.wav // sounds/weapons/assaultrifle/new_03.wav sounds/weapons/assaultrifle/new_05.wav } sound sounds/weapons/assaultrifle/fire/far { compression wav volume -10 maxDistance 150 occlude_once sounds/weapons/assaultrifle/fire_far.wav } sound sounds/weapons/assaultrifle/fire/local { compression wav private no_dups occlude_once // sounds/weapons/assaultrifle/new_local_01.wav // sounds/weapons/assaultrifle/new_local_02.wav // sounds/weapons/assaultrifle/new_local_03.wav // sounds/weapons/assaultrifle/new_local_04.wav // sounds/weapons/assaultrifle/new_local_05.wav // sounds/weapons/assaultrifle/new_local_06.wav // sounds/weapons/assaultrifle/new_local_07.wav // sounds/weapons/assaultrifle/new_local_08.wav // sounds/weapons/assaultrifle/new_local_09.wav sounds/weapons/assaultrifle/new_local_10.wav // sounds/weapons/assaultrifle/new_local_11.wav sounds/weapons/assaultrifle/new_local_12.wav sounds/weapons/assaultrifle/new_local_13.wav // sounds/weapons/assaultrifle/new_local_14.wav } sound sounds/weapons/assaultrifle/gren/fire { compression wav maxDistance 75 antiPrivate occlude_once sounds/weapons/assaultrifle/fire_gren.wav } sound sounds/weapons/assaultrifle/gren/fire/far { compression wav volume -10 maxDistance 150 occlude_once sounds/weapons/assaultrifle/fire_gren_far.wav } sound sounds/weapons/assaultrifle/gren/fire/local { compression wav private occlude_once sounds/weapons/assaultrifle/fire_gren_local.wav } sound sounds/weapons/assaultrifle/gren/eject { volume -17 maxDistance 20 sounds/weapons/assaultrifle/casing_01.wav sounds/weapons/assaultrifle/casing_02.wav sounds/weapons/assaultrifle/casing_03.wav } sound sounds/weapons/assaultrifle/gren/reload { volume -10 maxDistance 20 sounds/weapons/assaultrifle/reload_gren.wav } sound sounds/weapons/assaultrifle/reload { volume -10 maxDistance 20 sounds/weapons/assaultrifle/reload.wav } sound sounds/weapons/assaultrifle/cock { volume -10 maxDistance 20 sounds/weapons/assaultrifle/cock.wav } sound sounds/weapons/assaultrifle/safe { volume -10 sounds/weapons/assaultrifle/safe.wav } sound sounds/weapons/assaultrifle/mech { volume -20 maxDistance 20 sounds/weapons/assaultrifle/mech.wav } sound sounds/weapons/assaultrifle/sights/up { volume -20 sounds/weapons/assaultrifle/sights_up.wav } sound sounds/weapons/assaultrifle/sights/down { volume -20 sounds/weapons/assaultrifle/sights_down.wav } sound sounds/weapons/assaultrifle/raise { volume -15 sounds/weapons/assaultrifle/raise.wav }