etqw-sdk/base/sounds/ambience.sndshd

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// ETQW Ambience Sounds
sound ambience_smolder {
maxDistance 50
volume -5
looping
sounds/vehicles/misc/burn_loop_01.wav
}
sound ambience_war_01 {
volume -10
minDistance 250
maxDistance 500
omnidirectional
looping
sounds/ambience/war/war_01.wav
}
sound ambience_war_02 {
volume -10
minDistance 250
maxDistance 500
omnidirectional
looping
sounds/ambience/war/war_02.wav
}
sound ambience_desert_global_01 {
volume -40
global
looping
sounds/ambience/desert/crickets_03.wav
}
sound ambience_desert_global_02 {
volume -35
global
looping
sounds/ambience/wind/wind_02.wav
}
sound ambience_desert_wind_01 {
volume -15
minDistance 200
maxDistance 400
looping
sounds/ambience/wind/wind_04.wav
}
sound ambience_desert_wind_02 {
maxDistance 100
looping
sounds/ambience/wind/wind_04.wav
}
sound ambience_desert_wind_03 {
maxDistance 100
looping
sounds/ambience/wind/wind_05.wav
}
sound ambience_desert_wind_04 {
volume -25
minDistance 50
maxDistance 300
looping
sounds/ambience/wind/wind_01.wav
}
sound ambience_desert_wind_bush {
maxDistance 50
sounds/ambience/wind/wind_bush_01.wav
sounds/ambience/wind/wind_bush_02.wav
}
sound ambience_desert_wind_gale {
volume -10
maxDistance 50
sounds/ambience/wind/wind_gale_01.wav
}
sound ambience_desert_cricket_01 {
volume -40
maxDistance 100
no_dups
sounds/ambience/desert/crickets_01a.wav
sounds/ambience/desert/crickets_01b.wav
sounds/ambience/desert/crickets_01c.wav
sounds/ambience/desert/crickets_01d.wav
sounds/ambience/desert/crickets_01e.wav
}
sound ambience_desert_cricket_02 {
volume -40
maxDistance 100
looping
sounds/ambience/desert/crickets_02.wav
}
sound ambience_roomtone_02 {
volume -10
maxDistance 20
looping
sounds/ambience/rooms/roomtone_02.wav
}
sound ambience_waves_01 {
volume -10
maxDistance 50
looping
sounds/ambience/water/waves_onshore_01.wav
}
sound ambience_waves_02 {
volume -10
maxDistance 50
looping
sounds/ambience/water/waves_onshore_01.wav
}
sound sounds/ambience/waves_loud_01 {
volume -1
maxDistance 80
looping
sounds/ambience/water/waves_onshore_01.wav
}
sound sounds/ambience/rain/rain_02 {
volume -4
omnidirectional
looping
sounds/ambience/rain/rain_02.wav
}
sound sounds/ambience/rain/rain_02_notglobal {
volume -4
omnidirectional
looping
sounds/ambience/rain/rain_02.wav
}
sound sounds/ambience/rain/medium_01 {
volume -10
omnidirectional
looping
sounds/ambience/rain/rain_01.wav
}
sound sounds/ambience/thunder/medium_01 {
global
sounds/ambience/temperate/thunder_01.wav
sounds/ambience/temperate/thunder_02.wav
sounds/ambience/temperate/thunder_03.wav
sounds/ambience/temperate/thunder_04.wav
}
////////////
// Valley //
////////////
sound ambience_valley_global {
volume -30
global
looping
sounds/ambience/valley/light_01.ogg
}
sound ambience_valley_pond {
volume -10
looping
sounds/ambience/valley/lake_01.ogg
}
// distance War explosions
sound sounds/ambience/war/distant_explosion_01 {
sounds/ambience/war/distant_explosion_01.wav
}
sound ambience_distant_explosion_01 {
//volume -10
minDistance 250
maxDistance 500
sounds/ambience/war/distant_explosion_01.wav
}
sound ambience_distant_explosion_02 {
//volume -10
minDistance 250
maxDistance 500
sounds/ambience/war/distant_explosion_02.wav
}
sound ambience_distant_explosion_03 {
//volume -10
minDistance 250
maxDistance 500
sounds/ambience/war/distant_explosion_03.wav
}
sound ambience_distant_explosion_04 {
//volume -10
minDistance 250
maxDistance 500
sounds/ambience/war/distant_explosion_04.wav
}
sound ambience_distant_explosion_05 {
//volume -10
minDistance 250
maxDistance 500
sounds/ambience/war/distant_explosion_05.wav
}
sound ambience_air_01 {
//volume -10
looping
sounds/soundscape/air/air_01.wav
}
sound ark_tubes_loop {
volume 0
maxDistance 80
looping
sounds/ambience/pipes/water/waterflow_03.wav
}
sound ark_tubes_explode {
volume 0
maxDistance 80
sounds/vehicles/misc/water_enter_01.wav
sounds/vehicles/misc/water_exit_01.wav
}
sound sounds/soundscape/tech/sidle_01 {
sounds/soundscape/tech/sidle_01.wav
}
sound sounds/ambience/desert/crickets_01b {
sounds/ambience/desert/crickets_01b.wav
}
sound sounds/ambience/desert/crickets_02 {
sounds/ambience/desert/crickets_02.wav
}
sound sounds/ambience/desert/crickets_03 {
sounds/ambience/desert/crickets_03.wav
}
sound sounds/ambience/desert/crickets_01e {
sounds/ambience/desert/crickets_01e.wav
}
sound sounds/ambience/desert/crickets_01d {
sounds/ambience/desert/crickets_01d.wav
}
sound sounds/ambience/desert/crickets_01c {
sounds/ambience/desert/crickets_01c.wav
}
sound sounds/ambience/desert/crickets_01a {
sounds/ambience/desert/crickets_01a.wav
}
sound sounds/soundscape/lowfreq/bmover_01 {
sounds/soundscape/lowfreq/bmover_01.wav
}
sound sounds/ambience/rooms/roomtone_01 {
sounds/ambience/rooms/roomtone_01.wav
}
sound sounds/ambience/rooms/roomtone_02 {
sounds/ambience/rooms/roomtone_02.wav
}
sound sounds/ambience/wind/wind_bush_01 {
sounds/ambience/wind/wind_bush_01.wav
}
sound sounds/ambience/wind/wind_bush_02 {
sounds/ambience/wind/wind_bush_02.wav
}