350 lines
5.4 KiB
Plaintext
350 lines
5.4 KiB
Plaintext
// ETQW Ambience Sounds
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sound ambience_smolder {
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maxDistance 50
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volume -5
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looping
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sounds/vehicles/misc/burn_loop_01.wav
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}
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sound ambience_war_01 {
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volume -10
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minDistance 250
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maxDistance 500
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omnidirectional
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looping
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sounds/ambience/war/war_01.wav
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}
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sound ambience_war_02 {
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volume -10
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minDistance 250
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maxDistance 500
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omnidirectional
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looping
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sounds/ambience/war/war_02.wav
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}
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sound ambience_desert_global_01 {
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volume -40
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global
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looping
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sounds/ambience/desert/crickets_03.wav
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}
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sound ambience_desert_global_02 {
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volume -35
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global
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looping
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sounds/ambience/wind/wind_02.wav
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}
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sound ambience_desert_wind_01 {
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volume -15
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minDistance 200
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maxDistance 400
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looping
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sounds/ambience/wind/wind_04.wav
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}
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sound ambience_desert_wind_02 {
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maxDistance 100
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looping
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sounds/ambience/wind/wind_04.wav
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}
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sound ambience_desert_wind_03 {
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maxDistance 100
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looping
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sounds/ambience/wind/wind_05.wav
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}
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sound ambience_desert_wind_04 {
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volume -25
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minDistance 50
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maxDistance 300
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looping
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sounds/ambience/wind/wind_01.wav
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}
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sound ambience_desert_wind_bush {
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maxDistance 50
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sounds/ambience/wind/wind_bush_01.wav
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sounds/ambience/wind/wind_bush_02.wav
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}
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sound ambience_desert_wind_gale {
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volume -10
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maxDistance 50
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sounds/ambience/wind/wind_gale_01.wav
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}
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sound ambience_desert_cricket_01 {
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volume -40
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maxDistance 100
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no_dups
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sounds/ambience/desert/crickets_01a.wav
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sounds/ambience/desert/crickets_01b.wav
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sounds/ambience/desert/crickets_01c.wav
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sounds/ambience/desert/crickets_01d.wav
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sounds/ambience/desert/crickets_01e.wav
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}
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sound ambience_desert_cricket_02 {
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volume -40
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maxDistance 100
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looping
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sounds/ambience/desert/crickets_02.wav
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}
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sound ambience_roomtone_02 {
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volume -10
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maxDistance 20
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looping
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sounds/ambience/rooms/roomtone_02.wav
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}
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sound ambience_waves_01 {
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volume -10
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maxDistance 50
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looping
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sounds/ambience/water/waves_onshore_01.wav
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}
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sound ambience_waves_02 {
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volume -10
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maxDistance 50
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looping
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sounds/ambience/water/waves_onshore_01.wav
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}
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sound sounds/ambience/waves_loud_01 {
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volume -1
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maxDistance 80
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looping
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sounds/ambience/water/waves_onshore_01.wav
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}
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sound sounds/ambience/rain/rain_02 {
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volume -4
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omnidirectional
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looping
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sounds/ambience/rain/rain_02.wav
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}
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sound sounds/ambience/rain/rain_02_notglobal {
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volume -4
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omnidirectional
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looping
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sounds/ambience/rain/rain_02.wav
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}
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sound sounds/ambience/rain/medium_01 {
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volume -10
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omnidirectional
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looping
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sounds/ambience/rain/rain_01.wav
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}
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sound sounds/ambience/thunder/medium_01 {
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global
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sounds/ambience/temperate/thunder_01.wav
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sounds/ambience/temperate/thunder_02.wav
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sounds/ambience/temperate/thunder_03.wav
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sounds/ambience/temperate/thunder_04.wav
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}
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////////////
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// Valley //
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////////////
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sound ambience_valley_global {
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volume -30
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global
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looping
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sounds/ambience/valley/light_01.ogg
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}
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sound ambience_valley_pond {
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volume -10
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looping
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sounds/ambience/valley/lake_01.ogg
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}
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// distance War explosions
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sound sounds/ambience/war/distant_explosion_01 {
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sounds/ambience/war/distant_explosion_01.wav
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}
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sound ambience_distant_explosion_01 {
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//volume -10
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minDistance 250
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maxDistance 500
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sounds/ambience/war/distant_explosion_01.wav
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}
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sound ambience_distant_explosion_02 {
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//volume -10
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minDistance 250
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maxDistance 500
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sounds/ambience/war/distant_explosion_02.wav
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}
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sound ambience_distant_explosion_03 {
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//volume -10
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minDistance 250
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maxDistance 500
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sounds/ambience/war/distant_explosion_03.wav
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}
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sound ambience_distant_explosion_04 {
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//volume -10
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minDistance 250
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maxDistance 500
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sounds/ambience/war/distant_explosion_04.wav
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}
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sound ambience_distant_explosion_05 {
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//volume -10
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minDistance 250
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maxDistance 500
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sounds/ambience/war/distant_explosion_05.wav
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}
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sound ambience_air_01 {
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//volume -10
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looping
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sounds/soundscape/air/air_01.wav
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}
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sound ark_tubes_loop {
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volume 0
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maxDistance 80
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looping
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sounds/ambience/pipes/water/waterflow_03.wav
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}
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sound ark_tubes_explode {
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volume 0
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maxDistance 80
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sounds/vehicles/misc/water_enter_01.wav
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sounds/vehicles/misc/water_exit_01.wav
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}
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sound sounds/soundscape/tech/sidle_01 {
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sounds/soundscape/tech/sidle_01.wav
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}
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sound sounds/ambience/desert/crickets_01b {
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sounds/ambience/desert/crickets_01b.wav
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}
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sound sounds/ambience/desert/crickets_02 {
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sounds/ambience/desert/crickets_02.wav
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}
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sound sounds/ambience/desert/crickets_03 {
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sounds/ambience/desert/crickets_03.wav
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}
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sound sounds/ambience/desert/crickets_01e {
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sounds/ambience/desert/crickets_01e.wav
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}
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sound sounds/ambience/desert/crickets_01d {
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sounds/ambience/desert/crickets_01d.wav
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}
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sound sounds/ambience/desert/crickets_01c {
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sounds/ambience/desert/crickets_01c.wav
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}
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sound sounds/ambience/desert/crickets_01a {
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sounds/ambience/desert/crickets_01a.wav
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}
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sound sounds/soundscape/lowfreq/bmover_01 {
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sounds/soundscape/lowfreq/bmover_01.wav
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}
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sound sounds/ambience/rooms/roomtone_01 {
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sounds/ambience/rooms/roomtone_01.wav
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}
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sound sounds/ambience/rooms/roomtone_02 {
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sounds/ambience/rooms/roomtone_02.wav
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}
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sound sounds/ambience/wind/wind_bush_01 {
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sounds/ambience/wind/wind_bush_01.wav
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}
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sound sounds/ambience/wind/wind_bush_02 {
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sounds/ambience/wind/wind_bush_02.wav
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} |