// ETQW Ambience Sounds sound ambience_smolder { maxDistance 50 volume -5 looping sounds/vehicles/misc/burn_loop_01.wav } sound ambience_war_01 { volume -10 minDistance 250 maxDistance 500 omnidirectional looping sounds/ambience/war/war_01.wav } sound ambience_war_02 { volume -10 minDistance 250 maxDistance 500 omnidirectional looping sounds/ambience/war/war_02.wav } sound ambience_desert_global_01 { volume -40 global looping sounds/ambience/desert/crickets_03.wav } sound ambience_desert_global_02 { volume -35 global looping sounds/ambience/wind/wind_02.wav } sound ambience_desert_wind_01 { volume -15 minDistance 200 maxDistance 400 looping sounds/ambience/wind/wind_04.wav } sound ambience_desert_wind_02 { maxDistance 100 looping sounds/ambience/wind/wind_04.wav } sound ambience_desert_wind_03 { maxDistance 100 looping sounds/ambience/wind/wind_05.wav } sound ambience_desert_wind_04 { volume -25 minDistance 50 maxDistance 300 looping sounds/ambience/wind/wind_01.wav } sound ambience_desert_wind_bush { maxDistance 50 sounds/ambience/wind/wind_bush_01.wav sounds/ambience/wind/wind_bush_02.wav } sound ambience_desert_wind_gale { volume -10 maxDistance 50 sounds/ambience/wind/wind_gale_01.wav } sound ambience_desert_cricket_01 { volume -40 maxDistance 100 no_dups sounds/ambience/desert/crickets_01a.wav sounds/ambience/desert/crickets_01b.wav sounds/ambience/desert/crickets_01c.wav sounds/ambience/desert/crickets_01d.wav sounds/ambience/desert/crickets_01e.wav } sound ambience_desert_cricket_02 { volume -40 maxDistance 100 looping sounds/ambience/desert/crickets_02.wav } sound ambience_roomtone_02 { volume -10 maxDistance 20 looping sounds/ambience/rooms/roomtone_02.wav } sound ambience_waves_01 { volume -10 maxDistance 50 looping sounds/ambience/water/waves_onshore_01.wav } sound ambience_waves_02 { volume -10 maxDistance 50 looping sounds/ambience/water/waves_onshore_01.wav } sound sounds/ambience/waves_loud_01 { volume -1 maxDistance 80 looping sounds/ambience/water/waves_onshore_01.wav } sound sounds/ambience/rain/rain_02 { volume -4 omnidirectional looping sounds/ambience/rain/rain_02.wav } sound sounds/ambience/rain/rain_02_notglobal { volume -4 omnidirectional looping sounds/ambience/rain/rain_02.wav } sound sounds/ambience/rain/medium_01 { volume -10 omnidirectional looping sounds/ambience/rain/rain_01.wav } sound sounds/ambience/thunder/medium_01 { global sounds/ambience/temperate/thunder_01.wav sounds/ambience/temperate/thunder_02.wav sounds/ambience/temperate/thunder_03.wav sounds/ambience/temperate/thunder_04.wav } //////////// // Valley // //////////// sound ambience_valley_global { volume -30 global looping sounds/ambience/valley/light_01.ogg } sound ambience_valley_pond { volume -10 looping sounds/ambience/valley/lake_01.ogg } // distance War explosions sound sounds/ambience/war/distant_explosion_01 { sounds/ambience/war/distant_explosion_01.wav } sound ambience_distant_explosion_01 { //volume -10 minDistance 250 maxDistance 500 sounds/ambience/war/distant_explosion_01.wav } sound ambience_distant_explosion_02 { //volume -10 minDistance 250 maxDistance 500 sounds/ambience/war/distant_explosion_02.wav } sound ambience_distant_explosion_03 { //volume -10 minDistance 250 maxDistance 500 sounds/ambience/war/distant_explosion_03.wav } sound ambience_distant_explosion_04 { //volume -10 minDistance 250 maxDistance 500 sounds/ambience/war/distant_explosion_04.wav } sound ambience_distant_explosion_05 { //volume -10 minDistance 250 maxDistance 500 sounds/ambience/war/distant_explosion_05.wav } sound ambience_air_01 { //volume -10 looping sounds/soundscape/air/air_01.wav } sound ark_tubes_loop { volume 0 maxDistance 80 looping sounds/ambience/pipes/water/waterflow_03.wav } sound ark_tubes_explode { volume 0 maxDistance 80 sounds/vehicles/misc/water_enter_01.wav sounds/vehicles/misc/water_exit_01.wav } sound sounds/soundscape/tech/sidle_01 { sounds/soundscape/tech/sidle_01.wav } sound sounds/ambience/desert/crickets_01b { sounds/ambience/desert/crickets_01b.wav } sound sounds/ambience/desert/crickets_02 { sounds/ambience/desert/crickets_02.wav } sound sounds/ambience/desert/crickets_03 { sounds/ambience/desert/crickets_03.wav } sound sounds/ambience/desert/crickets_01e { sounds/ambience/desert/crickets_01e.wav } sound sounds/ambience/desert/crickets_01d { sounds/ambience/desert/crickets_01d.wav } sound sounds/ambience/desert/crickets_01c { sounds/ambience/desert/crickets_01c.wav } sound sounds/ambience/desert/crickets_01a { sounds/ambience/desert/crickets_01a.wav } sound sounds/soundscape/lowfreq/bmover_01 { sounds/soundscape/lowfreq/bmover_01.wav } sound sounds/ambience/rooms/roomtone_01 { sounds/ambience/rooms/roomtone_01.wav } sound sounds/ambience/rooms/roomtone_02 { sounds/ambience/rooms/roomtone_02.wav } sound sounds/ambience/wind/wind_bush_01 { sounds/ambience/wind/wind_bush_01.wav } sound sounds/ambience/wind/wind_bush_02 { sounds/ambience/wind/wind_bush_02.wav }