114 lines
1.9 KiB
Plaintext
114 lines
1.9 KiB
Plaintext
// this is placed in front of the guis on view weapons, like the plasma gun and machinegune
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material lights/viewWeaponGuiLight
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{
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noShadows
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{
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lightProjectionMap zeroClamp highQuality lights/squareishlight.tga
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red 0.1 * guiLightTable[ time ]
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green 0.6 * guiLightTable[ time ]
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blue 0.6 * guiLightTable[ time ]
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}
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}
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material lights/impflash
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{
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{
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lightProjectionMap zeroClamp highQuality lights/impflash.tga
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rotate time * 3.7
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rgb flickerblink[ time * 1 ]
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colored
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}
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}
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material lights/fullambient
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{
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{
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lightProjectionMap zeroClamp highQuality lights/fullambient.tga
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colored
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}
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}
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material lights/round_flicker
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{
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{
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lightProjectionMap zeroclamp highQuality lights/round.tga
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red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0
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green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1
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blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2
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}
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}
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material lights/round
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{
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{
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lightProjectionMap zeroClamp highQuality lights/round.tga
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colored
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}
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}
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material lights/round2
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{
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{
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lightProjectionMap zeroClamp highQuality lights/round2.tga
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colored
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}
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}
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material lights/spot01
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{
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{
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lightProjectionMap zeroClamp highQuality lights/spot01.tga
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colored
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}
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}
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material lights/spot02
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{
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{
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lightProjectionMap zeroClamp highQuality lights/spot02.tga
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colored
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}
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}
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material lights/spot04
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{
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{
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lightProjectionMap zeroClamp highQuality lights/spot04.tga
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colored
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}
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}
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material lights/squareishlight
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{
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{
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lightProjectionMap zeroclamp highQuality lights/squareishlight.tga
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colored
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}
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}
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material lights/squarelight1a
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{
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{
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lightProjectionMap zeroclamp highQuality lights/squarelight1a.tga
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colored
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}
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}
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material lights/squarelight
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{
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{
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lightProjectionMap zeroclamp highQuality lights/squarelight.tga
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colored
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}
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} |