etqw-sdk/base/materials/id_lights.mtr

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2008-05-29 00:00:00 +00:00
// this is placed in front of the guis on view weapons, like the plasma gun and machinegune
material lights/viewWeaponGuiLight
{
noShadows
{
lightProjectionMap zeroClamp highQuality lights/squareishlight.tga
red 0.1 * guiLightTable[ time ]
green 0.6 * guiLightTable[ time ]
blue 0.6 * guiLightTable[ time ]
}
}
material lights/impflash
{
{
lightProjectionMap zeroClamp highQuality lights/impflash.tga
rotate time * 3.7
rgb flickerblink[ time * 1 ]
colored
}
}
material lights/fullambient
{
{
lightProjectionMap zeroClamp highQuality lights/fullambient.tga
colored
}
}
material lights/round_flicker
{
{
lightProjectionMap zeroclamp highQuality lights/round.tga
red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0
green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1
blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2
}
}
material lights/round
{
{
lightProjectionMap zeroClamp highQuality lights/round.tga
colored
}
}
material lights/round2
{
{
lightProjectionMap zeroClamp highQuality lights/round2.tga
colored
}
}
material lights/spot01
{
{
lightProjectionMap zeroClamp highQuality lights/spot01.tga
colored
}
}
material lights/spot02
{
{
lightProjectionMap zeroClamp highQuality lights/spot02.tga
colored
}
}
material lights/spot04
{
{
lightProjectionMap zeroClamp highQuality lights/spot04.tga
colored
}
}
material lights/squareishlight
{
{
lightProjectionMap zeroclamp highQuality lights/squareishlight.tga
colored
}
}
material lights/squarelight1a
{
{
lightProjectionMap zeroclamp highQuality lights/squarelight1a.tga
colored
}
}
material lights/squarelight
{
{
lightProjectionMap zeroclamp highQuality lights/squarelight.tga
colored
}
}