// this is placed in front of the guis on view weapons, like the plasma gun and machinegune material lights/viewWeaponGuiLight { noShadows { lightProjectionMap zeroClamp highQuality lights/squareishlight.tga red 0.1 * guiLightTable[ time ] green 0.6 * guiLightTable[ time ] blue 0.6 * guiLightTable[ time ] } } material lights/impflash { { lightProjectionMap zeroClamp highQuality lights/impflash.tga rotate time * 3.7 rgb flickerblink[ time * 1 ] colored } } material lights/fullambient { { lightProjectionMap zeroClamp highQuality lights/fullambient.tga colored } } material lights/round_flicker { { lightProjectionMap zeroclamp highQuality lights/round.tga red ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm0 green ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm1 blue ((.25 * blinktable [Parm4 + (time * (15 * Parm3)) ]) +.75) * Parm2 } } material lights/round { { lightProjectionMap zeroClamp highQuality lights/round.tga colored } } material lights/round2 { { lightProjectionMap zeroClamp highQuality lights/round2.tga colored } } material lights/spot01 { { lightProjectionMap zeroClamp highQuality lights/spot01.tga colored } } material lights/spot02 { { lightProjectionMap zeroClamp highQuality lights/spot02.tga colored } } material lights/spot04 { { lightProjectionMap zeroClamp highQuality lights/spot04.tga colored } } material lights/squareishlight { { lightProjectionMap zeroclamp highQuality lights/squareishlight.tga colored } } material lights/squarelight1a { { lightProjectionMap zeroclamp highQuality lights/squarelight1a.tga colored } } material lights/squarelight { { lightProjectionMap zeroclamp highQuality lights/squarelight.tga colored } }