etqw-sdk/base/localization/locstr/game/classes.locstr

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// GDF
locString game/classes/soldier {
text "#str_00002000"
}
locString game/classes/medic {
text "#str_00002001"
}
locString game/classes/fieldops {
text "#str_00002002"
}
locString game/classes/covertops {
text "#str_00002003"
}
locString game/classes/engineer {
text "#str_00002004"
}
locString game/classes/soldier_blurb {
text "#str_00050005"
}
locString game/classes/medic_blurb {
text "#str_00050006"
}
locString game/classes/fieldops_blurb {
text "#str_00050008"
}
locString game/classes/covertops_blurb {
text "#str_00050009"
}
locString game/classes/engineer_blurb {
text "#str_00050007"
}
// Strogg
locString game/classes/aggressor {
text "#str_00002005"
}
locString game/classes/technician {
text "#str_00002006"
}
locString game/classes/oppressor {
text "#str_00002007"
}
locString game/classes/infiltrator {
text "#str_00002008"
}
locString game/classes/constructor {
text "#str_00002009"
}
locString game/classes/aggressor_blurb {
text "#str_00050000"
}
locString game/classes/technician_blurb {
text "#str_00050001"
}
locString game/classes/oppressor_blurb {
text "#str_00050003"
}
locString game/classes/infiltrator_blurb {
text "#str_00050004"
}
locString game/classes/constructor_blurb {
text "#str_00050002"
}
// COMBINED
locString game/classes/combined/soldier {
text "#str_00002046"
}
locString game/classes/combined/medic {
text "#str_00002047"
}
locString game/classes/combined/fieldops {
text "#str_00002048"
}
locString game/classes/combined/covertops {
text "#str_00002049"
}
locString game/classes/combined/engineer {
text "#str_00002050"
}
// only shown if client enters the game before the server
locString game/classes/ {
text "#str_00002051" // empty string
}
locString game/classes/spectating {
text "#str_00002051" // empty string
}
locString spec {
text "#str_00002051" // empty string
}