// GDF locString game/classes/soldier { text "#str_00002000" } locString game/classes/medic { text "#str_00002001" } locString game/classes/fieldops { text "#str_00002002" } locString game/classes/covertops { text "#str_00002003" } locString game/classes/engineer { text "#str_00002004" } locString game/classes/soldier_blurb { text "#str_00050005" } locString game/classes/medic_blurb { text "#str_00050006" } locString game/classes/fieldops_blurb { text "#str_00050008" } locString game/classes/covertops_blurb { text "#str_00050009" } locString game/classes/engineer_blurb { text "#str_00050007" } // Strogg locString game/classes/aggressor { text "#str_00002005" } locString game/classes/technician { text "#str_00002006" } locString game/classes/oppressor { text "#str_00002007" } locString game/classes/infiltrator { text "#str_00002008" } locString game/classes/constructor { text "#str_00002009" } locString game/classes/aggressor_blurb { text "#str_00050000" } locString game/classes/technician_blurb { text "#str_00050001" } locString game/classes/oppressor_blurb { text "#str_00050003" } locString game/classes/infiltrator_blurb { text "#str_00050004" } locString game/classes/constructor_blurb { text "#str_00050002" } // COMBINED locString game/classes/combined/soldier { text "#str_00002046" } locString game/classes/combined/medic { text "#str_00002047" } locString game/classes/combined/fieldops { text "#str_00002048" } locString game/classes/combined/covertops { text "#str_00002049" } locString game/classes/combined/engineer { text "#str_00002050" } // only shown if client enters the game before the server locString game/classes/ { text "#str_00002051" // empty string } locString game/classes/spectating { text "#str_00002051" // empty string } locString spec { text "#str_00002051" // empty string }