98 lines
1.9 KiB
Text
98 lines
1.9 KiB
Text
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// GDF
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locString game/classes/soldier {
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text "#str_00002000"
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}
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locString game/classes/medic {
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text "#str_00002001"
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}
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locString game/classes/fieldops {
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text "#str_00002002"
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}
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locString game/classes/covertops {
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text "#str_00002003"
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}
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locString game/classes/engineer {
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text "#str_00002004"
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}
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locString game/classes/soldier_blurb {
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text "#str_00050005"
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}
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locString game/classes/medic_blurb {
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text "#str_00050006"
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}
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locString game/classes/fieldops_blurb {
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text "#str_00050008"
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}
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locString game/classes/covertops_blurb {
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text "#str_00050009"
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}
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locString game/classes/engineer_blurb {
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text "#str_00050007"
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}
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// Strogg
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locString game/classes/aggressor {
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text "#str_00002005"
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}
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locString game/classes/technician {
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text "#str_00002006"
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}
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locString game/classes/oppressor {
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text "#str_00002007"
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}
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locString game/classes/infiltrator {
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text "#str_00002008"
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}
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locString game/classes/constructor {
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text "#str_00002009"
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}
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locString game/classes/aggressor_blurb {
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text "#str_00050000"
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}
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locString game/classes/technician_blurb {
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text "#str_00050001"
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}
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locString game/classes/oppressor_blurb {
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text "#str_00050003"
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}
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locString game/classes/infiltrator_blurb {
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text "#str_00050004"
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}
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locString game/classes/constructor_blurb {
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text "#str_00050002"
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}
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// COMBINED
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locString game/classes/combined/soldier {
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text "#str_00002046"
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}
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locString game/classes/combined/medic {
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text "#str_00002047"
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}
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locString game/classes/combined/fieldops {
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text "#str_00002048"
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}
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locString game/classes/combined/covertops {
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text "#str_00002049"
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}
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locString game/classes/combined/engineer {
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text "#str_00002050"
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}
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// only shown if client enters the game before the server
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locString game/classes/ {
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text "#str_00002051" // empty string
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}
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locString game/classes/spectating {
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text "#str_00002051" // empty string
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}
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locString spec {
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text "#str_00002051" // empty string
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}
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