etqw-sdk/base/guis/game/stroggbase.gui

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gui guis/strogg/temp_strogg_gui {
materials {
"guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins"
"guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2"
"guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map"
"guis/assets/common/outershadow" "guis/assets/common/outershadow"
"guis/strogg/strogglogo" "guis/strogg/strogglogo"
"guis/strogg/halfbody" "guis/strogg/halfbody"
"guis/beating/heart" "guis/beating/heart"
}
properties {
//string postProcessMaterial = "system/noglare";
float mapZoomLevel = 0.4;
float lastSpeed = 0;
float drawSquare = 1;
float flags = immediate( flags ) & ~GUI_SCREENSAVER;
float iconScaleAdjustment = 4.0f;
}
windowDef desktop {
properties {
float flags = WF_CLIP_TO_RECT;
color backcolor = 0,0,0,0.6;
rect rect = 10,19,620,460;
}
}
windowDef BackgroundImage2 {
properties {
color backColor = 1,1,1,0.1;
string material = "guis/assets/vehicles/strogg/veins2";
rect rect = 0, 0, 620, 480;
}
}
windowDef BackgroundImage {
properties {
color backColor = 1,1,1,1;
string material = "guis/assets/vehicles/strogg/veins";
rect rect = 0, 0, 620, 480;
}
}
windowDef OverlayImage {
properties {
color backColor = 1,1,1,1;
string material = "guis/assets/vehicles/strogg/overlay_map";
rect rect = 0, 0, 620, 480;
}
}
windowDef OverlayImage2 {
properties {
color backColor = 1,1,1,1;
string material = "guis/strogg/strogglogo";
rect rect = 0, 0, 800, 220;
}
}
windowDef OverlayImageheart {
properties {
color backColor = 1,1,1,1;
string material = "guis/beating/heart";
rect rect = 280, 150, 200, 200;
}
}
windowDef OverlayImage3 {
properties {
color backColor = 1,1,1,1;
string material = "guis/strogg/halfbody";
rect rect = 200, 100, 400, 320;
}
}
windowDef mapShadow {
properties {
string material = "guis/assets/common/outershadow";
color backColor = 1,1,1,1;
rect rect = 8, 0, 620, 460;
}
}
}
gui guis/strogg/temp_strogg_gui2 {
materials {
"guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins"
"guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2"
"guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map"
"guis/assets/common/outershadow" "guis/assets/common/outershadow"
"guis/strogg/strogglogo" "guis/strogg/strogglogo"
"guis/strogg/halfbody" "guis/strogg/halfbody"
"guis/beating/heart" "guis/beating/heart"
}
properties {
//string postProcessMaterial = "system/noglare";
float mapZoomLevel = 0.4;
float lastSpeed = 0;
float drawSquare = 1;
float flags = immediate( flags ) & ~GUI_SCREENSAVER;
float iconScaleAdjustment = 4.0f;
}
windowDef desktop {
properties {
float flags = WF_CLIP_TO_RECT;
color backcolor = 0,0,0,0.6;
rect rect = 10,19,620,460;
}
}
windowDef BackgroundImage2 {
properties {
color backColor = 1,1,1,0.1;
string material = "guis/assets/vehicles/strogg/veins2";
rect rect = 0, 0, 620, 480;
}
}
windowDef BackgroundImage {
properties {
color backColor = 1,1,1,1;
string material = "guis/assets/vehicles/strogg/veins";
rect rect = 0, 0, 620, 480;
}
}
windowDef OverlayImage {
properties {
color backColor = 1,1,1,1;
string material = "guis/assets/vehicles/strogg/overlay_map";
rect rect = 0, 0, 620, 480;
}
}
windowDef OverlayImage2 {
properties {
color backColor = 1,1,1,1;
string material = "guis/strogg/strogglogo";
rect rect = 0, 0, 800, 220;
}
}
windowDef mapShadow {
properties {
string material = "guis/assets/common/outershadow";
color backColor = 1,1,1,1;
rect rect = 8, 0, 620, 460;
}
}
}