gui guis/strogg/temp_strogg_gui { materials { "guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map" "guis/assets/common/outershadow" "guis/assets/common/outershadow" "guis/strogg/strogglogo" "guis/strogg/strogglogo" "guis/strogg/halfbody" "guis/strogg/halfbody" "guis/beating/heart" "guis/beating/heart" } properties { //string postProcessMaterial = "system/noglare"; float mapZoomLevel = 0.4; float lastSpeed = 0; float drawSquare = 1; float flags = immediate( flags ) & ~GUI_SCREENSAVER; float iconScaleAdjustment = 4.0f; } windowDef desktop { properties { float flags = WF_CLIP_TO_RECT; color backcolor = 0,0,0,0.6; rect rect = 10,19,620,460; } } windowDef BackgroundImage2 { properties { color backColor = 1,1,1,0.1; string material = "guis/assets/vehicles/strogg/veins2"; rect rect = 0, 0, 620, 480; } } windowDef BackgroundImage { properties { color backColor = 1,1,1,1; string material = "guis/assets/vehicles/strogg/veins"; rect rect = 0, 0, 620, 480; } } windowDef OverlayImage { properties { color backColor = 1,1,1,1; string material = "guis/assets/vehicles/strogg/overlay_map"; rect rect = 0, 0, 620, 480; } } windowDef OverlayImage2 { properties { color backColor = 1,1,1,1; string material = "guis/strogg/strogglogo"; rect rect = 0, 0, 800, 220; } } windowDef OverlayImageheart { properties { color backColor = 1,1,1,1; string material = "guis/beating/heart"; rect rect = 280, 150, 200, 200; } } windowDef OverlayImage3 { properties { color backColor = 1,1,1,1; string material = "guis/strogg/halfbody"; rect rect = 200, 100, 400, 320; } } windowDef mapShadow { properties { string material = "guis/assets/common/outershadow"; color backColor = 1,1,1,1; rect rect = 8, 0, 620, 460; } } } gui guis/strogg/temp_strogg_gui2 { materials { "guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map" "guis/assets/common/outershadow" "guis/assets/common/outershadow" "guis/strogg/strogglogo" "guis/strogg/strogglogo" "guis/strogg/halfbody" "guis/strogg/halfbody" "guis/beating/heart" "guis/beating/heart" } properties { //string postProcessMaterial = "system/noglare"; float mapZoomLevel = 0.4; float lastSpeed = 0; float drawSquare = 1; float flags = immediate( flags ) & ~GUI_SCREENSAVER; float iconScaleAdjustment = 4.0f; } windowDef desktop { properties { float flags = WF_CLIP_TO_RECT; color backcolor = 0,0,0,0.6; rect rect = 10,19,620,460; } } windowDef BackgroundImage2 { properties { color backColor = 1,1,1,0.1; string material = "guis/assets/vehicles/strogg/veins2"; rect rect = 0, 0, 620, 480; } } windowDef BackgroundImage { properties { color backColor = 1,1,1,1; string material = "guis/assets/vehicles/strogg/veins"; rect rect = 0, 0, 620, 480; } } windowDef OverlayImage { properties { color backColor = 1,1,1,1; string material = "guis/assets/vehicles/strogg/overlay_map"; rect rect = 0, 0, 620, 480; } } windowDef OverlayImage2 { properties { color backColor = 1,1,1,1; string material = "guis/strogg/strogglogo"; rect rect = 0, 0, 800, 220; } } windowDef mapShadow { properties { string material = "guis/assets/common/outershadow"; color backColor = 1,1,1,1; rect rect = 8, 0, 620, 460; } } }