139 lines
3.9 KiB
Text
139 lines
3.9 KiB
Text
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gui guis/strogg/temp_strogg_gui {
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materials {
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"guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins"
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"guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2"
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"guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map"
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"guis/assets/common/outershadow" "guis/assets/common/outershadow"
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"guis/strogg/strogglogo" "guis/strogg/strogglogo"
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"guis/strogg/halfbody" "guis/strogg/halfbody"
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"guis/beating/heart" "guis/beating/heart"
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}
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properties {
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//string postProcessMaterial = "system/noglare";
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float mapZoomLevel = 0.4;
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float lastSpeed = 0;
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float drawSquare = 1;
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float flags = immediate( flags ) & ~GUI_SCREENSAVER;
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float iconScaleAdjustment = 4.0f;
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}
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windowDef desktop {
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properties {
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float flags = WF_CLIP_TO_RECT;
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color backcolor = 0,0,0,0.6;
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rect rect = 10,19,620,460;
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}
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}
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windowDef BackgroundImage2 {
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properties {
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color backColor = 1,1,1,0.1;
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string material = "guis/assets/vehicles/strogg/veins2";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef BackgroundImage {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/assets/vehicles/strogg/veins";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef OverlayImage {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/assets/vehicles/strogg/overlay_map";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef OverlayImage2 {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/strogg/strogglogo";
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rect rect = 0, 0, 800, 220;
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}
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}
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windowDef OverlayImageheart {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/beating/heart";
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rect rect = 280, 150, 200, 200;
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}
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}
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windowDef OverlayImage3 {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/strogg/halfbody";
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rect rect = 200, 100, 400, 320;
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}
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}
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windowDef mapShadow {
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properties {
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string material = "guis/assets/common/outershadow";
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color backColor = 1,1,1,1;
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rect rect = 8, 0, 620, 460;
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}
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}
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}
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gui guis/strogg/temp_strogg_gui2 {
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materials {
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"guis/assets/vehicles/strogg/veins" "guis/assets/vehicles/strogg/veins"
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"guis/assets/vehicles/strogg/veins2" "guis/assets/vehicles/strogg/veins2"
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"guis/assets/vehicles/strogg/overlay_map" "guis/assets/vehicles/strogg/overlay_map"
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"guis/assets/common/outershadow" "guis/assets/common/outershadow"
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"guis/strogg/strogglogo" "guis/strogg/strogglogo"
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"guis/strogg/halfbody" "guis/strogg/halfbody"
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"guis/beating/heart" "guis/beating/heart"
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}
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properties {
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//string postProcessMaterial = "system/noglare";
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float mapZoomLevel = 0.4;
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float lastSpeed = 0;
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float drawSquare = 1;
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float flags = immediate( flags ) & ~GUI_SCREENSAVER;
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float iconScaleAdjustment = 4.0f;
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}
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windowDef desktop {
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properties {
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float flags = WF_CLIP_TO_RECT;
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color backcolor = 0,0,0,0.6;
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rect rect = 10,19,620,460;
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}
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}
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windowDef BackgroundImage2 {
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properties {
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color backColor = 1,1,1,0.1;
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string material = "guis/assets/vehicles/strogg/veins2";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef BackgroundImage {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/assets/vehicles/strogg/veins";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef OverlayImage {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/assets/vehicles/strogg/overlay_map";
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rect rect = 0, 0, 620, 480;
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}
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}
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windowDef OverlayImage2 {
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properties {
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color backColor = 1,1,1,1;
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string material = "guis/strogg/strogglogo";
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rect rect = 0, 0, 800, 220;
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}
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}
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windowDef mapShadow {
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properties {
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string material = "guis/assets/common/outershadow";
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color backColor = 1,1,1,1;
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rect rect = 8, 0, 620, 460;
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}
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}
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}
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