etqw-sdk/base/effects/simple/weapons/haw_simple.effect

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effect effects/weapons/haw_muzzleflash_simple
{
size 606
cutOffDistance 15000
sound "Fire Sound"
{
soundShader "sounds/weapons/haw/fire"
volume 1,5
}
emitter "Dust cloud3"
{
duration 0.25,0.25
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.5,0.5
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { point 75,0,0 }
velocity { box 20,20,20,50,25,25 }
acceleration { point -20,-5,0 }
size { point 0,0 }
tint { line 0.992157,0.992157,0.992157,0.901961,0.886275,0.866667 }
fade { point 0.7 }
rotate { box 0,1 }
}
motion
{
size { envelope rich_explosiongrow count 8,8 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 60,60 }
offset { sphere -50,-50,-50,50,50,50 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "Dust cloud4"
{
duration 0.25,0.25
count 1,1
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 1,1
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.005,0.005
trailRepeat 1
start
{
position { point -55,0,0 }
velocity { box -40,-50,-50,-40,50,50 }
acceleration { point -20,-5,0 }
size { point 20,20 }
tint { line 0.839216,0.831373,0.811765,0.647059,0.639216,0.592157 }
rotate { box 0,1 }
}
motion
{
size { envelope convexfade count 14,14 }
fade { envelope jrad_concavefade }
offset { envelope jrad_convexfade }
rotate { envelope jrad_convexfade }
}
end
{
size { point 60,60 }
offset { sphere -50,-50,-50,-50,50,50 }
rotate { box -0.138889,0.138889 relative }
}
lineHit
}
}
emitter "flash_side"
{
duration 0.2,0.2
count 1,1
locked
attenuateEmitter
attenuation 3000,3000
line
{
duration 0.2,0.2
blend add
material "particles/flash/artfire"
trailRepeat 1
start
{
position { point 30,0,0 }
size { box 20,30 }
length { box 110,0,0,150,0,0 }
}
motion
{
fade { envelope jrad_concavefade }
}
lineHit
}
}
spawner "edge3"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point -80,0,0 }
size { line 40,40,60,60 }
tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 300,300,400,400 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "edge4"
{
count 1,1
locked
attenuateEmitter
attenuation 500,500
sprite
{
duration 0.1,0.2
material "particles/flash/artfire"
trailRepeat 1
start
{
position { point -90,0,0 }
size { point 30,30 }
tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 60,60 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
oriented
{
duration 0.05,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0.5,0.5 }
size { line 30,30,40,40 }
tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 }
fade { line 0.75,1 }
rotate { box 0,0,0.166667,0,0,0.138889 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 150,150,200,200 }
tint { point 1,1,1 }
}
lineHit
}
}
}
effect effects/weapons/haw_muzzle_smoke_simple
{
size 0
cutOffDistance 300
}