effect effects/weapons/haw_muzzleflash_simple { size 606 cutOffDistance 15000 sound "Fire Sound" { soundShader "sounds/weapons/haw/fire" volume 1,5 } emitter "Dust cloud3" { duration 0.25,0.25 count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 0.5,0.5 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point 75,0,0 } velocity { box 20,20,20,50,25,25 } acceleration { point -20,-5,0 } size { point 0,0 } tint { line 0.992157,0.992157,0.992157,0.901961,0.886275,0.866667 } fade { point 0.7 } rotate { box 0,1 } } motion { size { envelope rich_explosiongrow count 8,8 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "Dust cloud4" { duration 0.25,0.25 count 1,1 locked attenuateEmitter attenuation 300,300 sprite { duration 1,1 persist material "particles/dustcloud_02_litsmoke" gravity 0.005,0.005 trailRepeat 1 start { position { point -55,0,0 } velocity { box -40,-50,-50,-40,50,50 } acceleration { point -20,-5,0 } size { point 20,20 } tint { line 0.839216,0.831373,0.811765,0.647059,0.639216,0.592157 } rotate { box 0,1 } } motion { size { envelope convexfade count 14,14 } fade { envelope jrad_concavefade } offset { envelope jrad_convexfade } rotate { envelope jrad_convexfade } } end { size { point 60,60 } offset { sphere -50,-50,-50,-50,50,50 } rotate { box -0.138889,0.138889 relative } } lineHit } } emitter "flash_side" { duration 0.2,0.2 count 1,1 locked attenuateEmitter attenuation 3000,3000 line { duration 0.2,0.2 blend add material "particles/flash/artfire" trailRepeat 1 start { position { point 30,0,0 } size { box 20,30 } length { box 110,0,0,150,0,0 } } motion { fade { envelope jrad_concavefade } } lineHit } } spawner "edge3" { count 1,1 locked sprite { duration 0.1,0.2 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point -80,0,0 } size { line 40,40,60,60 } tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { line 300,300,400,400 } rotate { box -1,1 } } lineHit } } spawner "edge4" { count 1,1 locked attenuateEmitter attenuation 500,500 sprite { duration 0.1,0.2 material "particles/flash/artfire" trailRepeat 1 start { position { point -90,0,0 } size { point 30,30 } tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 } fade { point 0 } rotate { box -0.125,0.125 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } rotate { envelope linear } } end { size { point 60,60 } rotate { box -1,1 } } lineHit } } spawner "flash2" { count 1,1 locked attenuateEmitter attenuation 400,400 oriented { duration 0.05,0.1 material "textures/particles/sparks/sparkflash03b" trailRepeat 1 start { position { point 50,0.5,0.5 } size { line 30,30,40,40 } tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 } fade { line 0.75,1 } rotate { box 0,0,0.166667,0,0,0.138889 } } motion { size { envelope linear } tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } } end { size { line 150,150,200,200 } tint { point 1,1,1 } } lineHit } } } effect effects/weapons/haw_muzzle_smoke_simple { size 0 cutOffDistance 300 }