250 lines
4.1 KiB
Text
250 lines
4.1 KiB
Text
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effect effects/weapons/haw_muzzleflash_simple
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{
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size 606
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cutOffDistance 15000
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sound "Fire Sound"
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{
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soundShader "sounds/weapons/haw/fire"
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volume 1,5
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}
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emitter "Dust cloud3"
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{
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duration 0.25,0.25
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count 1,1
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locked
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attenuateEmitter
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attenuation 300,300
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sprite
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{
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duration 0.5,0.5
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persist
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material "particles/dustcloud_02_litsmoke"
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gravity 0.005,0.005
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trailRepeat 1
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start
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{
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position { point 75,0,0 }
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velocity { box 20,20,20,50,25,25 }
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acceleration { point -20,-5,0 }
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size { point 0,0 }
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tint { line 0.992157,0.992157,0.992157,0.901961,0.886275,0.866667 }
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fade { point 0.7 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope rich_explosiongrow count 8,8 }
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fade { envelope jrad_concavefade }
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offset { envelope jrad_convexfade }
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rotate { envelope jrad_convexfade }
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}
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end
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{
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size { point 60,60 }
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offset { sphere -50,-50,-50,50,50,50 }
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rotate { box -0.138889,0.138889 relative }
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}
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lineHit
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}
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}
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emitter "Dust cloud4"
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{
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duration 0.25,0.25
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count 1,1
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locked
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attenuateEmitter
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attenuation 300,300
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sprite
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{
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duration 1,1
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persist
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material "particles/dustcloud_02_litsmoke"
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gravity 0.005,0.005
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trailRepeat 1
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start
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{
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position { point -55,0,0 }
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velocity { box -40,-50,-50,-40,50,50 }
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acceleration { point -20,-5,0 }
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size { point 20,20 }
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tint { line 0.839216,0.831373,0.811765,0.647059,0.639216,0.592157 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope convexfade count 14,14 }
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fade { envelope jrad_concavefade }
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offset { envelope jrad_convexfade }
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rotate { envelope jrad_convexfade }
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}
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end
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{
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size { point 60,60 }
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offset { sphere -50,-50,-50,-50,50,50 }
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rotate { box -0.138889,0.138889 relative }
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}
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lineHit
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}
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}
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emitter "flash_side"
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{
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duration 0.2,0.2
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count 1,1
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locked
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attenuateEmitter
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attenuation 3000,3000
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line
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{
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duration 0.2,0.2
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blend add
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material "particles/flash/artfire"
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trailRepeat 1
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start
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{
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position { point 30,0,0 }
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size { box 20,30 }
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length { box 110,0,0,150,0,0 }
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}
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motion
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{
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fade { envelope jrad_concavefade }
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}
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lineHit
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}
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}
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spawner "edge3"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.2
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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position { point -80,0,0 }
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size { line 40,40,60,60 }
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tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { line 300,300,400,400 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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spawner "edge4"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 500,500
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sprite
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{
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duration 0.1,0.2
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material "particles/flash/artfire"
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trailRepeat 1
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start
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{
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position { point -90,0,0 }
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size { point 30,30 }
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tint { line 0.658824,0.454902,0.266667,0.517647,0.396078,0.309804 }
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fade { point 0 }
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rotate { box -0.125,0.125 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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rotate { envelope linear }
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}
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end
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{
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size { point 60,60 }
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rotate { box -1,1 }
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}
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lineHit
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}
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}
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spawner "flash2"
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{
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count 1,1
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locked
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attenuateEmitter
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attenuation 400,400
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oriented
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{
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duration 0.05,0.1
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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position { point 50,0.5,0.5 }
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size { line 30,30,40,40 }
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tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 }
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fade { line 0.75,1 }
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rotate { box 0,0,0.166667,0,0,0.138889 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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}
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end
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{
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size { line 150,150,200,200 }
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tint { point 1,1,1 }
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}
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lineHit
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}
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}
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}
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effect effects/weapons/haw_muzzle_smoke_simple
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{
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size 0
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cutOffDistance 300
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}
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