etqw-sdk/base/effects/simple/water_simple.effect

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effect effects/water/generic_splash_simple
{
size 685
cutOffDistance 2000
spawner "rain smoke spray"
{
count 5,5
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 1.5,2.5
persist
material "particles/water/spray_heavy_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -25,-25,-15,25,25,100 }
velocity { box -80,-80,0,80,80,0 }
size { line 25,25,50,50 }
tint { point 0.882353,0.882353,0.882353 }
fade { line 0.125,0.25 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 100,100,250,250 }
tint { point 0.545098,0.545098,0.545098 }
offset { sphere -10,-10,100,10,10,180 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
delay "unnamed12"
{
start 1,1
duration 1,1
}
}
effect effects/water/trojan_wake_simple
{
size 292
cutOffDistance 6000
emitter "splash - right"
{
duration 5,5
count 5,5
attenuateEmitter
attenuation 400,800
sprite
{
duration 0.5,2
material "particles/water/splash_dir_03"
gravity 0.01,0.01
trailRepeat 1
start
{
position { sphere 10,-10,10,40,-10,30 }
velocity { box -20,-1,-1,-20,1,1 }
size { line 5,5,15,15 }
fade { line 0.1,0.5 }
rotate { box 0.5,-0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
fade { envelope rr2_concavefade_start_at_1 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
offset { sphere 15,-85,-5,25,-120,15 surface cone }
rotate { box -0.5,0.5 }
}
lineHit
}
}
emitter "splash - left"
{
duration 5,5
count 5,5
attenuateEmitter
attenuation 400,800
sprite
{
duration 0.5,2
material "particles/water/splash_dir_03"
gravity 0.01,0.01
trailRepeat 1
start
{
position { sphere 10,10,10,40,10,30 }
velocity { box -20,-1,-1,-20,1,1 }
size { line 5,5,15,15 }
fade { line 0.1,0.5 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
fade { envelope rr2_concavefade_start_at_1 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,100,100 }
offset { sphere 15,85,-5,25,120,15 surface cone }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
emitter "random - right"
{
duration 2,5
count 1,1
attenuateEmitter
attenuation 400,600
sprite
{
duration 0.5,0.5
material "particles/water/splash_dir_02"
gravity 0.01,0.01
trailRepeat 1
start
{
position { sphere 10,-10,10,40,-10,30 }
velocity { box 0,-1,-1,0,1,1 }
size { line 5,5,15,15 }
fade { line 0.3,0.7 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
fade { envelope rr2_concavefade_start_at_1 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
offset { sphere 15,-100,-5,25,-120,15 surface cone }
}
lineHit
}
}
emitter "random - left"
{
duration 5,5
count 1,1
attenuateEmitter
attenuation 400,600
sprite
{
duration 0.5,0.5
material "particles/water/splash_dir_02"
gravity 0.01,0.01
trailRepeat 1
start
{
position { sphere 10,10,10,40,10,30 }
velocity { box 0,-1,-1,0,1,1 }
size { line 5,5,15,15 }
fade { line 0.3,0.7 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
fade { envelope rr2_concavefade_start_at_1 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 80,80,100,100 }
offset { sphere 15,100,-5,25,120,15 surface cone }
}
lineHit
}
}
}
effect effects/water/wheel_wake_simple
{
size 0
cutOffDistance 400
}effect effects/water/explosion_simple
{
size 1574
cutOffDistance 10000
sound "Underwater Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater"
}
sound "Underwater Distant Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater_far"
}
spawner "unnamed15"
{
count 1,1
sprite
{
duration 0.8,0.8
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
velocity { box -20,-20,0,20,20,0 }
size { point 100,100 }
offset { sphere -200,-200,0,200,200,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade }
}
end
{
size { line 200,300,400,600 }
}
lineHit
}
}
spawner "linger mist"
{
count 3,3
useMaterialColor
sprite
{
duration 6,8
persist
material "particles/dustcloud_02"
gravity -0.001,0.005
trailRepeat 1
start
{
position { sphere -15,-25,-25,300,25,25 }
velocity { box -25,-20,-20,50,20,20 }
size { line 100,100,200,200 }
fade { line 0.123,0.5 }
offset { line 50,0,0,150,0,0 }
windStrength { point 0.75 }
rotate { box -0.166667,0.166667 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 200,200,300,300 }
tint { point 1,1,1 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "rain smoke spray"
{
count 3,3
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 3,4
persist
material "particles/water/spray_heavy_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,325,25,25 }
velocity { box 100,-140,-140,200,140,140 }
size { line 25,25,50,50 }
fade { line 0.125,0.8 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear }
}
end
{
size { line 200,200,350,350 }
tint { point 0.74902,0.74902,0.74902 }
offset { line 150,-10,-10,450,10,10 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "splash line"
{
count 3,3
line
{
duration 3,3
generatedLine
persist
material "particles/water/splash_dir_04"
gravity 0.01,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 10,-5,-5,10,5,5 cone }
velocity { box 50,-10,-10,50,10,10 }
size { box 10,100 }
fade { line 0.2,0.5 }
length { box 50,0,0,100,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
}
end
{
size { box 150,250 }
tint { point 0.752941,0.752941,0.752941 }
length { box 600,0,0,850,0,0 }
}
lineHit
}
}
delay "unnamed12"
{
start 1,1
duration 1,1
}
emitter "center"
{
duration 1,1
density 1,1
locked
attenuateEmitter
attenuation 1200,1400
oriented
{
duration 0.5,1.5
blend add
material "textures/effects/shockwave"
trailRepeat 1
start
{
position { line 0,-25,-25,0,25,25 }
size { point 0,0 }
tint { point 0,0,0 }
}
motion
{
size { envelope convexfade }
tint { envelope exp_xoverx2 }
fade { envelope exp_x2 }
offset { envelope aa_testblasttable2 }
rotate { envelope exp_x2 }
}
end
{
size { line 600,600,900,900 }
tint { point 1,1,1 }
offset { point 1,1,50 }
rotate { point 0,0,0 relative }
}
lineHit
}
}
}
effect effects/water/explosion_interior_simple
{
size 944
cutOffDistance 10000
sound "Underwater Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater"
}
sound "Underwater Distant Explosion Sound"
{
soundShader "sounds/weapons/explosions/underwater_far"
}
spawner "linger mist"
{
count 3,3
useMaterialColor
sprite
{
duration 10,14
persist
material "particles/dustcloud_02"
gravity -0.001,0.001
trailRepeat 1
start
{
position { sphere -15,-25,-25,100,25,25 }
velocity { box -25,-20,-20,50,20,20 }
size { line 50,50,75,75 }
fade { line 0.123,0.3 }
offset { line 0,0,0,70,0,0 }
windStrength { point 0.3 }
rotate { box -0.166667,0.166667 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 100,100,150,150 }
tint { point 1,1,1 }
rotate { box -0.25,0.25 }
}
lineHit
}
}
spawner "rain smoke spray"
{
count 3,3
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 3,4
persist
material "particles/water/spray_heavy_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,150,25,25 }
velocity { box 100,-140,-140,200,140,140 }
size { line 25,25,50,50 }
fade { line 0.125,0.25 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear count 0.5 }
}
end
{
size { line 100,100,200,200 }
tint { point 0.74902,0.74902,0.74902 }
offset { line 50,-10,-10,100,10,10 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "splash line"
{
count 3,3
line
{
duration 1,1
generatedLine
persist
material "particles/water/splash_dir_04"
gravity 0.01,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { sphere 40,-5,-5,40,5,5 cone }
velocity { box 10,-2,-2,10,2,2 }
size { box 10,50 }
tint { point 0.74902,0.74902,0.74902 }
fade { line 0.2,0.3 }
offset { point -50,0,0 }
length { box 25,0,0,50,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
fade { envelope rr2_convexfade_start_at_1 count 1.3 offset 0.1 }
length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
}
end
{
size { box 100,150 }
length { box 300,0,0,400,0,0 }
}
lineHit
}
}
delay "unnamed12"
{
start 1,1
duration 1,1
}
emitter "center"
{
duration 1,1
density 1,1
locked
attenuateEmitter
attenuation 1200,1400
oriented
{
duration 0.5,1.5
blend add
material "textures/effects/shockwave"
trailRepeat 1
start
{
position { line 0,-25,-25,0,25,25 }
size { point 0,0 }
tint { point 0,0,0 }
}
motion
{
size { envelope convexfade }
tint { envelope exp_xoverx2 }
fade { envelope exp_x2 }
offset { envelope aa_testblasttable2 }
rotate { envelope exp_x2 }
}
end
{
size { line 200,200,300,300 }
tint { point 1,1,1 }
offset { point 1,1,50 }
rotate { point 0,0,0 relative }
}
lineHit
}
}
spawner "unnamed15"
{
count 1,1
sprite
{
duration 0.5,0.5
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
velocity { box -20,-20,0,20,20,0 }
size { point 50,50 }
offset { sphere -50,-50,0,50,50,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade }
}
end
{
size { line 100,200,150,250 }
}
lineHit
}
}
}