660 lines
12 KiB
Text
660 lines
12 KiB
Text
effect effects/water/generic_splash_simple
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{
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size 685
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cutOffDistance 2000
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spawner "rain smoke spray"
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{
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count 5,5
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attenuateEmitter
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attenuation 1200,1400
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sprite
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{
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duration 1.5,2.5
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persist
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material "particles/water/spray_heavy_01"
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gravity 0.4,0.6
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trailRepeat 1
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start
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{
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position { sphere -25,-25,-15,25,25,100 }
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velocity { box -80,-80,0,80,80,0 }
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size { line 25,25,50,50 }
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tint { point 0.882353,0.882353,0.882353 }
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fade { line 0.125,0.25 }
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rotate { box -0.0138889,0.0138889 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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offset { envelope shamus_exp_1minusx/x2 }
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rotate { envelope linear count 0.5 }
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}
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end
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{
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size { line 100,100,250,250 }
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tint { point 0.545098,0.545098,0.545098 }
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offset { sphere -10,-10,100,10,10,180 }
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rotate { box -0.00277778,0.00277778 }
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}
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lineHit
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}
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}
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delay "unnamed12"
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{
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start 1,1
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duration 1,1
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}
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}
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effect effects/water/trojan_wake_simple
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{
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size 292
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cutOffDistance 6000
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emitter "splash - right"
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{
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duration 5,5
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count 5,5
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attenuateEmitter
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attenuation 400,800
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sprite
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{
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duration 0.5,2
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material "particles/water/splash_dir_03"
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gravity 0.01,0.01
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trailRepeat 1
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start
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{
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position { sphere 10,-10,10,40,-10,30 }
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velocity { box -20,-1,-1,-20,1,1 }
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size { line 5,5,15,15 }
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fade { line 0.1,0.5 }
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rotate { box 0.5,-0.5 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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fade { envelope rr2_concavefade_start_at_1 }
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offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 50,50,100,100 }
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offset { sphere 15,-85,-5,25,-120,15 surface cone }
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rotate { box -0.5,0.5 }
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}
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lineHit
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}
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}
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emitter "splash - left"
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{
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duration 5,5
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count 5,5
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attenuateEmitter
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attenuation 400,800
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sprite
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{
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duration 0.5,2
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material "particles/water/splash_dir_03"
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gravity 0.01,0.01
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trailRepeat 1
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start
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{
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position { sphere 10,10,10,40,10,30 }
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velocity { box -20,-1,-1,-20,1,1 }
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size { line 5,5,15,15 }
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fade { line 0.1,0.5 }
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rotate { box -0.5,0.5 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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fade { envelope rr2_concavefade_start_at_1 }
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offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 50,50,100,100 }
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offset { sphere 15,85,-5,25,120,15 surface cone }
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rotate { box 0.5,-0.5 }
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}
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lineHit
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}
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}
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emitter "random - right"
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{
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duration 2,5
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count 1,1
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attenuateEmitter
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attenuation 400,600
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sprite
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{
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duration 0.5,0.5
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material "particles/water/splash_dir_02"
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gravity 0.01,0.01
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trailRepeat 1
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start
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{
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position { sphere 10,-10,10,40,-10,30 }
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velocity { box 0,-1,-1,0,1,1 }
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size { line 5,5,15,15 }
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fade { line 0.3,0.7 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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fade { envelope rr2_concavefade_start_at_1 }
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offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 80,80,100,100 }
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offset { sphere 15,-100,-5,25,-120,15 surface cone }
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}
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lineHit
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}
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}
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emitter "random - left"
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{
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duration 5,5
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count 1,1
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attenuateEmitter
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attenuation 400,600
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sprite
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{
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duration 0.5,0.5
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material "particles/water/splash_dir_02"
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gravity 0.01,0.01
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trailRepeat 1
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start
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{
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position { sphere 10,10,10,40,10,30 }
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velocity { box 0,-1,-1,0,1,1 }
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size { line 5,5,15,15 }
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fade { line 0.3,0.7 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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fade { envelope rr2_concavefade_start_at_1 }
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offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 80,80,100,100 }
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offset { sphere 15,100,-5,25,120,15 surface cone }
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}
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lineHit
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}
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}
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}
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effect effects/water/wheel_wake_simple
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{
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size 0
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cutOffDistance 400
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}effect effects/water/explosion_simple
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{
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size 1574
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cutOffDistance 10000
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sound "Underwater Explosion Sound"
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{
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soundShader "sounds/weapons/explosions/underwater"
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}
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sound "Underwater Distant Explosion Sound"
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{
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soundShader "sounds/weapons/explosions/underwater_far"
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}
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spawner "unnamed15"
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{
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count 1,1
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sprite
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{
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duration 0.8,0.8
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material "particles/water/splash_dir_02"
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trailRepeat 1
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start
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{
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velocity { box -20,-20,0,20,20,0 }
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size { point 100,100 }
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offset { sphere -200,-200,0,200,200,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade }
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}
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end
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{
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size { line 200,300,400,600 }
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}
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lineHit
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}
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}
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spawner "linger mist"
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{
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count 3,3
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useMaterialColor
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sprite
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{
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duration 6,8
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persist
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material "particles/dustcloud_02"
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gravity -0.001,0.005
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trailRepeat 1
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start
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{
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position { sphere -15,-25,-25,300,25,25 }
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velocity { box -25,-20,-20,50,20,20 }
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size { line 100,100,200,200 }
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fade { line 0.123,0.5 }
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offset { line 50,0,0,150,0,0 }
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windStrength { point 0.75 }
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rotate { box -0.166667,0.166667 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 2,2 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 200,200,300,300 }
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tint { point 1,1,1 }
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rotate { box -0.25,0.25 }
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}
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lineHit
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}
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}
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spawner "rain smoke spray"
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{
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count 3,3
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attenuateEmitter
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attenuation 1200,1400
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sprite
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{
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duration 3,4
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persist
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material "particles/water/spray_heavy_01"
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gravity 0.4,0.6
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trailRepeat 1
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start
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{
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position { sphere -15,-25,-25,325,25,25 }
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velocity { box 100,-140,-140,200,140,140 }
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size { line 25,25,50,50 }
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fade { line 0.125,0.8 }
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rotate { box -0.0138889,0.0138889 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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offset { envelope shamus_exp_1minusx/x2 }
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rotate { envelope linear }
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}
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end
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{
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size { line 200,200,350,350 }
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tint { point 0.74902,0.74902,0.74902 }
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offset { line 150,-10,-10,450,10,10 }
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rotate { box -0.00277778,0.00277778 }
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}
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lineHit
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}
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}
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spawner "splash line"
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{
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count 3,3
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line
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{
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duration 3,3
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generatedLine
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persist
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material "particles/water/splash_dir_04"
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gravity 0.01,0.01
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generatedOriginNormal
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trailRepeat 1
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start
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{
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position { sphere 10,-5,-5,10,5,5 cone }
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velocity { box 50,-10,-10,50,10,10 }
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size { box 10,100 }
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fade { line 0.2,0.5 }
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length { box 50,0,0,100,0,0 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 4 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
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}
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end
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{
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size { box 150,250 }
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tint { point 0.752941,0.752941,0.752941 }
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length { box 600,0,0,850,0,0 }
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}
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lineHit
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}
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}
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delay "unnamed12"
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{
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start 1,1
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duration 1,1
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}
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emitter "center"
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{
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duration 1,1
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density 1,1
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locked
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attenuateEmitter
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attenuation 1200,1400
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oriented
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{
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duration 0.5,1.5
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blend add
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material "textures/effects/shockwave"
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trailRepeat 1
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start
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{
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position { line 0,-25,-25,0,25,25 }
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size { point 0,0 }
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tint { point 0,0,0 }
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}
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motion
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{
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size { envelope convexfade }
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tint { envelope exp_xoverx2 }
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fade { envelope exp_x2 }
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offset { envelope aa_testblasttable2 }
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rotate { envelope exp_x2 }
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}
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end
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{
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size { line 600,600,900,900 }
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tint { point 1,1,1 }
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offset { point 1,1,50 }
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rotate { point 0,0,0 relative }
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}
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lineHit
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}
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}
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}
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effect effects/water/explosion_interior_simple
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{
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size 944
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cutOffDistance 10000
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sound "Underwater Explosion Sound"
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{
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soundShader "sounds/weapons/explosions/underwater"
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}
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sound "Underwater Distant Explosion Sound"
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{
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soundShader "sounds/weapons/explosions/underwater_far"
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}
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spawner "linger mist"
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{
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count 3,3
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useMaterialColor
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sprite
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{
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duration 10,14
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persist
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material "particles/dustcloud_02"
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gravity -0.001,0.001
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trailRepeat 1
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start
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{
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position { sphere -15,-25,-25,100,25,25 }
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velocity { box -25,-20,-20,50,20,20 }
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size { line 50,50,75,75 }
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fade { line 0.123,0.3 }
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offset { line 0,0,0,70,0,0 }
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windStrength { point 0.3 }
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rotate { box -0.166667,0.166667 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 2,2 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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rotate { envelope shamus_exp_1minusx/x2 }
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}
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end
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{
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size { line 100,100,150,150 }
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tint { point 1,1,1 }
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rotate { box -0.25,0.25 }
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}
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lineHit
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}
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}
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spawner "rain smoke spray"
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{
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count 3,3
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attenuateEmitter
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attenuation 1200,1400
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sprite
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{
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duration 3,4
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persist
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material "particles/water/spray_heavy_01"
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gravity 0.4,0.6
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trailRepeat 1
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start
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{
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position { sphere -15,-25,-25,150,25,25 }
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velocity { box 100,-140,-140,200,140,140 }
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size { line 25,25,50,50 }
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fade { line 0.125,0.25 }
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rotate { box -0.0138889,0.0138889 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
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tint { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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offset { envelope shamus_exp_1minusx/x2 }
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rotate { envelope linear count 0.5 }
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}
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end
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{
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size { line 100,100,200,200 }
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tint { point 0.74902,0.74902,0.74902 }
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offset { line 50,-10,-10,100,10,10 }
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rotate { box -0.00277778,0.00277778 }
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}
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lineHit
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}
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}
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spawner "splash line"
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{
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count 3,3
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line
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{
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duration 1,1
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generatedLine
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persist
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material "particles/water/splash_dir_04"
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gravity 0.01,0.01
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generatedOriginNormal
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trailRepeat 1
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start
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{
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position { sphere 40,-5,-5,40,5,5 cone }
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velocity { box 10,-2,-2,10,2,2 }
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size { box 10,50 }
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tint { point 0.74902,0.74902,0.74902 }
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fade { line 0.2,0.3 }
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offset { point -50,0,0 }
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length { box 25,0,0,50,0,0 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 4 }
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fade { envelope rr2_convexfade_start_at_1 count 1.3 offset 0.1 }
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length { envelope shamus_exp_1minusx/x2 count 4,4,4 }
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}
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end
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{
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size { box 100,150 }
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length { box 300,0,0,400,0,0 }
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}
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lineHit
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}
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}
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delay "unnamed12"
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{
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start 1,1
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duration 1,1
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}
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emitter "center"
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{
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duration 1,1
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density 1,1
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locked
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attenuateEmitter
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attenuation 1200,1400
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oriented
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{
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duration 0.5,1.5
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blend add
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|
material "textures/effects/shockwave"
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trailRepeat 1
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start
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{
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position { line 0,-25,-25,0,25,25 }
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size { point 0,0 }
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tint { point 0,0,0 }
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}
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|
|
|
motion
|
|
{
|
|
size { envelope convexfade }
|
|
tint { envelope exp_xoverx2 }
|
|
fade { envelope exp_x2 }
|
|
offset { envelope aa_testblasttable2 }
|
|
rotate { envelope exp_x2 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 200,200,300,300 }
|
|
tint { point 1,1,1 }
|
|
offset { point 1,1,50 }
|
|
rotate { point 0,0,0 relative }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "unnamed15"
|
|
{
|
|
count 1,1
|
|
|
|
sprite
|
|
{
|
|
duration 0.5,0.5
|
|
material "particles/water/splash_dir_02"
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
velocity { box -20,-20,0,20,20,0 }
|
|
size { point 50,50 }
|
|
offset { sphere -50,-50,0,50,50,0 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope concavefade }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 100,200,150,250 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|