effect effects/water/generic_splash_simple { size 685 cutOffDistance 2000 spawner "rain smoke spray" { count 5,5 attenuateEmitter attenuation 1200,1400 sprite { duration 1.5,2.5 persist material "particles/water/spray_heavy_01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -25,-25,-15,25,25,100 } velocity { box -80,-80,0,80,80,0 } size { line 25,25,50,50 } tint { point 0.882353,0.882353,0.882353 } fade { line 0.125,0.25 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope linear count 0.5 } } end { size { line 100,100,250,250 } tint { point 0.545098,0.545098,0.545098 } offset { sphere -10,-10,100,10,10,180 } rotate { box -0.00277778,0.00277778 } } lineHit } } delay "unnamed12" { start 1,1 duration 1,1 } } effect effects/water/trojan_wake_simple { size 292 cutOffDistance 6000 emitter "splash - right" { duration 5,5 count 5,5 attenuateEmitter attenuation 400,800 sprite { duration 0.5,2 material "particles/water/splash_dir_03" gravity 0.01,0.01 trailRepeat 1 start { position { sphere 10,-10,10,40,-10,30 } velocity { box -20,-1,-1,-20,1,1 } size { line 5,5,15,15 } fade { line 0.1,0.5 } rotate { box 0.5,-0.5 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } fade { envelope rr2_concavefade_start_at_1 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 50,50,100,100 } offset { sphere 15,-85,-5,25,-120,15 surface cone } rotate { box -0.5,0.5 } } lineHit } } emitter "splash - left" { duration 5,5 count 5,5 attenuateEmitter attenuation 400,800 sprite { duration 0.5,2 material "particles/water/splash_dir_03" gravity 0.01,0.01 trailRepeat 1 start { position { sphere 10,10,10,40,10,30 } velocity { box -20,-1,-1,-20,1,1 } size { line 5,5,15,15 } fade { line 0.1,0.5 } rotate { box -0.5,0.5 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } fade { envelope rr2_concavefade_start_at_1 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 50,50,100,100 } offset { sphere 15,85,-5,25,120,15 surface cone } rotate { box 0.5,-0.5 } } lineHit } } emitter "random - right" { duration 2,5 count 1,1 attenuateEmitter attenuation 400,600 sprite { duration 0.5,0.5 material "particles/water/splash_dir_02" gravity 0.01,0.01 trailRepeat 1 start { position { sphere 10,-10,10,40,-10,30 } velocity { box 0,-1,-1,0,1,1 } size { line 5,5,15,15 } fade { line 0.3,0.7 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } fade { envelope rr2_concavefade_start_at_1 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 80,80,100,100 } offset { sphere 15,-100,-5,25,-120,15 surface cone } } lineHit } } emitter "random - left" { duration 5,5 count 1,1 attenuateEmitter attenuation 400,600 sprite { duration 0.5,0.5 material "particles/water/splash_dir_02" gravity 0.01,0.01 trailRepeat 1 start { position { sphere 10,10,10,40,10,30 } velocity { box 0,-1,-1,0,1,1 } size { line 5,5,15,15 } fade { line 0.3,0.7 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } fade { envelope rr2_concavefade_start_at_1 } offset { envelope shamus_exp_1minusx/x2 count 2,2,2 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 80,80,100,100 } offset { sphere 15,100,-5,25,120,15 surface cone } } lineHit } } } effect effects/water/wheel_wake_simple { size 0 cutOffDistance 400 }effect effects/water/explosion_simple { size 1574 cutOffDistance 10000 sound "Underwater Explosion Sound" { soundShader "sounds/weapons/explosions/underwater" } sound "Underwater Distant Explosion Sound" { soundShader "sounds/weapons/explosions/underwater_far" } spawner "unnamed15" { count 1,1 sprite { duration 0.8,0.8 material "particles/water/splash_dir_02" trailRepeat 1 start { velocity { box -20,-20,0,20,20,0 } size { point 100,100 } offset { sphere -200,-200,0,200,200,0 } } motion { size { envelope linear } fade { envelope concavefade } } end { size { line 200,300,400,600 } } lineHit } } spawner "linger mist" { count 3,3 useMaterialColor sprite { duration 6,8 persist material "particles/dustcloud_02" gravity -0.001,0.005 trailRepeat 1 start { position { sphere -15,-25,-25,300,25,25 } velocity { box -25,-20,-20,50,20,20 } size { line 100,100,200,200 } fade { line 0.123,0.5 } offset { line 50,0,0,150,0,0 } windStrength { point 0.75 } rotate { box -0.166667,0.166667 } } motion { size { envelope shamus_exp_1minusx/x2 count 2,2 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 200,200,300,300 } tint { point 1,1,1 } rotate { box -0.25,0.25 } } lineHit } } spawner "rain smoke spray" { count 3,3 attenuateEmitter attenuation 1200,1400 sprite { duration 3,4 persist material "particles/water/spray_heavy_01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,325,25,25 } velocity { box 100,-140,-140,200,140,140 } size { line 25,25,50,50 } fade { line 0.125,0.8 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope linear } } end { size { line 200,200,350,350 } tint { point 0.74902,0.74902,0.74902 } offset { line 150,-10,-10,450,10,10 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "splash line" { count 3,3 line { duration 3,3 generatedLine persist material "particles/water/splash_dir_04" gravity 0.01,0.01 generatedOriginNormal trailRepeat 1 start { position { sphere 10,-5,-5,10,5,5 cone } velocity { box 50,-10,-10,50,10,10 } size { box 10,100 } fade { line 0.2,0.5 } length { box 50,0,0,100,0,0 } } motion { size { envelope shamus_exp_1minusx/x2 count 4 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } length { envelope shamus_exp_1minusx/x2 count 4,4,4 } } end { size { box 150,250 } tint { point 0.752941,0.752941,0.752941 } length { box 600,0,0,850,0,0 } } lineHit } } delay "unnamed12" { start 1,1 duration 1,1 } emitter "center" { duration 1,1 density 1,1 locked attenuateEmitter attenuation 1200,1400 oriented { duration 0.5,1.5 blend add material "textures/effects/shockwave" trailRepeat 1 start { position { line 0,-25,-25,0,25,25 } size { point 0,0 } tint { point 0,0,0 } } motion { size { envelope convexfade } tint { envelope exp_xoverx2 } fade { envelope exp_x2 } offset { envelope aa_testblasttable2 } rotate { envelope exp_x2 } } end { size { line 600,600,900,900 } tint { point 1,1,1 } offset { point 1,1,50 } rotate { point 0,0,0 relative } } lineHit } } } effect effects/water/explosion_interior_simple { size 944 cutOffDistance 10000 sound "Underwater Explosion Sound" { soundShader "sounds/weapons/explosions/underwater" } sound "Underwater Distant Explosion Sound" { soundShader "sounds/weapons/explosions/underwater_far" } spawner "linger mist" { count 3,3 useMaterialColor sprite { duration 10,14 persist material "particles/dustcloud_02" gravity -0.001,0.001 trailRepeat 1 start { position { sphere -15,-25,-25,100,25,25 } velocity { box -25,-20,-20,50,20,20 } size { line 50,50,75,75 } fade { line 0.123,0.3 } offset { line 0,0,0,70,0,0 } windStrength { point 0.3 } rotate { box -0.166667,0.166667 } } motion { size { envelope shamus_exp_1minusx/x2 count 2,2 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } rotate { envelope shamus_exp_1minusx/x2 } } end { size { line 100,100,150,150 } tint { point 1,1,1 } rotate { box -0.25,0.25 } } lineHit } } spawner "rain smoke spray" { count 3,3 attenuateEmitter attenuation 1200,1400 sprite { duration 3,4 persist material "particles/water/spray_heavy_01" gravity 0.4,0.6 trailRepeat 1 start { position { sphere -15,-25,-25,150,25,25 } velocity { box 100,-140,-140,200,140,140 } size { line 25,25,50,50 } fade { line 0.125,0.25 } rotate { box -0.0138889,0.0138889 } } motion { size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 } tint { envelope linear } fade { envelope rr2_convexfade_start_at_1 offset 0.1 } offset { envelope shamus_exp_1minusx/x2 } rotate { envelope linear count 0.5 } } end { size { line 100,100,200,200 } tint { point 0.74902,0.74902,0.74902 } offset { line 50,-10,-10,100,10,10 } rotate { box -0.00277778,0.00277778 } } lineHit } } spawner "splash line" { count 3,3 line { duration 1,1 generatedLine persist material "particles/water/splash_dir_04" gravity 0.01,0.01 generatedOriginNormal trailRepeat 1 start { position { sphere 40,-5,-5,40,5,5 cone } velocity { box 10,-2,-2,10,2,2 } size { box 10,50 } tint { point 0.74902,0.74902,0.74902 } fade { line 0.2,0.3 } offset { point -50,0,0 } length { box 25,0,0,50,0,0 } } motion { size { envelope shamus_exp_1minusx/x2 count 4 } fade { envelope rr2_convexfade_start_at_1 count 1.3 offset 0.1 } length { envelope shamus_exp_1minusx/x2 count 4,4,4 } } end { size { box 100,150 } length { box 300,0,0,400,0,0 } } lineHit } } delay "unnamed12" { start 1,1 duration 1,1 } emitter "center" { duration 1,1 density 1,1 locked attenuateEmitter attenuation 1200,1400 oriented { duration 0.5,1.5 blend add material "textures/effects/shockwave" trailRepeat 1 start { position { line 0,-25,-25,0,25,25 } size { point 0,0 } tint { point 0,0,0 } } motion { size { envelope convexfade } tint { envelope exp_xoverx2 } fade { envelope exp_x2 } offset { envelope aa_testblasttable2 } rotate { envelope exp_x2 } } end { size { line 200,200,300,300 } tint { point 1,1,1 } offset { point 1,1,50 } rotate { point 0,0,0 relative } } lineHit } } spawner "unnamed15" { count 1,1 sprite { duration 0.5,0.5 material "particles/water/splash_dir_02" trailRepeat 1 start { velocity { box -20,-20,0,20,20,0 } size { point 50,50 } offset { sphere -50,-50,0,50,50,0 } } motion { size { envelope linear } fade { envelope concavefade } } end { size { line 100,200,150,250 } } lineHit } } }