361 lines
11 KiB
Modula-2
361 lines
11 KiB
Modula-2
/************************************************************************
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reexportModels weapons/obliterator.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export hauser {
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options -prefix OBLITERATOR_ -sourcedir models/weapons/strogg_obliterator/dev_sd -destdir models/weapons/strogg_obliterator/ -keep muzzle
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/*
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mesh obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/view.md5mesh
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anim obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/base.md5anim
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anim obliterator_rework_idle.mb -dest models/weapons/strogg_obliterator/idle.md5anim
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anim obliterator_rework_raise.mb -dest models/weapons/strogg_obliterator/raise.md5anim
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anim obliterator_rework_lower.mb -dest models/weapons/strogg_obliterator/lower.md5anim
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*/
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anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/fire.md5anim -range 22 35
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anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/reload.md5anim -range 36 132
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/*
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anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/start_sprint.md5anim -range 1 8
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anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/leave_sprint.md5anim -range 8 14
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anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_in.md5anim
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anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_out.md5anim
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_obliterator {
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mesh models/weapons/strogg_obliterator/view.md5mesh
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anim idle models/weapons/strogg_obliterator/idle.md5anim {
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}
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anim fire models/weapons/strogg_obliterator/fire.md5anim {
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}
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anim reload models/weapons/strogg_obliterator/reload.md5anim {
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frame begin sound_channel snd_weapon_reload snd_reload
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frame 1 sound_channel snd_weapon_reload snd_gren_up
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frame 2 sound_channel snd_weapon_reload snd_gren_up
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frame 34 sound_channel snd_weapon_raise snd_raise
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frame 38 sound_channel snd_weapon_raise snd_raise
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frame 54 sound_channel snd_weapon_raise snd_raise
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frame 58 sound_channel snd_weapon_raise snd_raise
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frame 96 sound_channel snd_weapon_reload snd_gren_up
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frame 112 sound_channel snd_weapon_reload snd_gren_up
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}
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anim raise models/weapons/strogg_obliterator/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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}
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anim putaway models/weapons/strogg_obliterator/lower.md5anim {
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}
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anim start_sprint models/weapons/strogg_obliterator/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/strogg_obliterator/leave_sprint.md5anim {
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}
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anim zoomout models/weapons/strogg_obliterator/zoom_out.md5anim {
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frame 1 sound_channel snd_weapon_raise snd_unzoom
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}
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anim zoomin models/weapons/strogg_obliterator/zoom_in.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_initzoom
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}
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anim idle_zoom models/weapons/strogg_obliterator/zoom_in.md5anim {
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}
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anim fire_zoom models/weapons/strogg_obliterator/fire.md5anim {
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}
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}
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model worldmodel_obliterator {
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mesh models/weapons/strogg_obliterator/obliterator_world.md5mesh
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anim raise models/weapons/strogg_obliterator/obliterator_world.md5anim {
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}
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anim idle models/weapons/strogg_obliterator/obliterator_world.md5anim {
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}
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anim aim models/weapons/strogg_obliterator/obliterator_world.md5anim {
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}
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anim fire1 models/weapons/strogg_obliterator/obliterator_world_fire.md5anim {
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}
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anim reload models/weapons/strogg_obliterator/obliterator_world_reload.md5anim {
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}
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anim noammo models/weapons/strogg_obliterator/obliterator_world.md5anim {
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}
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anim putaway models/weapons/strogg_obliterator/obliterator_world.md5anim {
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}
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}
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/weapons/obliterator {
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type "weapon"
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slot "twohanded"
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name "game/weapons/obliterator"
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model "models/weapons/strogg_obliterator/obliterator_player.lwo"
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joint "Spine2"
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data {
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"model_view" "viewmodel_obliterator"
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"model_world" "worldmodel_obliterator"
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"anim_limbomenu" "menu"
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"view_offset" "0.7 2 -1"
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"view_foreshorten" "0.75"
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"joint_attach" "weapon_attach"
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"anim_prefix" "2h_obliterator"
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"anim_prefix_class" "2h"
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"weapon_scriptobject" "weapon_obliterator"
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"recoilTime" "1000"
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"recoilAngles" "-0.25 0 0"
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"kickback" "5"
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"fx_muzzle_flash" "effects/weapons/obliterator_muzzleflash"
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"fx_muzzle_flash_world" "effects/weapons/obliterator_muzzleflash_world"
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"fx_charge" "effects/weapons/obliterator_charge"
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"stat_name" "obliterator"
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"snd_reload" "sounds/weapons/obliterator/reload"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_target_locking" "sounds/weapons/misc/target_track_short"
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"snd_target_locked" "sounds/weapons/misc/target_lock"
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"snd_fire" "sounds/weapons/obliterator/fire"
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"snd_fire_local" "sounds/weapons/obliterator/fire/local"
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"snd_fire_far" "sounds/weapons/obliterator/fire/far"
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"snd_charge" "sounds/weapons/obliterator/chargeup"
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"snd_charge_local" "sounds/weapons/obliterator/chargeup_local"
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"snd_initzoom" "sounds/weapons/obliterator/zoomin"
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"snd_unzoom" "sounds/weapons/obliterator/unzoom"
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"snd_dryfire" "sounds/weapons/misc/nostroy"
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"snd_raise" "sounds/weapons/obliterator/raise"
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"snd_gren_up" "sounds/weapons/grenades/strogg_up"
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"snd_gren_prime" "sounds/weapons/grenades/strogg_prime"
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"lock_distance" "8192"
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"lock_filter" "target_lock_filter"
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"speed_mod" "0.7"
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"fov_zoom" "60"
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"fov_time" "0.4"
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"fov_speed" "0.54"
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"fov_spread" "0.25"
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"tt_intro_1" "obliterator_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_ironsights_1" "obliterator_ironsights_1"
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"tt_intro_ironsights_2" "obliterator_ironsights_2"
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"tt_prone_failed" "obliterator_prone_failed"
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"fire_rate" "6"
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"trigger_delay" "1"
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"num_projectiles" "1"
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"low_ammo" "2"
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"hide_clip" "1"
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"show_all_ammo" "1"
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"clip_based" "0"
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"gui_sniper_scope" "game/sights/obliterator_scope"
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"hud_sort" "999"
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"mtr_weaponmenu" "guis/assets/icons/weapons/obliterator"
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"crosshair" "explosive"
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"crosshair_spread_min" "1"
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"crosshair_spread_max" "1"
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"crosshair_spread_scale" "1"
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"spread_min" "1"
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"spread_max" "1"
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"spread_inc" "1"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "1"
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"spread_viewrate_inc" "1"
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"spread_max_settle_time" "2500"
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"spread_crouch_min" "1"
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"spread_crouch_max" "1"
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"spread_crouch_inc" "1"
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"spread_crouch_viewrate_min" "1"
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"spread_crouch_viewrate_max" "1"
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"spread_crouch_viewrate_inc" "1"
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"spread_crouch_max_settle_time" "2000"
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"spread_jump_min" "1"
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"spread_jump_max" "1"
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"spread_jump_inc" "1"
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"spread_jump_max_settle_time" "2000"
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"allow_prone" "0"
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"autoswitch_priority" "5"
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"autoswitch_isexplosive" "1"
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"hide_crosshair" "0"
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"require_use" "stance_prone != true"
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"player_weapon_num" "5"
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}
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clip {
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"projectile" "projectile_obliterator"
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"type" "stroyent_packet"
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"ammo_per_shot" "1"
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"max_ammo" "1"
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}
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clip {
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"projectile" "projectile_obliterator_arcing"
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"type" "stroyent_packet"
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"ammo_per_shot" "1"
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"max_ammo" "1"
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}
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}
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entityDef projectile_obliterator {
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"inherit" "projectile_rocket_base"
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"spawnclass" "idProjectile_RigidBody"
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"scriptObject" "projectile_homingmissile"
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"dmg_damage" "damage_obliterator"
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"dmg_splash_damage" "damage_obliterator_splash"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "4000 0 0"
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"face_velocity" "1"
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"gravity" "0"
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"mass" "10"
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"fuse" "3"
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"thrust_power" "15000"
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"has_thrust" "1"
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"model" ""
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"snd_fly" "sounds/weapons/obliterator/fly"
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"fx_trail" "effects/weapons/obliterator_trail"
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"fx_explode" "effects/impacts/rocket/explosion_default"
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"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
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"fx_splash" "effects/base/impact_water_large"
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"use_air_burst" "1"
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"fx_airburst" "effects/weapons/obliterator_explosion_air"
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"collection_decoy_target" "decoy_target"
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"collection_mdfExport" "mdfExport"
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}
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entityDef projectile_obliterator_arcing {
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"inherit" "projectile_rocket_base"
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"dmg_damage" "damage_obliterator"
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"dmg_splash_damage" "damage_obliterator_splash"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "2000 0 0"
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"face_velocity" "1"
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"gravity" "120"
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"mass" "10"
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"fuse" "4"
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"snd_fire" "sounds/weapons/obliterator/fire"
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"model" ""
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"snd_fly" "sounds/weapons/obliterator/fly"
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"fx_trail" "effects/weapons/obliterator_trail"
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"fx_explode" "effects/weapons/obliterator_explosion"
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"fx_explode_sand" "effects/weapons/obliterator_explosion"
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"use_air_burst" "1"
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"fx_airburst" "effects/weapons/obliterator_explosion_air"
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}
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entityDef projectile_obliterator_arcing_firesound {
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"snd_fire" "sounds/weapons/obliterator/fire"
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"snd_fire_local" "sounds/weapons/obliterator/fire/local"
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}
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damageDef damage_obliterator {
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damage "damage_law"
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stat_name "obliterator"
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noheadshot
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prof_damage "pro_aggressor_damage"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/obliterator"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown"
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}
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damageDef damage_obliterator_splash {
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damage "damage_law_splash"
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radius 480
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knockback 50
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push 30000000
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noheadshot
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stat_name "obliterator"
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prof_damage "pro_aggressor_damage"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/obliterator"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown"
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}
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toolTip obliterator_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/obliterator_1"
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}
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toolTip obliterator_ironsights_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/ironsights_1"
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}
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toolTip obliterator_ironsights_2 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/obliterator_ironsights_1"
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}
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toolTip obliterator_prone_failed {
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alwaysPlay
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sound "sounds/ui/main/bad"
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text "game/tt/cannot_prone_obliterator"
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}
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