/************************************************************************ reexportModels weapons/obliterator.def ***********************************************************************/ // ======================================================================== // Export // export hauser { options -prefix OBLITERATOR_ -sourcedir models/weapons/strogg_obliterator/dev_sd -destdir models/weapons/strogg_obliterator/ -keep muzzle /* mesh obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/view.md5mesh anim obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/base.md5anim anim obliterator_rework_idle.mb -dest models/weapons/strogg_obliterator/idle.md5anim anim obliterator_rework_raise.mb -dest models/weapons/strogg_obliterator/raise.md5anim anim obliterator_rework_lower.mb -dest models/weapons/strogg_obliterator/lower.md5anim */ anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/fire.md5anim -range 22 35 anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/reload.md5anim -range 36 132 /* anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/start_sprint.md5anim -range 1 8 anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/leave_sprint.md5anim -range 8 14 anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_in.md5anim anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_out.md5anim */ } // ======================================================================== // VIEW Models // model viewmodel_obliterator { mesh models/weapons/strogg_obliterator/view.md5mesh anim idle models/weapons/strogg_obliterator/idle.md5anim { } anim fire models/weapons/strogg_obliterator/fire.md5anim { } anim reload models/weapons/strogg_obliterator/reload.md5anim { frame begin sound_channel snd_weapon_reload snd_reload frame 1 sound_channel snd_weapon_reload snd_gren_up frame 2 sound_channel snd_weapon_reload snd_gren_up frame 34 sound_channel snd_weapon_raise snd_raise frame 38 sound_channel snd_weapon_raise snd_raise frame 54 sound_channel snd_weapon_raise snd_raise frame 58 sound_channel snd_weapon_raise snd_raise frame 96 sound_channel snd_weapon_reload snd_gren_up frame 112 sound_channel snd_weapon_reload snd_gren_up } anim raise models/weapons/strogg_obliterator/raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim putaway models/weapons/strogg_obliterator/lower.md5anim { } anim start_sprint models/weapons/strogg_obliterator/start_sprint.md5anim { } anim leave_sprint models/weapons/strogg_obliterator/leave_sprint.md5anim { } anim zoomout models/weapons/strogg_obliterator/zoom_out.md5anim { frame 1 sound_channel snd_weapon_raise snd_unzoom } anim zoomin models/weapons/strogg_obliterator/zoom_in.md5anim { frame 1 sound_channel snd_weapon_foley snd_initzoom } anim idle_zoom models/weapons/strogg_obliterator/zoom_in.md5anim { } anim fire_zoom models/weapons/strogg_obliterator/fire.md5anim { } } model worldmodel_obliterator { mesh models/weapons/strogg_obliterator/obliterator_world.md5mesh anim raise models/weapons/strogg_obliterator/obliterator_world.md5anim { } anim idle models/weapons/strogg_obliterator/obliterator_world.md5anim { } anim aim models/weapons/strogg_obliterator/obliterator_world.md5anim { } anim fire1 models/weapons/strogg_obliterator/obliterator_world_fire.md5anim { } anim reload models/weapons/strogg_obliterator/obliterator_world_reload.md5anim { } anim noammo models/weapons/strogg_obliterator/obliterator_world.md5anim { } anim putaway models/weapons/strogg_obliterator/obliterator_world.md5anim { } } // ======================================================================== // Entity DEFS // invItemDef inventory/weapons/obliterator { type "weapon" slot "twohanded" name "game/weapons/obliterator" model "models/weapons/strogg_obliterator/obliterator_player.lwo" joint "Spine2" data { "model_view" "viewmodel_obliterator" "model_world" "worldmodel_obliterator" "anim_limbomenu" "menu" "view_offset" "0.7 2 -1" "view_foreshorten" "0.75" "joint_attach" "weapon_attach" "anim_prefix" "2h_obliterator" "anim_prefix_class" "2h" "weapon_scriptobject" "weapon_obliterator" "recoilTime" "1000" "recoilAngles" "-0.25 0 0" "kickback" "5" "fx_muzzle_flash" "effects/weapons/obliterator_muzzleflash" "fx_muzzle_flash_world" "effects/weapons/obliterator_muzzleflash_world" "fx_charge" "effects/weapons/obliterator_charge" "stat_name" "obliterator" "snd_reload" "sounds/weapons/obliterator/reload" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_target_locking" "sounds/weapons/misc/target_track_short" "snd_target_locked" "sounds/weapons/misc/target_lock" "snd_fire" "sounds/weapons/obliterator/fire" "snd_fire_local" "sounds/weapons/obliterator/fire/local" "snd_fire_far" "sounds/weapons/obliterator/fire/far" "snd_charge" "sounds/weapons/obliterator/chargeup" "snd_charge_local" "sounds/weapons/obliterator/chargeup_local" "snd_initzoom" "sounds/weapons/obliterator/zoomin" "snd_unzoom" "sounds/weapons/obliterator/unzoom" "snd_dryfire" "sounds/weapons/misc/nostroy" "snd_raise" "sounds/weapons/obliterator/raise" "snd_gren_up" "sounds/weapons/grenades/strogg_up" "snd_gren_prime" "sounds/weapons/grenades/strogg_prime" "lock_distance" "8192" "lock_filter" "target_lock_filter" "speed_mod" "0.7" "fov_zoom" "60" "fov_time" "0.4" "fov_speed" "0.54" "fov_spread" "0.25" "tt_intro_1" "obliterator_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_ironsights_1" "obliterator_ironsights_1" "tt_intro_ironsights_2" "obliterator_ironsights_2" "tt_prone_failed" "obliterator_prone_failed" "fire_rate" "6" "trigger_delay" "1" "num_projectiles" "1" "low_ammo" "2" "hide_clip" "1" "show_all_ammo" "1" "clip_based" "0" "gui_sniper_scope" "game/sights/obliterator_scope" "hud_sort" "999" "mtr_weaponmenu" "guis/assets/icons/weapons/obliterator" "crosshair" "explosive" "crosshair_spread_min" "1" "crosshair_spread_max" "1" "crosshair_spread_scale" "1" "spread_min" "1" "spread_max" "1" "spread_inc" "1" "spread_viewrate_min" "1" "spread_viewrate_max" "1" "spread_viewrate_inc" "1" "spread_max_settle_time" "2500" "spread_crouch_min" "1" "spread_crouch_max" "1" "spread_crouch_inc" "1" "spread_crouch_viewrate_min" "1" "spread_crouch_viewrate_max" "1" "spread_crouch_viewrate_inc" "1" "spread_crouch_max_settle_time" "2000" "spread_jump_min" "1" "spread_jump_max" "1" "spread_jump_inc" "1" "spread_jump_max_settle_time" "2000" "allow_prone" "0" "autoswitch_priority" "5" "autoswitch_isexplosive" "1" "hide_crosshair" "0" "require_use" "stance_prone != true" "player_weapon_num" "5" } clip { "projectile" "projectile_obliterator" "type" "stroyent_packet" "ammo_per_shot" "1" "max_ammo" "1" } clip { "projectile" "projectile_obliterator_arcing" "type" "stroyent_packet" "ammo_per_shot" "1" "max_ammo" "1" } } entityDef projectile_obliterator { "inherit" "projectile_rocket_base" "spawnclass" "idProjectile_RigidBody" "scriptObject" "projectile_homingmissile" "dmg_damage" "damage_obliterator" "dmg_splash_damage" "damage_obliterator_splash" "launchFromBarrel" "1" "health" "0" "velocity" "4000 0 0" "face_velocity" "1" "gravity" "0" "mass" "10" "fuse" "3" "thrust_power" "15000" "has_thrust" "1" "model" "" "snd_fly" "sounds/weapons/obliterator/fly" "fx_trail" "effects/weapons/obliterator_trail" "fx_explode" "effects/impacts/rocket/explosion_default" "fx_explode_sand" "effects/impacts/rocket/explosion_sand" "fx_splash" "effects/base/impact_water_large" "use_air_burst" "1" "fx_airburst" "effects/weapons/obliterator_explosion_air" "collection_decoy_target" "decoy_target" "collection_mdfExport" "mdfExport" } entityDef projectile_obliterator_arcing { "inherit" "projectile_rocket_base" "dmg_damage" "damage_obliterator" "dmg_splash_damage" "damage_obliterator_splash" "launchFromBarrel" "1" "health" "0" "velocity" "2000 0 0" "face_velocity" "1" "gravity" "120" "mass" "10" "fuse" "4" "snd_fire" "sounds/weapons/obliterator/fire" "model" "" "snd_fly" "sounds/weapons/obliterator/fly" "fx_trail" "effects/weapons/obliterator_trail" "fx_explode" "effects/weapons/obliterator_explosion" "fx_explode_sand" "effects/weapons/obliterator_explosion" "use_air_burst" "1" "fx_airburst" "effects/weapons/obliterator_explosion_air" } entityDef projectile_obliterator_arcing_firesound { "snd_fire" "sounds/weapons/obliterator/fire" "snd_fire_local" "sounds/weapons/obliterator/fire/local" } damageDef damage_obliterator { damage "damage_law" stat_name "obliterator" noheadshot prof_damage "pro_aggressor_damage" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/obliterator" tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self" tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown" } damageDef damage_obliterator_splash { damage "damage_law_splash" radius 480 knockback 50 push 30000000 noheadshot stat_name "obliterator" prof_damage "pro_aggressor_damage" team_kill_cvar "g_allowComplaint_explosives" tt_obituary "tooltips/killmsgs/weapons/obliterator" tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill" tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self" tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown" } toolTip obliterator_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/obliterator_1" } toolTip obliterator_ironsights_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/generic/ironsights_1" } toolTip obliterator_ironsights_2 { sound "sounds/ui/main/neutral" text "game/tt/intro/obliterator_ironsights_1" } toolTip obliterator_prone_failed { alwaysPlay sound "sounds/ui/main/bad" text "game/tt/cannot_prone_obliterator" }