etqw-sdk/base/def/weapons/obliterator.def

362 lines
11 KiB
Modula-2

/************************************************************************
reexportModels weapons/obliterator.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix OBLITERATOR_ -sourcedir models/weapons/strogg_obliterator/dev_sd -destdir models/weapons/strogg_obliterator/ -keep muzzle
/*
mesh obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/view.md5mesh
anim obliterator_rework_base_file.mb -dest models/weapons/strogg_obliterator/base.md5anim
anim obliterator_rework_idle.mb -dest models/weapons/strogg_obliterator/idle.md5anim
anim obliterator_rework_raise.mb -dest models/weapons/strogg_obliterator/raise.md5anim
anim obliterator_rework_lower.mb -dest models/weapons/strogg_obliterator/lower.md5anim
*/
anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/fire.md5anim -range 22 35
anim obliterator_rework_fire.mb -dest models/weapons/strogg_obliterator/reload.md5anim -range 36 132
/*
anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/start_sprint.md5anim -range 1 8
anim obliterator_rework_sprint.mb -dest models/weapons/strogg_obliterator/leave_sprint.md5anim -range 8 14
anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_in.md5anim
anim obliterator_rework_zoom_in.mb -dest models/weapons/strogg_obliterator/zoom_out.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_obliterator {
mesh models/weapons/strogg_obliterator/view.md5mesh
anim idle models/weapons/strogg_obliterator/idle.md5anim {
}
anim fire models/weapons/strogg_obliterator/fire.md5anim {
}
anim reload models/weapons/strogg_obliterator/reload.md5anim {
frame begin sound_channel snd_weapon_reload snd_reload
frame 1 sound_channel snd_weapon_reload snd_gren_up
frame 2 sound_channel snd_weapon_reload snd_gren_up
frame 34 sound_channel snd_weapon_raise snd_raise
frame 38 sound_channel snd_weapon_raise snd_raise
frame 54 sound_channel snd_weapon_raise snd_raise
frame 58 sound_channel snd_weapon_raise snd_raise
frame 96 sound_channel snd_weapon_reload snd_gren_up
frame 112 sound_channel snd_weapon_reload snd_gren_up
}
anim raise models/weapons/strogg_obliterator/raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim putaway models/weapons/strogg_obliterator/lower.md5anim {
}
anim start_sprint models/weapons/strogg_obliterator/start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_obliterator/leave_sprint.md5anim {
}
anim zoomout models/weapons/strogg_obliterator/zoom_out.md5anim {
frame 1 sound_channel snd_weapon_raise snd_unzoom
}
anim zoomin models/weapons/strogg_obliterator/zoom_in.md5anim {
frame 1 sound_channel snd_weapon_foley snd_initzoom
}
anim idle_zoom models/weapons/strogg_obliterator/zoom_in.md5anim {
}
anim fire_zoom models/weapons/strogg_obliterator/fire.md5anim {
}
}
model worldmodel_obliterator {
mesh models/weapons/strogg_obliterator/obliterator_world.md5mesh
anim raise models/weapons/strogg_obliterator/obliterator_world.md5anim {
}
anim idle models/weapons/strogg_obliterator/obliterator_world.md5anim {
}
anim aim models/weapons/strogg_obliterator/obliterator_world.md5anim {
}
anim fire1 models/weapons/strogg_obliterator/obliterator_world_fire.md5anim {
}
anim reload models/weapons/strogg_obliterator/obliterator_world_reload.md5anim {
}
anim noammo models/weapons/strogg_obliterator/obliterator_world.md5anim {
}
anim putaway models/weapons/strogg_obliterator/obliterator_world.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/obliterator {
type "weapon"
slot "twohanded"
name "game/weapons/obliterator"
model "models/weapons/strogg_obliterator/obliterator_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_obliterator"
"model_world" "worldmodel_obliterator"
"anim_limbomenu" "menu"
"view_offset" "0.7 2 -1"
"view_foreshorten" "0.75"
"joint_attach" "weapon_attach"
"anim_prefix" "2h_obliterator"
"anim_prefix_class" "2h"
"weapon_scriptobject" "weapon_obliterator"
"recoilTime" "1000"
"recoilAngles" "-0.25 0 0"
"kickback" "5"
"fx_muzzle_flash" "effects/weapons/obliterator_muzzleflash"
"fx_muzzle_flash_world" "effects/weapons/obliterator_muzzleflash_world"
"fx_charge" "effects/weapons/obliterator_charge"
"stat_name" "obliterator"
"snd_reload" "sounds/weapons/obliterator/reload"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_target_locking" "sounds/weapons/misc/target_track_short"
"snd_target_locked" "sounds/weapons/misc/target_lock"
"snd_fire" "sounds/weapons/obliterator/fire"
"snd_fire_local" "sounds/weapons/obliterator/fire/local"
"snd_fire_far" "sounds/weapons/obliterator/fire/far"
"snd_charge" "sounds/weapons/obliterator/chargeup"
"snd_charge_local" "sounds/weapons/obliterator/chargeup_local"
"snd_initzoom" "sounds/weapons/obliterator/zoomin"
"snd_unzoom" "sounds/weapons/obliterator/unzoom"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"snd_raise" "sounds/weapons/obliterator/raise"
"snd_gren_up" "sounds/weapons/grenades/strogg_up"
"snd_gren_prime" "sounds/weapons/grenades/strogg_prime"
"lock_distance" "8192"
"lock_filter" "target_lock_filter"
"speed_mod" "0.7"
"fov_zoom" "60"
"fov_time" "0.4"
"fov_speed" "0.54"
"fov_spread" "0.25"
"tt_intro_1" "obliterator_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "obliterator_ironsights_1"
"tt_intro_ironsights_2" "obliterator_ironsights_2"
"tt_prone_failed" "obliterator_prone_failed"
"fire_rate" "6"
"trigger_delay" "1"
"num_projectiles" "1"
"low_ammo" "2"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"gui_sniper_scope" "game/sights/obliterator_scope"
"hud_sort" "999"
"mtr_weaponmenu" "guis/assets/icons/weapons/obliterator"
"crosshair" "explosive"
"crosshair_spread_min" "1"
"crosshair_spread_max" "1"
"crosshair_spread_scale" "1"
"spread_min" "1"
"spread_max" "1"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "1"
"spread_viewrate_inc" "1"
"spread_max_settle_time" "2500"
"spread_crouch_min" "1"
"spread_crouch_max" "1"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "1"
"spread_crouch_viewrate_max" "1"
"spread_crouch_viewrate_inc" "1"
"spread_crouch_max_settle_time" "2000"
"spread_jump_min" "1"
"spread_jump_max" "1"
"spread_jump_inc" "1"
"spread_jump_max_settle_time" "2000"
"allow_prone" "0"
"autoswitch_priority" "5"
"autoswitch_isexplosive" "1"
"hide_crosshair" "0"
"require_use" "stance_prone != true"
"player_weapon_num" "5"
}
clip {
"projectile" "projectile_obliterator"
"type" "stroyent_packet"
"ammo_per_shot" "1"
"max_ammo" "1"
}
clip {
"projectile" "projectile_obliterator_arcing"
"type" "stroyent_packet"
"ammo_per_shot" "1"
"max_ammo" "1"
}
}
entityDef projectile_obliterator {
"inherit" "projectile_rocket_base"
"spawnclass" "idProjectile_RigidBody"
"scriptObject" "projectile_homingmissile"
"dmg_damage" "damage_obliterator"
"dmg_splash_damage" "damage_obliterator_splash"
"launchFromBarrel" "1"
"health" "0"
"velocity" "4000 0 0"
"face_velocity" "1"
"gravity" "0"
"mass" "10"
"fuse" "3"
"thrust_power" "15000"
"has_thrust" "1"
"model" ""
"snd_fly" "sounds/weapons/obliterator/fly"
"fx_trail" "effects/weapons/obliterator_trail"
"fx_explode" "effects/impacts/rocket/explosion_default"
"fx_explode_sand" "effects/impacts/rocket/explosion_sand"
"fx_splash" "effects/base/impact_water_large"
"use_air_burst" "1"
"fx_airburst" "effects/weapons/obliterator_explosion_air"
"collection_decoy_target" "decoy_target"
"collection_mdfExport" "mdfExport"
}
entityDef projectile_obliterator_arcing {
"inherit" "projectile_rocket_base"
"dmg_damage" "damage_obliterator"
"dmg_splash_damage" "damage_obliterator_splash"
"launchFromBarrel" "1"
"health" "0"
"velocity" "2000 0 0"
"face_velocity" "1"
"gravity" "120"
"mass" "10"
"fuse" "4"
"snd_fire" "sounds/weapons/obliterator/fire"
"model" ""
"snd_fly" "sounds/weapons/obliterator/fly"
"fx_trail" "effects/weapons/obliterator_trail"
"fx_explode" "effects/weapons/obliterator_explosion"
"fx_explode_sand" "effects/weapons/obliterator_explosion"
"use_air_burst" "1"
"fx_airburst" "effects/weapons/obliterator_explosion_air"
}
entityDef projectile_obliterator_arcing_firesound {
"snd_fire" "sounds/weapons/obliterator/fire"
"snd_fire_local" "sounds/weapons/obliterator/fire/local"
}
damageDef damage_obliterator {
damage "damage_law"
stat_name "obliterator"
noheadshot
prof_damage "pro_aggressor_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/obliterator"
tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown"
}
damageDef damage_obliterator_splash {
damage "damage_law_splash"
radius 480
knockback 50
push 30000000
noheadshot
stat_name "obliterator"
prof_damage "pro_aggressor_damage"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/obliterator"
tt_obituary_team_kill "tooltips/killmsgs/weapons/obliterator/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/obliterator/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/obliterator/unknown"
}
toolTip obliterator_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/obliterator_1"
}
toolTip obliterator_ironsights_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/ironsights_1"
}
toolTip obliterator_ironsights_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/obliterator_ironsights_1"
}
toolTip obliterator_prone_failed {
alwaysPlay
sound "sounds/ui/main/bad"
text "game/tt/cannot_prone_obliterator"
}