406 lines
14 KiB
Modula-2
406 lines
14 KiB
Modula-2
/***********************************************************************
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reexportmodels weapons/n5_machinepistol.def
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***********************************************************************/
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// ========================================================================
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// Export
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//
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export karateka {
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options -prefix MACHINEPISTOL_ -sourcedir models/weapons/gdf_machine_pistol/dev_sd -destdir models/weapons/gdf_machine_pistol/ -keep muzzle silencer_muzzle
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addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes
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/*
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mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/view.md5mesh
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anim machine_pistol_idle.mb -dest models/weapons/n5_machine_pistol/idle.md5anim
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anim machine_pistol_raise.mb -dest models/weapons/n5_machine_pistol/raise.md5anim
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anim machine_pistol_lower.mb -dest models/weapons/n5_machine_pistol/lower.md5anim
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*/
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anim machine_pistol_fire.mb -dest models/weapons/n5_machine_pistol/fire.md5anim
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/*
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anim machine_pistol_reload.mb -dest models/weapons/n5_machine_pistol/reload.md5anim
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anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/start_sprint.md5anim -range 0 8
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anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/leave_sprint.md5anim -range 8 16
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anim machine_pistol_zoom_in.mb -dest models/weapons/n5_machine_pistol/zoom_in.md5anim
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anim machine_pistol_zoom_out.mb -dest models/weapons/n5_machine_pistol/zoom_out.md5anim
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anim machine_pistol_idle_zoom.mb -dest models/weapons/n5_machine_pistol/idle_zoom.md5anim
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anim machine_pistol_fire_zoom.mb -dest models/weapons/n5_machine_pistol/fire_zoom.md5anim
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anim machine_pistol_fire_silenced.mb -dest models/weapons/n5_machine_pistol/fire_silenced.md5anim
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*/
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//=====================================
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// machine pistol silenced
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//=====================================
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/*
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addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand silencer r_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes
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mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/silenced_view.md5mesh
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*/
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}
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// ========================================================================
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// VIEW Models
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//
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model viewmodel_machinepistol {
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mesh models/weapons/gdf_machine_pistol/view.md5mesh
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anim raise models/weapons/gdf_machine_pistol/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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}
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anim idle models/weapons/gdf_machine_pistol/idle.md5anim {
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}
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anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim reload models/weapons/gdf_machine_pistol/reload.md5anim {
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frame 5 sound_channel snd_weapon_reload snd_reload
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frame 35 sound_channel snd_weapon_mech snd_release
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frame 56 sound_channel snd_weapon_reload snd_cock
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}
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anim noammo models/weapons/gdf_machine_pistol/lower.md5anim {
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}
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anim putaway models/weapons/gdf_machine_pistol/lower.md5anim {
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}
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anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim {
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}
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anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim {
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frame 1 sound_channel snd_weapon_foley snd_sights_down
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}
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anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim {
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}
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}
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model viewmodel_machinepistol_silenced {
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mesh models/weapons/gdf_machine_pistol/silenced_view.md5mesh
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anim raise models/weapons/gdf_machine_pistol/raise.md5anim {
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frame begin sound_channel snd_weapon_raise snd_raise
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}
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anim idle models/weapons/gdf_machine_pistol/idle.md5anim {
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}
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anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim {
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frame begin sound_channel snd_weapon_mech snd_mech
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}
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anim reload models/weapons/gdf_machine_pistol/reload.md5anim {
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frame 5 sound_channel snd_weapon_reload snd_reload
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frame 35 sound_channel snd_weapon_mech snd_release
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frame 56 sound_channel snd_weapon_mech snd_release
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}
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anim noammo models/weapons/gdf_machine_pistol/lower.md5anim {
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}
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anim putaway models/weapons/gdf_machine_pistol/lower.md5anim {
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}
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anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim {
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}
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anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim {
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}
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anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim {
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frame begin sound_channel snd_weapon_foley snd_sights_up
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}
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anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim {
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frame begin sound_channel snd_weapon_foley snd_sights_down
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}
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anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim {
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}
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anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim {
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}
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}
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// ========================================================================
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// WORLD Models
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//
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model worldmodel_machinepistol {
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mesh models/weapons/gdf_machine_pistol/machine_pistol_world.md5mesh
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anim raise models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim idle models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim aim models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim fire models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim reload models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
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}
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model worldmodel_machinepistol_silenced {
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mesh models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5mesh
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anim raise models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim idle models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim aim models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim fire models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim reload models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
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}
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// ========================================================================
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// Entity DEFS
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// ========================================================================
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template inventory/weapons/machinepistol_template {
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parameters < STATNAME >
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text {
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data {
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"model_view" "viewmodel_machinepistol"
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"model_world" "worldmodel_machinepistol"
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"view_offset" "3 -2 -0.2"
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"view_foreshorten" "0.8"
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"joint_attach" "RightHand"
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"anim_prefix" "pistol"
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"anim_prefix_class" "twohanded"
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"speed_mod" "1.05"
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"weapon_scriptobject" "weapon_machinepistol"
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"muzzle_kick_time" "0.2"
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"muzzle_kick_maxtime" "0.2"
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"muzzle_kick_angles" "-1 0 0"
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"muzzle_kick_offset" "0 0 0"
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"recoilTime" "120"
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"recoilAngles" "-0.13 0 0"
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"kickback" "1"
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"kickback_prone" "0.5"
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"stat_name" "STATNAME"
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"fx_muzzle_flash" "effects/weapons/machinepistol_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/machinepistol_muzzleflash_world"
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"snd_fire" "sounds/weapons/machinepistol/fire"
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"snd_fire_far" "sounds/weapons/machinepistol/fire/far"
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"snd_fire_local" "sounds/weapons/machinepistol/fire/local"
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"snd_mech" "sounds/weapons/machinepistol/mech"
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"snd_cock" "sounds/weapons/machinepistol/cock"
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"snd_reload" "sounds/weapons/machinepistol/reload"
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"snd_release" "sounds/weapons/machinepistol/release"
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"snd_raise" "sounds/weapons/machinepistol/raise"
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"snd_sights_up" "sounds/weapons/machinepistol/sights/up"
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"snd_sights_down" "sounds/weapons/machinepistol/sights/down"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "0.5"
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"fire_rate" "0.12"
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"low_ammo" "6"
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"gui_sight" "game/sights/assaultrifle_scope"
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"mtr_weaponmenu" "guis/assets/icons/weapons/machinepistol"
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"climate_skin_key" "weapon_gdf"
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"crosshair" "small"
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"crosshair_spread_min" "-0.2"
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"crosshair_spread_max" "6"
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"crosshair_spread_scale" "2"
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"spread_min" "0.5"
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"spread_max" "1.5"
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"spread_inc" "1.5"
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"spread_viewrate_min" "0.5"
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"spread_viewrate_max" "10"
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"spread_viewrate_inc" "5"
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"spread_max_settle_time" "300"
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"spread_crouch_min" "0.35"
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"spread_crouch_max" "1.25"
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"spread_crouch_inc" "1"
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"spread_crouch_viewrate_min" "0.35"
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"spread_crouch_viewrate_max" "7"
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"spread_crouch_viewrate_inc" "5"
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"spread_crouch_max_settle_time" "250"
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"spread_prone_min" "0.20"
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"spread_prone_max" "1"
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"spread_prone_inc" "0.5"
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"spread_prone_viewrate_min" "0.20"
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"spread_prone_viewrate_max" "5"
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"spread_prone_viewrate_inc" "5"
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"spread_prone_max_settle_time" "200"
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"spread_jump_min" "5"
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"spread_jump_max" "5"
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"spread_jump_inc" "5"
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"spread_jump_max_settle_time" "500"
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"autoswitch_priority" "7"
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"player_weapon_num" "1"
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"tt_intro_1" "machinepistol_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_reload" "generic_weapon_reload"
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}
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}
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}
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template inventory/weapons/machinepistol_clip_template {
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parameters < PROJECTILE >
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text {
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clip {
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"projectile" "PROJECTILE"
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"client_projectile" "projectile_bullet"
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"type" "machinepistol"
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"ammo_per_shot" "1"
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"max_ammo" "20"
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}
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}
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}
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invItemDef inventory/weapons/machinepistol {
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type "weapon"
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slot "sidearm"
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name "game/weapons/machinepistol"
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model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo"
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joint "RightUpLeg"
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useTemplate inventory/weapons/machinepistol_template< "machinepistol" >
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useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol" >
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}
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invItemDef inventory/weapons/machinepistol/silenced {
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type "weapon"
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slot "sidearm"
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name "game/weapons/machinepistol_silenced"
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model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo"
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joint "RightUpLeg"
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useTemplate inventory/weapons/machinepistol_template< "machinepistol_silenced" >
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data {
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"model_view" "viewmodel_machinepistol_silenced"
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"model_world" "worldmodel_machinepistol_silenced"
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"snd_fire" "sounds/weapons/machinepistol/fire_silenced"
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"snd_fire_far" "silence"
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"snd_fire_local" "sounds/weapons/machinepistol/fire_silenced_local"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"fx_muzzle_flash" "effects/weapons/machinepistol_silenced_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/machinepistol_silenced_muzzleflash_world"
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"fov_zoom" "45"
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"mtr_weaponmenu" "guis/assets/icons/weapons/silencedmp"
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}
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useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol_silenced" >
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}
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// ========================================================================
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// Entity DEFS
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// ========================================================================
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entityDef projectile_machinepistol {
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"spawnclass" "idProjectile"
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"inherit" "projectile_bullet_base"
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"range" "4096"
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"min_damage_percent" "10"
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"dmg_damage" "damage_machinepistol"
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}
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damageDef damage_machinepistol {
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damage "damage_machinepistol"
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knockback 1
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push 2500
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stat_name "machinepistol"
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record_hit_stats
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/machinepistol"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/teamkill"
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}
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entityDef projectile_machinepistol_silenced {
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"spawnclass" "idProjectile"
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"inherit" "projectile_bullet_base"
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"range" "4096"
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"min_damage_percent" "10"
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"dmg_damage" "damage_machinepistol_silenced"
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}
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damageDef damage_machinepistol_silenced {
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damage "damage_machinepistol"
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knockback 1
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push 2500
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stat_name "machinepistol_silenced"
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record_hit_stats
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prof_damage "pro_light_weapons_damage"
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tt_obituary "tooltips/killmsgs/weapons/machinepistol/silenced"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/silenced/teamkill"
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}
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damageFilter damage_machinepistol {
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type {
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target "target_player_all"
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damage 13
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}
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type {
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target "target_veh_light_all"
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damage 13
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}
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type {
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target "target_veh_heavy_all"
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damage 7
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}
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type {
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target "target_deployables_all"
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damage 13
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}
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}
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toolTip machinepistol_intro_1 {
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/machinepistol_1"
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}
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