etqw-sdk/base/def/weapons/machinepistol.def

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2008-05-29 00:00:00 +00:00
/***********************************************************************
reexportmodels weapons/n5_machinepistol.def
***********************************************************************/
// ========================================================================
// Export
//
export karateka {
options -prefix MACHINEPISTOL_ -sourcedir models/weapons/gdf_machine_pistol/dev_sd -destdir models/weapons/gdf_machine_pistol/ -keep muzzle silencer_muzzle
addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes
/*
mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/view.md5mesh
anim machine_pistol_idle.mb -dest models/weapons/n5_machine_pistol/idle.md5anim
anim machine_pistol_raise.mb -dest models/weapons/n5_machine_pistol/raise.md5anim
anim machine_pistol_lower.mb -dest models/weapons/n5_machine_pistol/lower.md5anim
*/
anim machine_pistol_fire.mb -dest models/weapons/n5_machine_pistol/fire.md5anim
/*
anim machine_pistol_reload.mb -dest models/weapons/n5_machine_pistol/reload.md5anim
anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/start_sprint.md5anim -range 0 8
anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/leave_sprint.md5anim -range 8 16
anim machine_pistol_zoom_in.mb -dest models/weapons/n5_machine_pistol/zoom_in.md5anim
anim machine_pistol_zoom_out.mb -dest models/weapons/n5_machine_pistol/zoom_out.md5anim
anim machine_pistol_idle_zoom.mb -dest models/weapons/n5_machine_pistol/idle_zoom.md5anim
anim machine_pistol_fire_zoom.mb -dest models/weapons/n5_machine_pistol/fire_zoom.md5anim
anim machine_pistol_fire_silenced.mb -dest models/weapons/n5_machine_pistol/fire_silenced.md5anim
*/
//=====================================
// machine pistol silenced
//=====================================
/*
addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand silencer r_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes
mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/silenced_view.md5mesh
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_machinepistol {
mesh models/weapons/gdf_machine_pistol/view.md5mesh
anim raise models/weapons/gdf_machine_pistol/raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_machine_pistol/idle.md5anim {
}
anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim reload models/weapons/gdf_machine_pistol/reload.md5anim {
frame 5 sound_channel snd_weapon_reload snd_reload
frame 35 sound_channel snd_weapon_mech snd_release
frame 56 sound_channel snd_weapon_reload snd_cock
}
anim noammo models/weapons/gdf_machine_pistol/lower.md5anim {
}
anim putaway models/weapons/gdf_machine_pistol/lower.md5anim {
}
anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim {
}
anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_up
}
anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim {
frame 1 sound_channel snd_weapon_foley snd_sights_down
}
anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim {
}
anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim {
}
}
model viewmodel_machinepistol_silenced {
mesh models/weapons/gdf_machine_pistol/silenced_view.md5mesh
anim raise models/weapons/gdf_machine_pistol/raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim idle models/weapons/gdf_machine_pistol/idle.md5anim {
}
anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim {
frame begin sound_channel snd_weapon_mech snd_mech
}
anim reload models/weapons/gdf_machine_pistol/reload.md5anim {
frame 5 sound_channel snd_weapon_reload snd_reload
frame 35 sound_channel snd_weapon_mech snd_release
frame 56 sound_channel snd_weapon_mech snd_release
}
anim noammo models/weapons/gdf_machine_pistol/lower.md5anim {
}
anim putaway models/weapons/gdf_machine_pistol/lower.md5anim {
}
anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim {
}
anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim {
}
anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim {
frame begin sound_channel snd_weapon_foley snd_sights_up
}
anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim {
frame begin sound_channel snd_weapon_foley snd_sights_down
}
anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim {
}
anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim {
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_machinepistol {
mesh models/weapons/gdf_machine_pistol/machine_pistol_world.md5mesh
anim raise models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim idle models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim aim models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim fire models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim reload models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim
}
model worldmodel_machinepistol_silenced {
mesh models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5mesh
anim raise models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim idle models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim aim models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim fire models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim reload models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim
}
// ========================================================================
// Entity DEFS
// ========================================================================
template inventory/weapons/machinepistol_template {
parameters < STATNAME >
text {
data {
"model_view" "viewmodel_machinepistol"
"model_world" "worldmodel_machinepistol"
"view_offset" "3 -2 -0.2"
"view_foreshorten" "0.8"
"joint_attach" "RightHand"
"anim_prefix" "pistol"
"anim_prefix_class" "twohanded"
"speed_mod" "1.05"
"weapon_scriptobject" "weapon_machinepistol"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.2"
"muzzle_kick_angles" "-1 0 0"
"muzzle_kick_offset" "0 0 0"
"recoilTime" "120"
"recoilAngles" "-0.13 0 0"
"kickback" "1"
"kickback_prone" "0.5"
"stat_name" "STATNAME"
"fx_muzzle_flash" "effects/weapons/machinepistol_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/machinepistol_muzzleflash_world"
"snd_fire" "sounds/weapons/machinepistol/fire"
"snd_fire_far" "sounds/weapons/machinepistol/fire/far"
"snd_fire_local" "sounds/weapons/machinepistol/fire/local"
"snd_mech" "sounds/weapons/machinepistol/mech"
"snd_cock" "sounds/weapons/machinepistol/cock"
"snd_reload" "sounds/weapons/machinepistol/reload"
"snd_release" "sounds/weapons/machinepistol/release"
"snd_raise" "sounds/weapons/machinepistol/raise"
"snd_sights_up" "sounds/weapons/machinepistol/sights/up"
"snd_sights_down" "sounds/weapons/machinepistol/sights/down"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"fire_rate" "0.12"
"low_ammo" "6"
"gui_sight" "game/sights/assaultrifle_scope"
"mtr_weaponmenu" "guis/assets/icons/weapons/machinepistol"
"climate_skin_key" "weapon_gdf"
"crosshair" "small"
"crosshair_spread_min" "-0.2"
"crosshair_spread_max" "6"
"crosshair_spread_scale" "2"
"spread_min" "0.5"
"spread_max" "1.5"
"spread_inc" "1.5"
"spread_viewrate_min" "0.5"
"spread_viewrate_max" "10"
"spread_viewrate_inc" "5"
"spread_max_settle_time" "300"
"spread_crouch_min" "0.35"
"spread_crouch_max" "1.25"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.35"
"spread_crouch_viewrate_max" "7"
"spread_crouch_viewrate_inc" "5"
"spread_crouch_max_settle_time" "250"
"spread_prone_min" "0.20"
"spread_prone_max" "1"
"spread_prone_inc" "0.5"
"spread_prone_viewrate_min" "0.20"
"spread_prone_viewrate_max" "5"
"spread_prone_viewrate_inc" "5"
"spread_prone_max_settle_time" "200"
"spread_jump_min" "5"
"spread_jump_max" "5"
"spread_jump_inc" "5"
"spread_jump_max_settle_time" "500"
"autoswitch_priority" "7"
"player_weapon_num" "1"
"tt_intro_1" "machinepistol_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_reload" "generic_weapon_reload"
}
}
}
template inventory/weapons/machinepistol_clip_template {
parameters < PROJECTILE >
text {
clip {
"projectile" "PROJECTILE"
"client_projectile" "projectile_bullet"
"type" "machinepistol"
"ammo_per_shot" "1"
"max_ammo" "20"
}
}
}
invItemDef inventory/weapons/machinepistol {
type "weapon"
slot "sidearm"
name "game/weapons/machinepistol"
model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo"
joint "RightUpLeg"
useTemplate inventory/weapons/machinepistol_template< "machinepistol" >
useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol" >
}
invItemDef inventory/weapons/machinepistol/silenced {
type "weapon"
slot "sidearm"
name "game/weapons/machinepistol_silenced"
model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo"
joint "RightUpLeg"
useTemplate inventory/weapons/machinepistol_template< "machinepistol_silenced" >
data {
"model_view" "viewmodel_machinepistol_silenced"
"model_world" "worldmodel_machinepistol_silenced"
"snd_fire" "sounds/weapons/machinepistol/fire_silenced"
"snd_fire_far" "silence"
"snd_fire_local" "sounds/weapons/machinepistol/fire_silenced_local"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"fx_muzzle_flash" "effects/weapons/machinepistol_silenced_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/machinepistol_silenced_muzzleflash_world"
"fov_zoom" "45"
"mtr_weaponmenu" "guis/assets/icons/weapons/silencedmp"
}
useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol_silenced" >
}
// ========================================================================
// Entity DEFS
// ========================================================================
entityDef projectile_machinepistol {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "10"
"dmg_damage" "damage_machinepistol"
}
damageDef damage_machinepistol {
damage "damage_machinepistol"
knockback 1
push 2500
stat_name "machinepistol"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/machinepistol"
tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/teamkill"
}
entityDef projectile_machinepistol_silenced {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "4096"
"min_damage_percent" "10"
"dmg_damage" "damage_machinepistol_silenced"
}
damageDef damage_machinepistol_silenced {
damage "damage_machinepistol"
knockback 1
push 2500
stat_name "machinepistol_silenced"
record_hit_stats
prof_damage "pro_light_weapons_damage"
tt_obituary "tooltips/killmsgs/weapons/machinepistol/silenced"
tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/silenced/teamkill"
}
damageFilter damage_machinepistol {
type {
target "target_player_all"
damage 13
}
type {
target "target_veh_light_all"
damage 13
}
type {
target "target_veh_heavy_all"
damage 7
}
type {
target "target_deployables_all"
damage 13
}
}
toolTip machinepistol_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/machinepistol_1"
}