/*********************************************************************** reexportmodels weapons/n5_machinepistol.def ***********************************************************************/ // ======================================================================== // Export // export karateka { options -prefix MACHINEPISTOL_ -sourcedir models/weapons/gdf_machine_pistol/dev_sd -destdir models/weapons/gdf_machine_pistol/ -keep muzzle silencer_muzzle addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes /* mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/view.md5mesh anim machine_pistol_idle.mb -dest models/weapons/n5_machine_pistol/idle.md5anim anim machine_pistol_raise.mb -dest models/weapons/n5_machine_pistol/raise.md5anim anim machine_pistol_lower.mb -dest models/weapons/n5_machine_pistol/lower.md5anim */ anim machine_pistol_fire.mb -dest models/weapons/n5_machine_pistol/fire.md5anim /* anim machine_pistol_reload.mb -dest models/weapons/n5_machine_pistol/reload.md5anim anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/start_sprint.md5anim -range 0 8 anim machine_pistol_sprint.mb -dest models/weapons/n5_machine_pistol/leave_sprint.md5anim -range 8 16 anim machine_pistol_zoom_in.mb -dest models/weapons/n5_machine_pistol/zoom_in.md5anim anim machine_pistol_zoom_out.mb -dest models/weapons/n5_machine_pistol/zoom_out.md5anim anim machine_pistol_idle_zoom.mb -dest models/weapons/n5_machine_pistol/idle_zoom.md5anim anim machine_pistol_fire_zoom.mb -dest models/weapons/n5_machine_pistol/fire_zoom.md5anim anim machine_pistol_fire_silenced.mb -dest models/weapons/n5_machine_pistol/fire_silenced.md5anim */ //===================================== // machine pistol silenced //===================================== /* addoptions -keepmesh left_arm left_hand left_arm_gui_holder right_arm right_hand silencer r_hand clip trigger charge machine_pistol stock grip rear_sights stock_pipes mesh machine_pistol_base_file.mb -dest models/weapons/n5_machine_pistol/silenced_view.md5mesh */ } // ======================================================================== // VIEW Models // model viewmodel_machinepistol { mesh models/weapons/gdf_machine_pistol/view.md5mesh anim raise models/weapons/gdf_machine_pistol/raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_machine_pistol/idle.md5anim { } anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim { frame begin sound_channel snd_weapon_mech snd_mech } anim reload models/weapons/gdf_machine_pistol/reload.md5anim { frame 5 sound_channel snd_weapon_reload snd_reload frame 35 sound_channel snd_weapon_mech snd_release frame 56 sound_channel snd_weapon_reload snd_cock } anim noammo models/weapons/gdf_machine_pistol/lower.md5anim { } anim putaway models/weapons/gdf_machine_pistol/lower.md5anim { } anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim { } anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim { } anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim { frame 1 sound_channel snd_weapon_foley snd_sights_up } anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim { frame 1 sound_channel snd_weapon_foley snd_sights_down } anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim { } anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim { } } model viewmodel_machinepistol_silenced { mesh models/weapons/gdf_machine_pistol/silenced_view.md5mesh anim raise models/weapons/gdf_machine_pistol/raise.md5anim { frame begin sound_channel snd_weapon_raise snd_raise } anim idle models/weapons/gdf_machine_pistol/idle.md5anim { } anim fire1 models/weapons/gdf_machine_pistol/fire.md5anim { frame begin sound_channel snd_weapon_mech snd_mech } anim reload models/weapons/gdf_machine_pistol/reload.md5anim { frame 5 sound_channel snd_weapon_reload snd_reload frame 35 sound_channel snd_weapon_mech snd_release frame 56 sound_channel snd_weapon_mech snd_release } anim noammo models/weapons/gdf_machine_pistol/lower.md5anim { } anim putaway models/weapons/gdf_machine_pistol/lower.md5anim { } anim start_sprint models/weapons/gdf_machine_pistol/start_sprint.md5anim { } anim leave_sprint models/weapons/gdf_machine_pistol/leave_sprint.md5anim { } anim zoomin models/weapons/gdf_machine_pistol/zoom_in.md5anim { frame begin sound_channel snd_weapon_foley snd_sights_up } anim zoomout models/weapons/gdf_machine_pistol/zoom_out.md5anim { frame begin sound_channel snd_weapon_foley snd_sights_down } anim idle_zoom models/weapons/gdf_machine_pistol/idle_zoom.md5anim { } anim fire_zoom models/weapons/gdf_machine_pistol/fire_zoom.md5anim { } } // ======================================================================== // WORLD Models // model worldmodel_machinepistol { mesh models/weapons/gdf_machine_pistol/machine_pistol_world.md5mesh anim raise models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim idle models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim aim models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim fire models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim reload models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world.md5anim } model worldmodel_machinepistol_silenced { mesh models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5mesh anim raise models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim idle models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim aim models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim fire models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim fire1 models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim reload models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim noammo models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim anim putaway models/weapons/gdf_machine_pistol/machine_pistol_world_silenced.md5anim } // ======================================================================== // Entity DEFS // ======================================================================== template inventory/weapons/machinepistol_template { parameters < STATNAME > text { data { "model_view" "viewmodel_machinepistol" "model_world" "worldmodel_machinepistol" "view_offset" "3 -2 -0.2" "view_foreshorten" "0.8" "joint_attach" "RightHand" "anim_prefix" "pistol" "anim_prefix_class" "twohanded" "speed_mod" "1.05" "weapon_scriptobject" "weapon_machinepistol" "muzzle_kick_time" "0.2" "muzzle_kick_maxtime" "0.2" "muzzle_kick_angles" "-1 0 0" "muzzle_kick_offset" "0 0 0" "recoilTime" "120" "recoilAngles" "-0.13 0 0" "kickback" "1" "kickback_prone" "0.5" "stat_name" "STATNAME" "fx_muzzle_flash" "effects/weapons/machinepistol_muzzleflash_view" "fx_muzzle_flash_world" "effects/weapons/machinepistol_muzzleflash_world" "snd_fire" "sounds/weapons/machinepistol/fire" "snd_fire_far" "sounds/weapons/machinepistol/fire/far" "snd_fire_local" "sounds/weapons/machinepistol/fire/local" "snd_mech" "sounds/weapons/machinepistol/mech" "snd_cock" "sounds/weapons/machinepistol/cock" "snd_reload" "sounds/weapons/machinepistol/reload" "snd_release" "sounds/weapons/machinepistol/release" "snd_raise" "sounds/weapons/machinepistol/raise" "snd_sights_up" "sounds/weapons/machinepistol/sights/up" "snd_sights_down" "sounds/weapons/machinepistol/sights/down" "snd_lowammo" "sounds/weapons/misc/ammo_warning" "snd_dryfire" "sounds/weapons/misc/dryfire" "fov_zoom" "60" "fov_time" "0.25" "fov_speed" "0.5" "fov_spread" "0.5" "fire_rate" "0.12" "low_ammo" "6" "gui_sight" "game/sights/assaultrifle_scope" "mtr_weaponmenu" "guis/assets/icons/weapons/machinepistol" "climate_skin_key" "weapon_gdf" "crosshair" "small" "crosshair_spread_min" "-0.2" "crosshair_spread_max" "6" "crosshair_spread_scale" "2" "spread_min" "0.5" "spread_max" "1.5" "spread_inc" "1.5" "spread_viewrate_min" "0.5" "spread_viewrate_max" "10" "spread_viewrate_inc" "5" "spread_max_settle_time" "300" "spread_crouch_min" "0.35" "spread_crouch_max" "1.25" "spread_crouch_inc" "1" "spread_crouch_viewrate_min" "0.35" "spread_crouch_viewrate_max" "7" "spread_crouch_viewrate_inc" "5" "spread_crouch_max_settle_time" "250" "spread_prone_min" "0.20" "spread_prone_max" "1" "spread_prone_inc" "0.5" "spread_prone_viewrate_min" "0.20" "spread_prone_viewrate_max" "5" "spread_prone_viewrate_inc" "5" "spread_prone_max_settle_time" "200" "spread_jump_min" "5" "spread_jump_max" "5" "spread_jump_inc" "5" "spread_jump_max_settle_time" "500" "autoswitch_priority" "7" "player_weapon_num" "1" "tt_intro_1" "machinepistol_intro_1" "tt_intro_2" "generic_weapon_fire" "tt_intro_reload" "generic_weapon_reload" } } } template inventory/weapons/machinepistol_clip_template { parameters < PROJECTILE > text { clip { "projectile" "PROJECTILE" "client_projectile" "projectile_bullet" "type" "machinepistol" "ammo_per_shot" "1" "max_ammo" "20" } } } invItemDef inventory/weapons/machinepistol { type "weapon" slot "sidearm" name "game/weapons/machinepistol" model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo" joint "RightUpLeg" useTemplate inventory/weapons/machinepistol_template< "machinepistol" > useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol" > } invItemDef inventory/weapons/machinepistol/silenced { type "weapon" slot "sidearm" name "game/weapons/machinepistol_silenced" model "models/weapons/gdf_machine_pistol/machine_pistol_player.lwo" joint "RightUpLeg" useTemplate inventory/weapons/machinepistol_template< "machinepistol_silenced" > data { "model_view" "viewmodel_machinepistol_silenced" "model_world" "worldmodel_machinepistol_silenced" "snd_fire" "sounds/weapons/machinepistol/fire_silenced" "snd_fire_far" "silence" "snd_fire_local" "sounds/weapons/machinepistol/fire_silenced_local" "snd_dryfire" "sounds/weapons/misc/dryfire" "fx_muzzle_flash" "effects/weapons/machinepistol_silenced_muzzleflash_view" "fx_muzzle_flash_world" "effects/weapons/machinepistol_silenced_muzzleflash_world" "fov_zoom" "45" "mtr_weaponmenu" "guis/assets/icons/weapons/silencedmp" } useTemplate inventory/weapons/machinepistol_clip_template< "projectile_machinepistol_silenced" > } // ======================================================================== // Entity DEFS // ======================================================================== entityDef projectile_machinepistol { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "4096" "min_damage_percent" "10" "dmg_damage" "damage_machinepistol" } damageDef damage_machinepistol { damage "damage_machinepistol" knockback 1 push 2500 stat_name "machinepistol" record_hit_stats prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/machinepistol" tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/teamkill" } entityDef projectile_machinepistol_silenced { "spawnclass" "idProjectile" "inherit" "projectile_bullet_base" "range" "4096" "min_damage_percent" "10" "dmg_damage" "damage_machinepistol_silenced" } damageDef damage_machinepistol_silenced { damage "damage_machinepistol" knockback 1 push 2500 stat_name "machinepistol_silenced" record_hit_stats prof_damage "pro_light_weapons_damage" tt_obituary "tooltips/killmsgs/weapons/machinepistol/silenced" tt_obituary_team_kill "tooltips/killmsgs/weapons/machinepistol/silenced/teamkill" } damageFilter damage_machinepistol { type { target "target_player_all" damage 13 } type { target "target_veh_light_all" damage 13 } type { target "target_veh_heavy_all" damage 7 } type { target "target_deployables_all" damage 13 } } toolTip machinepistol_intro_1 { sound "sounds/ui/main/neutral" text "game/tt/intro/machinepistol_1" }