etqw-sdk/base/def/tools/deploytool_fieldops.def

97 lines
2.8 KiB
Modula-2

/***********************************************************************
binoculars.def
***********************************************************************/
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/deploytool/fieldops {
type "tool"
slot "tool"
name "game/weapons/deploy"
data {
"model_view" "viewmodel_binoculars"
"model_world" "models/tools/binoculars/binoculars2.lwo"
"joint_attach" "RightHand"
"view_offset" "0 0 -2"
"anim_prefix" "binoculars"
"anim_prefix_class" "tool"
"weapon_scriptobject" "tool_deploytool"
"snd_raise" "sounds/tools/binocs/raise"
"snd_invalid_deploy" "sounds/ui/main/cannot"
"snd_deploy" "sounds/vo/gdf/npc/magog/approved"
"snd_deploy_idle" "sounds/tools/deployer/idle"
"snd_deploy_rotate" "sounds/tools/deployer/rotate"
"snd_deploy_switch" "sounds/tools/deployer/switch"
"snd_deploy_confirm" "sounds/tools/deployer/confirm"
"snd_deploy_cancel" "sounds/tools/deployer/cancel"
"snd_deploy_error" "sounds/tools/deployer/error"
"snd_need_charge" "sounds/ui/main/cannot"
"gui_deployment" "game/deployment/fieldops"
"hud_sort" "-1"
"num_deploy_objects" "3"
"do_object1" "deployobject_artillery"
"do_object2" "deployobject_rockets"
"do_object3" "deployobject_ssm"
"mtr_weaponmenu" "guis/assets/icons/weapons/deploypda"
"climate_skin_key" "weapon_gdf_binoc_fops"
"crosshair" "none"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"use_hold_anims" "1"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"player_weapon_num" "21"
"timer_charge" "energy_deployment"
"charge_per_use" "100"
"show_charge" "1"
"tt_intro_1" "generic_deploy_intro_1"
"tt_intro_2" "generic_deploy_intro_2"
"tt_start_deployment" "generic_deploy_start_fieldops"
"tt_rotate_deployment" "generic_deploy_rotate_fieldops"
"tt_need_charge" "deploytool_need_charge"
// used in code, referenced here for pre-caching
"mtr_deploymenu_decal" "textures/decals/white_decal"
"mtr_deploymenu_decal_outer" "textures/decals/white_decal_dark"
"mtr_deploymenu_decal_arrows" "textures/decals/deploy_arrows"
}
}
#include "templates/tooltips.include"
toolTip deploytool_need_charge {
alwaysPlay
length 2
nextShowDelay 0
text "game/tt/intro/generic/need_charge"
locationIndex TOOLTIP_POSITION_CHARGE
}