/*********************************************************************** binoculars.def ***********************************************************************/ // ======================================================================== // Entity DEFS // invItemDef inventory/tools/deploytool/fieldops { type "tool" slot "tool" name "game/weapons/deploy" data { "model_view" "viewmodel_binoculars" "model_world" "models/tools/binoculars/binoculars2.lwo" "joint_attach" "RightHand" "view_offset" "0 0 -2" "anim_prefix" "binoculars" "anim_prefix_class" "tool" "weapon_scriptobject" "tool_deploytool" "snd_raise" "sounds/tools/binocs/raise" "snd_invalid_deploy" "sounds/ui/main/cannot" "snd_deploy" "sounds/vo/gdf/npc/magog/approved" "snd_deploy_idle" "sounds/tools/deployer/idle" "snd_deploy_rotate" "sounds/tools/deployer/rotate" "snd_deploy_switch" "sounds/tools/deployer/switch" "snd_deploy_confirm" "sounds/tools/deployer/confirm" "snd_deploy_cancel" "sounds/tools/deployer/cancel" "snd_deploy_error" "sounds/tools/deployer/error" "snd_need_charge" "sounds/ui/main/cannot" "gui_deployment" "game/deployment/fieldops" "hud_sort" "-1" "num_deploy_objects" "3" "do_object1" "deployobject_artillery" "do_object2" "deployobject_rockets" "do_object3" "deployobject_ssm" "mtr_weaponmenu" "guis/assets/icons/weapons/deploypda" "climate_skin_key" "weapon_gdf_binoc_fops" "crosshair" "none" "crosshair_spread_min" "0.1" "crosshair_spread_max" "0.1" "crosshair_spread_scale" "1" "spread_min" "0" "spread_max" "0" "use_hold_anims" "1" "spread_crouch_min" "0" "spread_crouch_max" "0" "spread_prone_min" "0" "spread_prone_max" "0" "spread_jump_min" "0" "spread_jump_max" "0" "player_weapon_num" "21" "timer_charge" "energy_deployment" "charge_per_use" "100" "show_charge" "1" "tt_intro_1" "generic_deploy_intro_1" "tt_intro_2" "generic_deploy_intro_2" "tt_start_deployment" "generic_deploy_start_fieldops" "tt_rotate_deployment" "generic_deploy_rotate_fieldops" "tt_need_charge" "deploytool_need_charge" // used in code, referenced here for pre-caching "mtr_deploymenu_decal" "textures/decals/white_decal" "mtr_deploymenu_decal_outer" "textures/decals/white_decal_dark" "mtr_deploymenu_decal_arrows" "textures/decals/deploy_arrows" } } #include "templates/tooltips.include" toolTip deploytool_need_charge { alwaysPlay length 2 nextShowDelay 0 text "game/tt/intro/generic/need_charge" locationIndex TOOLTIP_POSITION_CHARGE }