97 lines
2.8 KiB
Modula-2
97 lines
2.8 KiB
Modula-2
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/***********************************************************************
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binoculars.def
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***********************************************************************/
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// ========================================================================
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// Entity DEFS
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//
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invItemDef inventory/tools/deploytool/fieldops {
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type "tool"
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slot "tool"
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name "game/weapons/deploy"
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data {
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"model_view" "viewmodel_binoculars"
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"model_world" "models/tools/binoculars/binoculars2.lwo"
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"joint_attach" "RightHand"
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"view_offset" "0 0 -2"
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"anim_prefix" "binoculars"
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"anim_prefix_class" "tool"
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"weapon_scriptobject" "tool_deploytool"
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"snd_raise" "sounds/tools/binocs/raise"
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"snd_invalid_deploy" "sounds/ui/main/cannot"
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"snd_deploy" "sounds/vo/gdf/npc/magog/approved"
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"snd_deploy_idle" "sounds/tools/deployer/idle"
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"snd_deploy_rotate" "sounds/tools/deployer/rotate"
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"snd_deploy_switch" "sounds/tools/deployer/switch"
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"snd_deploy_confirm" "sounds/tools/deployer/confirm"
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"snd_deploy_cancel" "sounds/tools/deployer/cancel"
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"snd_deploy_error" "sounds/tools/deployer/error"
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"snd_need_charge" "sounds/ui/main/cannot"
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"gui_deployment" "game/deployment/fieldops"
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"hud_sort" "-1"
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"num_deploy_objects" "3"
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"do_object1" "deployobject_artillery"
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"do_object2" "deployobject_rockets"
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"do_object3" "deployobject_ssm"
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"mtr_weaponmenu" "guis/assets/icons/weapons/deploypda"
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"climate_skin_key" "weapon_gdf_binoc_fops"
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"crosshair" "none"
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"crosshair_spread_min" "0.1"
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"crosshair_spread_max" "0.1"
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"crosshair_spread_scale" "1"
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"spread_min" "0"
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"spread_max" "0"
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"use_hold_anims" "1"
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"spread_crouch_min" "0"
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"spread_crouch_max" "0"
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"spread_prone_min" "0"
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"spread_prone_max" "0"
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"spread_jump_min" "0"
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"spread_jump_max" "0"
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"player_weapon_num" "21"
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"timer_charge" "energy_deployment"
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"charge_per_use" "100"
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"show_charge" "1"
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"tt_intro_1" "generic_deploy_intro_1"
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"tt_intro_2" "generic_deploy_intro_2"
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"tt_start_deployment" "generic_deploy_start_fieldops"
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"tt_rotate_deployment" "generic_deploy_rotate_fieldops"
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"tt_need_charge" "deploytool_need_charge"
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// used in code, referenced here for pre-caching
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"mtr_deploymenu_decal" "textures/decals/white_decal"
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"mtr_deploymenu_decal_outer" "textures/decals/white_decal_dark"
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"mtr_deploymenu_decal_arrows" "textures/decals/deploy_arrows"
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}
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}
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#include "templates/tooltips.include"
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toolTip deploytool_need_charge {
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alwaysPlay
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length 2
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nextShowDelay 0
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text "game/tt/intro/generic/need_charge"
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locationIndex TOOLTIP_POSITION_CHARGE
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}
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