113 lines
2.0 KiB
Plaintext
113 lines
2.0 KiB
Plaintext
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sound sounds/deployables/ssg/deploy {
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volume 0
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minDistance 5
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maxDistance 100
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sounds/deployables/ssg/deployseq.wav
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}
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sound sounds/deployables/ssg/deploy/foot {
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volume -5
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maxDistance 50
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no_dups
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sounds/deployables/ssg/foot_01.wav
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sounds/deployables/ssg/foot_02.wav
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sounds/deployables/ssg/foot_03.wav
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}
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sound sounds/deployables/ssg/fire {
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shakes 0.1
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minDistance 75
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maxDistance 250
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sounds/deployables/ssg/xfire_01.wav
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}
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sound sounds/deployables/ssg/fly {
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volume -5
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minDistance 25
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maxDistance 175
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looping
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no_dups
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//sounds/weapons/plasmacannon/fly_start.wav
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//sounds/weapons/plasmacannon/fly_loop.wav
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//sounds/deployables/ssg/balltravel_05.wav
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//sounds/deployables/ssg/balltravel_06.wav
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sounds/deployables/ssg/balltravel_07.wav
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sounds/deployables/ssg/balltravel_08.wav
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}
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sound sounds/deployables/ssg/explode {
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minDistance 75
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maxDistance 200
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sounds/deployables/ssg/explode_03.wav
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}
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sound sounds/deployables/ssg/explode01 {
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minDistance 75
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maxDistance 200
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sounds/deployables/ssg/explode_01.wav
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}
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// *** New Stuff - May.3.2006 - Xian
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sound sounds/deployables/ssg/detonate_near {
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minDistance 50
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maxDistance 125
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no_occlusion
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shakes 0.1
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sounds/deployables/ssg/detonation_01_near.wav
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}
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sound sounds/deployables/ssg/detonate_medium {
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volume 1
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farDistance 100
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maxDistance 175
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no_occlusion
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sounds/deployables/ssg/detonation_01_medium.wav
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}
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sound sounds/deployables/ssg/detonate_far {
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volume 1
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farDistance 150
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maxDistance 200
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no_occlusion
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sounds/deployables/ssg/detonation_01_far.wav
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}
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// *** Fire Sounds
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sound sounds/deployables/ssg/fire_near {
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shakes 0.1
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volume 1
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minDistance 1
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maxDistance 75
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no_occlusion
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sounds/deployables/ssg/fire_01_near.wav
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}
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sound sounds/deployables/ssg/fire_medium {
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farDistance 50
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maxDistance 100
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sounds/deployables/ssg/fire_01_medium.wav
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}
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sound sounds/deployables/ssg/fire_far {
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farDistance 75
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maxDistance 150
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no_occlusion
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sounds/deployables/ssg/fire_01_far.wav
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}
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