etqw-sdk/base/sounds/ssg.sndshd

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sound sounds/deployables/ssg/deploy {
volume 0
minDistance 5
maxDistance 100
sounds/deployables/ssg/deployseq.wav
}
sound sounds/deployables/ssg/deploy/foot {
volume -5
maxDistance 50
no_dups
sounds/deployables/ssg/foot_01.wav
sounds/deployables/ssg/foot_02.wav
sounds/deployables/ssg/foot_03.wav
}
sound sounds/deployables/ssg/fire {
shakes 0.1
minDistance 75
maxDistance 250
sounds/deployables/ssg/xfire_01.wav
}
sound sounds/deployables/ssg/fly {
volume -5
minDistance 25
maxDistance 175
looping
no_dups
//sounds/weapons/plasmacannon/fly_start.wav
//sounds/weapons/plasmacannon/fly_loop.wav
//sounds/deployables/ssg/balltravel_05.wav
//sounds/deployables/ssg/balltravel_06.wav
sounds/deployables/ssg/balltravel_07.wav
sounds/deployables/ssg/balltravel_08.wav
}
sound sounds/deployables/ssg/explode {
minDistance 75
maxDistance 200
sounds/deployables/ssg/explode_03.wav
}
sound sounds/deployables/ssg/explode01 {
minDistance 75
maxDistance 200
sounds/deployables/ssg/explode_01.wav
}
// *** New Stuff - May.3.2006 - Xian
sound sounds/deployables/ssg/detonate_near {
minDistance 50
maxDistance 125
no_occlusion
shakes 0.1
sounds/deployables/ssg/detonation_01_near.wav
}
sound sounds/deployables/ssg/detonate_medium {
volume 1
farDistance 100
maxDistance 175
no_occlusion
sounds/deployables/ssg/detonation_01_medium.wav
}
sound sounds/deployables/ssg/detonate_far {
volume 1
farDistance 150
maxDistance 200
no_occlusion
sounds/deployables/ssg/detonation_01_far.wav
}
// *** Fire Sounds
sound sounds/deployables/ssg/fire_near {
shakes 0.1
volume 1
minDistance 1
maxDistance 75
no_occlusion
sounds/deployables/ssg/fire_01_near.wav
}
sound sounds/deployables/ssg/fire_medium {
farDistance 50
maxDistance 100
sounds/deployables/ssg/fire_01_medium.wav
}
sound sounds/deployables/ssg/fire_far {
farDistance 75
maxDistance 150
no_occlusion
sounds/deployables/ssg/fire_01_far.wav
}