sound sounds/deployables/ssg/deploy { volume 0 minDistance 5 maxDistance 100 sounds/deployables/ssg/deployseq.wav } sound sounds/deployables/ssg/deploy/foot { volume -5 maxDistance 50 no_dups sounds/deployables/ssg/foot_01.wav sounds/deployables/ssg/foot_02.wav sounds/deployables/ssg/foot_03.wav } sound sounds/deployables/ssg/fire { shakes 0.1 minDistance 75 maxDistance 250 sounds/deployables/ssg/xfire_01.wav } sound sounds/deployables/ssg/fly { volume -5 minDistance 25 maxDistance 175 looping no_dups //sounds/weapons/plasmacannon/fly_start.wav //sounds/weapons/plasmacannon/fly_loop.wav //sounds/deployables/ssg/balltravel_05.wav //sounds/deployables/ssg/balltravel_06.wav sounds/deployables/ssg/balltravel_07.wav sounds/deployables/ssg/balltravel_08.wav } sound sounds/deployables/ssg/explode { minDistance 75 maxDistance 200 sounds/deployables/ssg/explode_03.wav } sound sounds/deployables/ssg/explode01 { minDistance 75 maxDistance 200 sounds/deployables/ssg/explode_01.wav } // *** New Stuff - May.3.2006 - Xian sound sounds/deployables/ssg/detonate_near { minDistance 50 maxDistance 125 no_occlusion shakes 0.1 sounds/deployables/ssg/detonation_01_near.wav } sound sounds/deployables/ssg/detonate_medium { volume 1 farDistance 100 maxDistance 175 no_occlusion sounds/deployables/ssg/detonation_01_medium.wav } sound sounds/deployables/ssg/detonate_far { volume 1 farDistance 150 maxDistance 200 no_occlusion sounds/deployables/ssg/detonation_01_far.wav } // *** Fire Sounds sound sounds/deployables/ssg/fire_near { shakes 0.1 volume 1 minDistance 1 maxDistance 75 no_occlusion sounds/deployables/ssg/fire_01_near.wav } sound sounds/deployables/ssg/fire_medium { farDistance 50 maxDistance 100 sounds/deployables/ssg/fire_01_medium.wav } sound sounds/deployables/ssg/fire_far { farDistance 75 maxDistance 150 no_occlusion sounds/deployables/ssg/fire_01_far.wav }